Player Matchup

Danzaburou
Danzaburou
LilShmizzy
Danzaburou
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,625 Elo+
Party 1
Merlin
Merlin
MattyBlaze420
Merlin
Level 124
God Stats
1W - 1L
1,831 SR
Queue Stats
155W - 92L
1,611 Elo+
Party 1
Chiron
Chiron
OverratedASF
Chiron
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 21L
1,661 Elo+
Party 1
Skadi
Skadi
UnLovedAngel18
Skadi
Level 52
God Stats
1W - 4L
1,555 SR
Queue Stats
146W - 169L
1,556 Elo+
Solo
Maui
Maui
nuttXbutt
Maui
Level 136
God Stats
1W - 4L
1,589 SR
Queue Stats
156W - 72L
1,719 Elo+
Party 1
Team Averages
Level 89
1,595 SR
1,634 Elo+

VS

Team Averages
Level 117
1,611 SR
1,518 Elo+
Chiron
Chiron
CxllyTempest
Chiron
Level 154
God Stats
1W - 0L
1,864 SR
Queue Stats
3W - 2L
1,473 Elo+
Solo
Janus
Janus
LPapaGno
Janus
Level 52
God Stats
2W - 0L
1,282 SR
Queue Stats
33W - 38L
1,480 Elo+
Solo
Hou Yi
Hou Yi
Sierra096
Hou Yi
Level 155
God Stats
2W - 3L
1,264 SR
Queue Stats
160W - 153L
1,546 Elo+
Party 2
Ares
Ares
Sierra445
Ares
Level 158
God Stats
5W - 1L
1,764 SR
Queue Stats
144W - 139L
1,555 Elo+
Party 2
Bacchus
Bacchus
YamiiZilla
Bacchus
Level 67
God Stats
4W - 0L
1,883 SR
Queue Stats
57W - 53L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LilShmizzy
Danzaburou
14
2 / 4 / 3
8,467
847
9,280
9,766
4,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 2 / 4
8,226
823
8,678
7,289
3,366
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chiron
14
1 / 3 / 5
8,024
802
6,523
7,192
2,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 5 / 4
7,231
723
4,725
8,665
3,088
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
13
0 / 2 / 6
8,008
801
3,624
9,741
9,092
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
3 / 1 / 10
8,628
863
11,034
8,304
3,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
LPapaGno
Janus
16
8 / 3 / 6
9,505
951
8,334
7,055
3,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hou Yi
Sierra096
Hou Yi
14
4 / 1 / 8
9,103
910
10,988
6,748
3,157
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ares
15
1 / 1 / 15
8,278
828
8,334
10,528
13,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bacchus
YamiiZilla
Bacchus
13
0 / 1 / 9
8,352
835
1,501
8,868
11,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
64
6
Kills
16
16
Deaths
7
22
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Chiron
3
1
10
8
W
Janus
LPapaGno
Janus
8
3
6
3.67
L
Danzaburou
LilShmizzy
Danzaburou
2
4
3
0.88
L
2
2
4
2
L
Chiron
1
3
5
1.17
W
Hou Yi
Sierra096
Hou Yi
4
1
8
8
W
Ares
1
1
15
8.5
L
1
5
4
0.6
W
Bacchus
YamiiZilla
Bacchus
0
1
9
4.5
L
Maui
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,830
Damage
40,191
42,653
Taken
41,503
22,843
Mitigated
34,638
12,446
Healing
9,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
11,034
745
1,105
1,257
8,304
3,828
705
3,393
4,897
0
22,939
W
Janus
LPapaGno
Janus
8,334
350
177
341
7,055
3,125
849
2,476
4,579
25,951
94
L
Danzaburou
LilShmizzy
Danzaburou
9,280
3,239
790
1,903
9,766
4,342
404
4,070
5,576
0
17,830
L
8,678
285
97
1,472
7,289
3,366
341
3,446
3,763
25,949
0
L
Chiron
6,523
490
1,904
1,020
7,192
2,955
582
2,449
4,701
0
21,154
W
Hou Yi
Sierra096
Hou Yi
10,988
1,173
1,575
781
6,748
3,157
1,041
1,862
4,886
0
24,409
W
Ares
8,334
58
467
1,574
10,528
13,455
596
2,129
8,399
11,412
495
L
4,725
1,273
796
533
8,665
3,088
153
3,696
4,769
0
9,287
W
Bacchus
YamiiZilla
Bacchus
1,501
105
308
2,254
8,868
11,073
363
2,349
6,519
4,038
0
L
Maui
3,624
255
1,872
2,059
9,741
9,092
215
3,791
5,756
5,767
472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,956
Gold Earned
43,866
109
Minions Killed
133
0
Camps Cleared
0
952,423
Distance Traveled
891,726
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,628
863
31
3
0
177,147
0
W
Janus
9,505
951
56
6
0
177,938
0
L
Danzaburou
8,467
847
19
2
0
187,940
0
L
Merlin
8,226
823
41
4
0
197,534
0
L
Chiron
8,024
802
31
3
0
195,849
0
W
Hou Yi
9,103
910
29
3
0
162,169
0
W
Ares
8,278
828
7
1
0
189,002
0
L
Skadi
7,231
723
10
1
0
158,422
0
W
Bacchus
8,352
835
10
1
0
185,470
0
L
Maui
8,008
801
8
1
0
212,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role