Player Matchup

Neith
Neith
Platinum I
 
Neith
Platinum I
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Platinum III
Jayweb
Loki
Platinum III
Level 102
God Stats
6W - 3L
1,796 SR
Queue Stats
363W - 345L
1,718 MMR
Solo
Cthulhu
Cthulhu
Diamond III
Lightskin mg
Cthulhu
Diamond III
Level 178
God Stats
38W - 17L
1,804 SR
Queue Stats
664W - 652L
2,038 MMR
Solo
Rama
Rama
Gold II
TheDugges
Rama
Gold II
Level 124
God Stats
1W - 1L
1,639 SR
Queue Stats
33W - 25L
1,692 MMR
Solo
Chaac
Chaac
Platinum IV
tamalitoenojon
Chaac
Platinum IV
Level 245
God Stats
7W - 5L
1,649 SR
Queue Stats
70W - 56L
1,798 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,677 SR
1,749 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,721 SR
1,835 MMR
Achilles
Achilles
Platinum V
Jhandg
Achilles
Platinum V
Level 189
God Stats
12W - 7L
1,714 SR
Queue Stats
200W - 177L
1,704 MMR
Solo
Anhur
Anhur
Platinum III
Johnboi27
Anhur
Platinum III
Level 156
God Stats
1W - 0L
2,080 SR
Queue Stats
38W - 22L
1,984 MMR
Solo
Fenrir
Fenrir
Gold I
KKbandit
Fenrir
Gold I
Level 122
God Stats
12W - 8L
1,628 SR
Queue Stats
71W - 59L
1,629 MMR
Solo
Ymir
Ymir
Gold I
SMURFFING96
Ymir
Gold I
Level 41
God Stats
2W - 0L
1,514 SR
Queue Stats
22W - 17L
1,741 MMR
Solo
Ra
Ra
Diamond II
streetmeat63
Ra
Diamond II
Level 174
God Stats
16W - 13L
1,668 SR
Queue Stats
435W - 410L
2,119 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 4 / 3
5,817
582
4,360
6,759
1,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Loki
Jayweb
Loki
10
3 / 5 / 1
5,904
590
4,361
8,023
2,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Lightskin mg
Cthulhu
9
1 / 5 / 1
5,488
549
6,321
10,186
5,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Rama
9
0 / 5 / 1
5,286
529
2,374
8,553
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 2 / 0
5,273
527
4,687
7,061
5,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Bake KujiraAphroditeKaliBacchusBakasura

VS

Bans
JormungandrMedusaOsirisThanatosNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jhandg
Achilles
11
2 / 1 / 6
6,110
611
6,987
8,943
5,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Johnboi27
Anhur
12
5 / 1 / 0
6,376
638
6,971
5,759
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
KKbandit
Fenrir
11
8 / 2 / 2
6,525
653
5,314
8,471
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 0 / 8
5,765
577
2,906
6,390
3,714
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 2 / 5
6,786
679
5,203
6,328
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
6
Kills
21
21
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
3
0.38
L
Loki
Jayweb
Loki
3
5
1
0.7
W
Achilles
Jhandg
Achilles
2
1
6
5
W
Anhur
Johnboi27
Anhur
5
1
0
5
W
Fenrir
KKbandit
Fenrir
8
2
2
4.5
L
Cthulhu
Lightskin mg
Cthulhu
1
5
1
0.3
W
1
0
8
5
L
Rama
0
5
1
0.1
W
5
2
5
3.75
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,103
Damage
27,381
40,582
Taken
35,891
16,124
Mitigated
16,813
9,931
Healing
15,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,360
696
0
1,130
6,759
1,887
705
1,589
5,002
0
46,118
L
Loki
Jayweb
Loki
4,361
706
0
2,531
8,023
2,146
0
1,746
6,053
0
31,384
W
Achilles
Jhandg
Achilles
6,987
1,068
0
4,686
8,943
5,927
0
3,916
4,295
0
37,695
W
Anhur
Johnboi27
Anhur
6,971
3,737
0
3,297
5,759
1,583
0
0
5,759
0
46,849
W
Fenrir
KKbandit
Fenrir
5,314
1,579
0
3,351
8,471
3,430
0
655
7,682
0
37,430
L
Cthulhu
Lightskin mg
Cthulhu
6,321
414
173
2,320
10,186
5,239
0
1,109
8,439
27,419
0
W
2,906
466
0
1,616
6,390
3,714
0
713
5,606
16,048
1,166
L
Rama
2,374
1,912
0
2,336
8,553
1,774
0
554
7,999
0
31,708
W
5,203
901
1,008
1,804
6,328
2,159
0
151
6,161
38,448
0
L
4,687
108
0
1,441
7,061
5,078
0
2,581
4,324
0
20,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,768
Gold Earned
31,562
284
Minions Killed
326
0
Camps Cleared
0
987,305
Distance Traveled
1,070,047
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,817
582
67
7
0
164,025
4
L
Loki
5,904
590
67
7
0
244,684
0
W
Achilles
6,110
611
66
7
0
219,565
0
W
Anhur
6,376
638
93
9
0
188,483
0
W
Fenrir
6,525
653
64
6
0
239,115
0
L
Cthulhu
5,488
549
52
5
0
192,338
1
W
Ymir
5,765
577
21
2
0
207,075
3
L
Rama
5,286
529
65
7
0
168,566
0
W
Ra
6,786
679
82
8
0
215,809
2
L
Chaac
5,273
527
33
3
0
217,692
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role