Player Matchup

Fafnir
Fafnir
Chaaclate69
Fafnir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
581W - 414L
1,570 Elo+
Party 1
Lancelot
Lancelot
Genocidosaurus
Lancelot
Level 89
God Stats
15W - 10L
1,663 SR
Queue Stats
584W - 360L
1,584 Elo+
Party 1
Chernobog
Chernobog
ImGerthy
Chernobog
Level 143
God Stats
8W - 15L
1,447 SR
Queue Stats
434W - 435L
1,483 Elo+
Solo
Bellona
Bellona
SCVKilljoy
Bellona
Level 158
God Stats
21W - 7L
1,779 SR
Queue Stats
945W - 1,013L
1,562 Elo+
Solo
Chang'e
Chang'e
Spectorborn
Chang'e
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 46L
1,417 Elo+
Solo
Team Averages
Level 117
1,578 SR
1,523 Elo+

VS

Team Averages
Level 157
1,551 SR
1,505 Elo+
Cerberus
Cerberus
 
Cerberus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Icycookies
Ne Zha
Level 160
God Stats
6W - 3L
1,595 SR
Queue Stats
158W - 174L
1,521 Elo+
Solo
Hun Batz
Hun Batz
Ogkilla341
Hun Batz
Level 119
God Stats
2W - 0L
1,716 SR
Queue Stats
38W - 45L
1,464 Elo+
Solo
Terra
Terra
TheJoker1624
Terra
Level 216
God Stats
1W - 0L
1,445 SR
Queue Stats
5W - 12L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
2 / 5 / 7
8,003
800
10,020
13,769
17,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Lancelot
12
3 / 5 / 5
7,133
713
9,448
10,632
7,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
ImGerthy
Chernobog
12
0 / 5 / 8
6,970
697
7,041
8,607
2,611
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
SCVKilljoy
Bellona
12
3 / 5 / 4
6,930
693
7,296
11,925
10,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chang'e
Spectorborn
Chang'e
12
1 / 5 / 6
6,776
678
3,189
7,895
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
4 / 0 / 18
9,600
960
10,672
13,040
13,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
 
Scylla
14
3 / 3 / 13
8,549
855
8,656
7,820
3,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Icycookies
Ne Zha
13
4 / 5 / 14
8,565
857
9,227
9,470
4,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hun Batz
Ogkilla341
Hun Batz
17
9 / 1 / 14
9,770
977
12,688
8,435
4,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 2 / 16
8,724
872
7,424
14,512
12,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
100
9
Kills
25
25
Deaths
11
30
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
0
18
13
W
Scylla
 
Scylla
3
3
13
3.17
L
Fafnir
2
5
7
1.1
L
Lancelot
3
5
5
1.1
W
Ne Zha
Icycookies
Ne Zha
4
5
14
2.2
L
Chernobog
ImGerthy
Chernobog
0
5
8
0.8
W
Hun Batz
Ogkilla341
Hun Batz
9
1
14
16
L
Bellona
SCVKilljoy
Bellona
3
5
4
1
L
Chang'e
Spectorborn
Chang'e
1
5
6
0.8
W
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,994
Damage
48,667
52,828
Taken
53,277
40,778
Mitigated
38,966
11,601
Healing
29,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,672
270
462
3,898
13,040
13,630
623
2,951
9,790
23,693
1,190
W
Scylla
 
Scylla
8,656
738
1,122
1,457
7,820
3,628
749
1,473
6,228
19,488
414
L
Fafnir
10,020
5,216
1,877
1,648
13,769
17,194
0
7,417
6,092
14,387
0
L
Lancelot
9,448
689
0
190
10,632
7,518
0
4,681
5,823
0
13,196
W
Ne Zha
Icycookies
Ne Zha
9,227
723
1,748
2,672
9,470
4,919
114
1,957
7,471
0
20,488
L
Chernobog
ImGerthy
Chernobog
7,041
3,373
661
661
8,607
2,611
0
4,033
4,574
0
22,070
W
Hun Batz
Ogkilla341
Hun Batz
12,688
1,857
943
371
8,435
4,639
1,221
2,237
6,088
0
24,380
L
Bellona
SCVKilljoy
Bellona
7,296
290
1,159
1,370
11,925
10,579
0
5,945
5,834
0
11,326
L
Chang'e
Spectorborn
Chang'e
3,189
261
3,043
992
7,895
2,876
0
3,238
4,645
6,834
0
W
7,424
451
9,436
7,001
14,512
12,150
962
4,591
9,728
10,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,812
Gold Earned
45,208
63
Minions Killed
142
0
Camps Cleared
0
876,445
Distance Traveled
929,468
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,600
960
55
6
0
208,095
0
W
Scylla
8,549
855
36
4
0
160,751
0
L
Fafnir
8,003
800
6
1
0
163,102
0
L
Lancelot
7,133
713
3
0
0
182,231
0
W
Ne Zha
8,565
857
15
2
0
170,176
0
L
Chernobog
6,970
697
38
4
0
163,667
0
W
Hun Batz
9,770
977
31
3
0
203,185
0
L
Bellona
6,930
693
9
1
0
190,230
0
L
Chang'e
6,776
678
7
1
0
177,215
0
W
Terra
8,724
872
5
1
0
187,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role