Player Matchup

Bastet
Bastet
Lil-Clown_88
Bastet
Level 143
God Stats
29W - 44L
1,445 SR
Queue Stats
224W - 269L
1,443 Elo+
Party 1
Bacchus
Bacchus
Zinkleburg
Bacchus
Level 22
God Stats
43W - 36L
1,490 SR
Queue Stats
132W - 149L
1,409 Elo+
Party 1
Nu Wa
Nu Wa
sackjosh123
Nu Wa
Level 104
God Stats
7W - 5L
1,551 SR
Queue Stats
70W - 68L
1,417 Elo+
Solo
Team Averages
Level 90
1,495 SR
1,423 Elo+

VS

Team Averages
Level 72
1,564 SR
1,347 Elo+
Hades
Hades
GotYa 306
Hades
Level 88
God Stats
27W - 17L
1,586 SR
Queue Stats
157W - 188L
1,339 Elo+
Party 2
Chaac
Chaac
OG 2Glocks 306
Chaac
Level 42
God Stats
3W - 2L
1,861 SR
Queue Stats
119W - 154L
1,321 Elo+
Party 2
Janus
Janus
RektdYourLyfe
Janus
Level 85
God Stats
31W - 28L
1,246 SR
Queue Stats
49W - 51L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
5 / 2 / 5
9,150
915
10,990
6,876
2,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
Zinkleburg
Bacchus
15
4 / 1 / 6
8,671
867
3,897
7,029
7,913
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 2 / 6
8,015
802
5,952
6,541
1,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
GotYa 306
Hades
11
0 / 5 / 4
7,088
709
1,760
10,274
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
1 / 1 / 4
7,678
768
6,876
7,473
7,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 4 / 1
8,268
827
6,154
5,767
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
10
Kills
5
5
Deaths
10
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hades
GotYa 306
Hades
0
5
4
0.4
W
Bastet
5
2
5
3.75
L
1
1
4
3
L
4
4
1
1.13
W
Bacchus
Zinkleburg
Bacchus
4
1
6
7
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,839
Damage
14,790
20,446
Taken
23,514
12,434
Mitigated
12,739
3,531
Healing
5,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
GotYa 306
Hades
1,760
0
133
2,169
10,274
3,247
0
4,025
6,172
18,502
0
W
Bastet
10,990
2,352
0
1,100
6,876
2,557
0
1,731
4,841
0
30,398
L
6,876
208
0
3,116
7,473
7,574
0
3,863
3,543
0
20,685
L
6,154
86
0
368
5,767
1,918
0
1,479
4,259
29,744
0
W
Bacchus
Zinkleburg
Bacchus
3,897
335
0
404
7,029
7,913
0
2,473
3,996
9,683
292
W
5,952
2,142
0
2,027
6,541
1,964
123
3,242
2,869
25,687
1,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,836
Gold Earned
23,034
103
Minions Killed
129
0
Camps Cleared
0
569,638
Distance Traveled
500,575
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,088
709
33
3
0
146,386
2
W
Bastet
9,150
915
52
5
0
215,686
0
L
Chaac
7,678
768
30
3
0
199,099
0
L
Janus
8,268
827
66
7
0
155,090
1
W
Bacchus
8,671
867
8
1
0
183,116
0
W
Nu Wa
8,015
802
43
4
0
170,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role