Player Matchup

Erlang Shen
Erlang Shen
Bezulbub
Erlang Shen
Level 87
God Stats
4W - 3L
1,756 SR
Queue Stats
50W - 53L
1,520 Elo+
Party 2
Thanatos
Thanatos
CoolBēans
Thanatos
Level 159
God Stats
21W - 16L
1,512 SR
Queue Stats
422W - 393L
1,459 Elo+
Solo
Zeus
Zeus
I4rch4ng3I
Zeus
Level 143
God Stats
2W - 3L
1,494 SR
Queue Stats
151W - 182L
1,461 Elo+
Solo
Cthulhu
Cthulhu
Sunakku56
Cthulhu
Level 79
God Stats
2W - 2L
1,656 SR
Queue Stats
72W - 68L
1,521 Elo+
Party 2
Sol
Sol
bduckk
Sol
Level 135
God Stats
1W - 4L
1,485 SR
Queue Stats
173W - 170L
1,535 Elo+
Solo
Team Averages
Level 121
1,581 SR
1,499 Elo+

VS

Team Averages
Level 110
1,524 SR
1,482 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baba Yaga
Baba Yaga
ImGoin2NjoyThis
Baba Yaga
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 46L
1,452 Elo+
Party 3
Xing Tian
Xing Tian
TheFunkyMonkey44
Xing Tian
Level 28
God Stats
1W - 1L
1,268 SR
Queue Stats
99W - 108L
1,469 Elo+
Party 1
Ah Puch
Ah Puch
ZomBSkyttles
Ah Puch
Level 155
God Stats
7W - 2L
1,853 SR
Queue Stats
120W - 123L
1,518 Elo+
Party 3
Nike
Nike
laceinyofacee
Nike
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 81L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bezulbub
Erlang Shen
14
7 / 5 / 4
8,275
919
6,272
13,282
15,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Thanatos
CoolBēans
Thanatos
10
0 / 7 / 4
6,280
698
3,011
7,269
2,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

7
0 / 3 / 1
5,798
644
3,798
2,906
972
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
Sunakku56
Cthulhu
13
1 / 4 / 4
7,263
807
5,898
9,917
10,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sol
bduckk
Sol
15
3 / 5 / 4
8,342
927
10,273
10,211
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 4 / 10
8,278
920
6,017
6,566
2,679
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
ImGoin2NjoyThis
Baba Yaga
14
3 / 3 / 12
8,661
962
8,489
7,572
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
13
3 / 2 / 12
8,607
956
3,141
8,523
6,685
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
ZomBSkyttles
Ah Puch
16
12 / 1 / 8
10,092
1,121
13,189
10,154
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
4 / 2 / 13
8,855
984
6,945
8,923
6,358
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
79
11
Kills
24
24
Deaths
12
17
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
4
10
1.75
L
Erlang Shen
Bezulbub
Erlang Shen
7
5
4
1.8
L
Thanatos
CoolBēans
Thanatos
0
7
4
0.29
L
0
3
1
0.17
W
Baba Yaga
ImGoin2NjoyThis
Baba Yaga
3
3
12
3
L
Cthulhu
Sunakku56
Cthulhu
1
4
4
0.75
W
Xing Tian
3
2
12
4.5
W
Ah Puch
ZomBSkyttles
Ah Puch
12
1
8
16
L
Sol
bduckk
Sol
3
5
4
1
W
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,252
Damage
37,781
43,585
Taken
41,738
32,992
Mitigated
22,093
9,331
Healing
14,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,017
2,754
0
794
6,566
2,679
2,806
3,024
3,542
0
14,337
L
Erlang Shen
Bezulbub
Erlang Shen
6,272
2,288
76
2,906
13,282
15,479
0
5,515
7,767
408
11,262
L
Thanatos
CoolBēans
Thanatos
3,011
519
215
847
7,269
2,510
12
3,747
3,522
22
4,106
L
3,798
118
195
297
2,906
972
0
2,520
386
6,718
0
W
Baba Yaga
ImGoin2NjoyThis
Baba Yaga
8,489
645
308
1,836
7,572
2,843
747
5,193
2,379
18,786
0
L
Cthulhu
Sunakku56
Cthulhu
5,898
0
579
896
9,917
10,240
0
6,252
3,665
14,758
0
W
Xing Tian
3,141
631
1,272
1,450
8,523
6,685
487
3,031
5,492
4,884
132
W
Ah Puch
ZomBSkyttles
Ah Puch
13,189
491
756
4,491
10,154
3,528
1,776
6,098
4,056
29,030
0
L
Sol
bduckk
Sol
10,273
982
291
3,029
10,211
3,791
0
6,710
3,501
25,780
0
W
6,945
739
1,718
1,686
8,923
6,358
570
3,053
5,870
0
16,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,958
Gold Earned
44,493
73
Minions Killed
102
0
Camps Cleared
0
643,841
Distance Traveled
880,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,278
920
23
3
0
155,076
0
L
Erlang Shen
8,275
919
6
1
0
126,520
0
L
Thanatos
6,280
698
3
0
0
150,143
0
L
Zeus
5,798
644
9
1
0
59,196
0
W
Baba Yaga
8,661
962
18
2
0
164,392
0
L
Cthulhu
7,263
807
16
2
0
172,280
0
W
Xing Tian
8,607
956
8
1
0
171,237
0
W
Ah Puch
10,092
1,121
33
4
0
196,454
0
L
Sol
8,342
927
39
4
0
135,702
0
W
Nike
8,855
984
20
2
0
193,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role