Player Matchup

Achilles
Achilles
Platinum I
Diegoeh15
Achilles
Platinum I
Level 156
God Stats
5W - 1L
1,866 SR
Queue Stats
195W - 163L
1,778 MMR
Party 1
Medusa
Medusa
Diamond V
GeoDaDude
Medusa
Diamond V
Level 170
God Stats
15W - 6L
1,782 SR
Queue Stats
40W - 22L
1,797 MMR
Party 1
Hera
Hera
Diamond I
cerrojo
Hera
Diamond I
Level 169
God Stats
169W - 140L
1,719 SR
Queue Stats
294W - 317L
2,389 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 165
1,789 SR
1,988 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,593 SR
1,736 MMR
Izanami
Izanami
Platinum V
Jara Soy
Izanami
Platinum V
Level 116
God Stats
13W - 14L
1,621 SR
Queue Stats
83W - 83L
1,724 MMR
Party 2
Yu Huang
Yu Huang
Diamond V
RECIO BOY99
Yu Huang
Diamond V
Level 158
God Stats
12W - 9L
1,712 SR
Queue Stats
82W - 81L
1,937 MMR
Party 2
Hercules
Hercules
Gold II
Youdeadhoney
Hercules
Gold II
Level 146
God Stats
39W - 64L
1,448 SR
Queue Stats
111W - 186L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Diegoeh15
Achilles
17
1 / 4 / 11
10,963
843
7,656
15,434
14,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
GeoDaDude
Medusa
18
7 / 1 / 5
12,052
927
13,530
11,600
3,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
cerrojo
Hera
19
6 / 0 / 8
12,030
925
15,702
7,447
2,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
KuzenboSerqetCthulhuAgniAtlas

VS

Bans
TiamatKumbhakarnaFafnirXing TianCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jara Soy
Izanami
17
1 / 5 / 2
10,417
801
6,443
11,477
3,572
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yu Huang
RECIO BOY99
Yu Huang
17
3 / 3 / 1
10,626
817
13,423
10,258
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Youdeadhoney
Hercules
15
1 / 6 / 2
9,678
744
4,001
20,326
15,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
14
Kills
5
5
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
Diegoeh15
Achilles
1
4
11
1.63
W
Medusa
GeoDaDude
Medusa
7
1
5
9.5
L
Izanami
Jara Soy
Izanami
1
5
2
0.4
L
Yu Huang
RECIO BOY99
Yu Huang
3
3
1
1.17
L
Hercules
Youdeadhoney
Hercules
1
6
2
0.33
W
Hera
cerrojo
Hera
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,888
Damage
23,867
34,481
Taken
42,061
20,217
Mitigated
22,729
7,499
Healing
4,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Diegoeh15
Achilles
7,656
1,084
0
1,943
15,434
14,008
431
4,079
10,704
0
34,416
W
Medusa
GeoDaDude
Medusa
13,530
4,789
0
3,376
11,600
3,865
1,943
4,423
6,624
0
51,008
L
Izanami
Jara Soy
Izanami
6,443
2,930
0
566
11,477
3,572
962
3,635
7,309
0
37,965
L
Yu Huang
RECIO BOY99
Yu Huang
13,423
482
0
270
10,258
3,320
520
3,485
6,210
39,614
0
L
Hercules
Youdeadhoney
Hercules
4,001
709
155
3,675
20,326
15,837
94
7,078
12,197
357
26,455
W
Hera
cerrojo
Hera
15,702
2,267
0
2,180
7,447
2,344
1,318
3,898
3,316
45,733
210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,045
Gold Earned
30,721
203
Minions Killed
153
0
Camps Cleared
0
828,054
Distance Traveled
759,811
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,963
843
43
3
0
265,280
0
W
Medusa
12,052
927
88
7
0
273,915
0
L
Izanami
10,417
801
53
4
0
245,031
0
L
Yu Huang
10,626
817
64
5
0
271,616
0
L
Hercules
9,678
744
36
3
0
243,164
0
W
Hera
12,030
925
72
6
0
288,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role