Player Matchup

Medusa
Medusa
Gold IV
EverHeardOfGra55
Medusa
Gold IV
Level 149
God Stats
4W - 2L
1,647 SR
Queue Stats
33W - 23L
1,565 MMR
Party 1
Vulcan
Vulcan
Gold III
KidNamedGra55
Vulcan
Gold III
Level 159
God Stats
1W - 0L
1,438 SR
Queue Stats
32W - 20L
1,606 MMR
Party 1
Cerberus
Cerberus
Platinum II
SnappRapter
Cerberus
Platinum II
Level 190
God Stats
6W - 8L
1,619 SR
Queue Stats
220W - 252L
1,618 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 166
1,568 SR
1,596 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 80
1,511 SR
1,324 MMR
Sun Wukong
Sun Wukong
Silver I
J_demonkidd
Sun Wukong
Silver I
Level 118
God Stats
3W - 1L
1,441 SR
Queue Stats
10W - 13L
1,354 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
MasterRoku
Ne Zha
Bronze III
Level 73
God Stats
0W - 1L
1,603 SR
Queue Stats
4W - 7L
1,431 MMR
Party 2
Anubis
Anubis
Silver II
Outlastharony
Anubis
Silver II
Level 50
God Stats
1W - 7L
1,488 SR
Queue Stats
19W - 28L
1,186 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 5
9,265
927
7,666
7,232
2,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 0 / 7
9,274
927
9,919
3,910
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
SnappRapter
Cerberus
13
2 / 2 / 3
8,044
804
4,587
9,212
6,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AchillesYmirCthulhuAphroditeXing Tian

VS

Bans
ArtemisDiscordiaSkadiPersephoneDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
J_demonkidd
Sun Wukong
13
3 / 3 / 1
7,935
794
5,850
11,571
9,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ne Zha
MasterRoku
Ne Zha
13
1 / 4 / 3
7,647
765
7,007
8,499
2,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 3 / 3
7,534
753
2,319
6,155
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
9
Kills
4
4
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
Sun Wukong
J_demonkidd
Sun Wukong
3
3
1
1.17
W
3
0
7
6.5
L
Ne Zha
MasterRoku
Ne Zha
1
4
3
0.63
L
0
3
3
0.5
W
Cerberus
SnappRapter
Cerberus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,172
Damage
15,176
20,354
Taken
26,225
9,454
Mitigated
14,165
2,838
Healing
3,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,666
4,232
0
1,189
7,232
2,076
1,158
892
6,258
0
38,922
L
Sun Wukong
J_demonkidd
Sun Wukong
5,850
928
0
1,932
11,571
9,285
0
5,821
5,694
0
18,658
W
9,919
70
0
561
3,910
1,355
0
198
3,641
32,678
300
L
Ne Zha
MasterRoku
Ne Zha
7,007
1,493
0
1,217
8,499
2,775
0
4,411
4,085
0
24,640
L
2,319
0
0
609
6,155
2,105
0
4,079
2,073
20,673
0
W
Cerberus
SnappRapter
Cerberus
4,587
175
0
1,088
9,212
6,023
0
1,259
7,454
13,290
887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,583
Gold Earned
23,116
147
Minions Killed
110
0
Camps Cleared
0
603,037
Distance Traveled
548,777
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,265
927
69
7
0
207,706
0
L
Sun Wukong
7,935
794
28
3
0
186,585
2
W
Vulcan
9,274
927
54
5
0
209,826
0
L
Ne Zha
7,647
765
27
3
0
187,008
0
L
Anubis
7,534
753
55
6
0
175,184
0
W
Cerberus
8,044
804
24
2
0
185,505
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role