Player Matchup

Mercury
Mercury
IBS_Slaps
Mercury
Level 149
God Stats
6W - 8L
1,354 SR
Queue Stats
468W - 489L
1,417 Elo+
Solo
Kumbhakarna
Kumbhakarna
LG Expertt34
Kumbhakarna
Level 43
God Stats
1W - 1L
1,273 SR
Queue Stats
44W - 26L
1,572 Elo+
Solo
Poseidon
Poseidon
MR-WEEB-100
Poseidon
Level 140
God Stats
2W - 3L
1,418 SR
Queue Stats
732W - 730L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
SebSolis27
Cthulhu
Level 119
God Stats
44W - 13L
1,578 SR
Queue Stats
625W - 619L
1,428 Elo+
Party 1
Sylvanus
Sylvanus
SoloOnTop
Sylvanus
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,537 Elo+
Solo
Team Averages
Level 110
1,425 SR
1,475 Elo+

VS

Team Averages
Level 98
1,359 SR
1,445 Elo+
Maui
Maui
G4RPTHEHERO
Maui
Level 119
God Stats
0W - 2L
1,270 SR
Queue Stats
53W - 74L
1,442 Elo+
Party 2
Vulcan
Vulcan
Hum123464
Vulcan
Level 129
God Stats
1W - 1L
1,728 SR
Queue Stats
51W - 67L
1,456 Elo+
Party 2
Agni
Agni
Laserman007
Agni
Level 68
God Stats
5W - 8L
1,418 SR
Queue Stats
355W - 302L
1,456 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Spauldor117
Morgan Le Fay
Level 107
God Stats
0W - 2L
1,320 SR
Queue Stats
277W - 287L
1,427 Elo+
Solo
Terra
Terra
XTheDukManX
Terra
Level 68
God Stats
0W - 6L
1,057 SR
Queue Stats
182W - 193L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
IBS_Slaps
Mercury
18
3 / 2 / 8
10,993
785
7,028
10,107
4,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
LG Expertt34
Kumbhakarna
17
2 / 2 / 16
11,135
795
8,836
20,088
20,190
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
MR-WEEB-100
Poseidon
18
11 / 6 / 5
11,528
823
20,004
13,989
6,230
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
SebSolis27
Cthulhu
17
6 / 4 / 10
11,033
788
23,444
20,251
25,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sylvanus
SoloOnTop
Sylvanus
16
2 / 2 / 13
9,968
712
7,101
14,520
14,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 7
11,428
816
10,026
18,322
22,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
Hum123464
Vulcan
17
2 / 3 / 7
9,943
710
16,133
7,553
2,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
4 / 7 / 6
10,196
728
16,075
12,191
9,694
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
Spauldor117
Morgan Le Fay
16
1 / 5 / 8
9,345
668
8,311
14,413
5,840
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
1 / 5 / 10
9,710
694
7,614
21,837
13,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
53
24
Kills
15
16
Deaths
24
52
Assists
38
Player
Kills
Deaths
Assists
KDA
L
7
4
7
2.63
L
Vulcan
Hum123464
Vulcan
2
3
7
1.83
W
Mercury
IBS_Slaps
Mercury
3
2
8
3.5
W
Kumbhakarna
LG Expertt34
Kumbhakarna
2
2
16
5
L
4
7
6
1
W
Poseidon
MR-WEEB-100
Poseidon
11
6
5
2.25
W
Cthulhu
SebSolis27
Cthulhu
6
4
10
2.75
W
Sylvanus
SoloOnTop
Sylvanus
2
2
13
4.25
L
Morgan Le Fay
Spauldor117
Morgan Le Fay
1
5
8
1
L
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,413
Damage
58,159
78,955
Taken
74,316
70,417
Mitigated
54,250
36,767
Healing
23,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,026
2,863
731
2,043
18,322
22,284
272
12,289
5,760
12,245
883
L
Vulcan
Hum123464
Vulcan
16,133
135
455
1,098
7,553
2,929
204
6,981
242
42,773
0
W
Mercury
IBS_Slaps
Mercury
7,028
2,630
1,158
1,665
10,107
4,120
1,735
4,985
4,948
0
28,592
W
Kumbhakarna
LG Expertt34
Kumbhakarna
8,836
962
5,049
4,893
20,088
20,190
203
14,404
4,687
13,642
269
L
16,075
1,405
395
708
12,191
9,694
0
10,047
1,885
24,931
0
W
Poseidon
MR-WEEB-100
Poseidon
20,004
2,173
1,211
2,118
13,989
6,230
54
9,201
4,185
38,094
0
W
Cthulhu
SebSolis27
Cthulhu
23,444
818
4,540
4,174
20,251
25,529
0
13,251
5,899
38,070
615
W
Sylvanus
SoloOnTop
Sylvanus
7,101
3,455
6,700
5,259
14,520
14,348
901
10,727
3,125
15,109
2,419
L
Morgan Le Fay
Spauldor117
Morgan Le Fay
8,311
1,662
467
2,447
14,413
5,840
357
10,502
3,713
17,667
0
L
7,614
707
7,021
8,136
21,837
13,503
370
16,802
4,645
11,455
1,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,657
Gold Earned
50,622
160
Minions Killed
143
0
Camps Cleared
0
1,266,731
Distance Traveled
1,179,454
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
11,428
816
15
1
0
240,089
0
L
Vulcan
9,943
710
57
4
0
258,565
0
W
Mercury
10,993
785
52
4
0
310,194
0
W
Kumbhakarna
11,135
795
10
1
0
259,750
0
L
Agni
10,196
728
30
2
0
215,017
0
W
Poseidon
11,528
823
41
3
0
227,552
0
W
Cthulhu
11,033
788
38
3
0
256,354
0
W
Sylvanus
9,968
712
19
1
0
212,881
0
L
Morgan Le Fay
9,345
668
22
2
0
230,392
0
L
Terra
9,710
694
19
1
0
235,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role