Player Matchup

Osiris
Osiris
 
Osiris
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
A-2THE-C
Bacchus
Level 104
God Stats
2W - 1L
1,515 SR
Queue Stats
116W - 116L
1,433 Elo+
Solo
Athena
Athena
BruisingOrc98
Athena
Level 122
God Stats
3W - 1L
1,486 SR
Queue Stats
113W - 102L
1,477 Elo+
Party 1
He Bo
He Bo
Monkey_D_Malak
He Bo
Level 21
God Stats
1W - 1L
1,283 SR
Queue Stats
6W - 12L
1,344 Elo+
Party 3
Olorun
Olorun
Will of Ezio
Olorun
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,321 Elo+
Party 3
Team Averages
Level 99
1,457 SR
1,415 Elo+

VS

Team Averages
Level 117
1,463 SR
1,493 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Hu1k-5mash210
Zeus
Level 37
God Stats
1W - 4L
1,334 SR
Queue Stats
145W - 153L
1,453 Elo+
Solo
Apollo
Apollo
MACKINGHISTORY
Apollo
Level 201
God Stats
6W - 6L
1,479 SR
Queue Stats
1,143W - 1,172L
1,473 Elo+
Party 2
Fenrir
Fenrir
Nosturatos
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,549 Elo+
Solo
Artio
Artio
SgtPepperWalrus
Artio
Level 196
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 103L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 3 / 7
6,434
804
4,717
5,897
6,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
A-2THE-C
Bacchus
12
2 / 1 / 4
7,513
939
3,162
7,491
7,355
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 0 / 4
7,634
954
3,337
5,235
4,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
3 / 3 / 4
7,364
921
3,744
4,632
1,670
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Olorun
13
1 / 0 / 6
7,187
898
3,934
4,598
1,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
3 / 1 / 3
7,228
904
3,609
4,428
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 4
7,121
890
7,592
2,974
1,007
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 6
6,635
829
4,208
5,040
1,786
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Nosturatos
Fenrir
11
1 / 4 / 4
6,297
787
3,304
7,692
6,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 0 / 0
1,920
240
0
0
0

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
8
Kills
7
7
Deaths
8
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
3
7
1.17
L
The Morrigan
 
The Morrigan
3
1
3
4.5
W
Bacchus
A-2THE-C
Bacchus
2
1
4
4
W
2
0
4
4
L
2
1
4
4
L
1
2
6
2
W
3
3
4
1.67
L
Fenrir
Nosturatos
Fenrir
1
4
4
0.75
L
0
0
0
0
W
Olorun
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,894
Damage
18,713
27,853
Taken
20,134
21,088
Mitigated
11,269
14,120
Healing
6,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,717
846
412
479
5,897
6,138
0
1,740
4,075
0
10,063
L
The Morrigan
 
The Morrigan
3,609
479
442
2,573
4,428
1,653
0
2,883
1,430
13,470
1,048
W
Bacchus
A-2THE-C
Bacchus
3,162
222
104
2,124
7,491
7,355
0
2,763
4,580
15,486
145
W
3,337
662
3,108
2,264
5,235
4,142
304
2,036
3,185
8,381
0
L
7,592
684
837
427
2,974
1,007
0
1,804
1,094
18,391
0
L
4,208
1,875
0
1,217
5,040
1,786
0
3,928
1,007
0
9,552
W
3,744
288
1,210
69
4,632
1,670
372
1,361
3,266
12,920
807
L
Fenrir
Nosturatos
Fenrir
3,304
757
123
688
7,692
6,823
0
5,405
2,075
0
5,262
L
0
0
0
0
0
0
0
0
0
0
0
W
Olorun
3,934
1,799
2,414
1,936
4,598
1,783
916
2,165
2,353
17,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,132
Gold Earned
29,201
92
Minions Killed
75
0
Camps Cleared
0
764,080
Distance Traveled
551,897
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,434
804
15
2
0
152,367
0
L
The Morrigan
7,228
904
31
4
0
152,514
0
W
Bacchus
7,513
939
16
2
0
164,517
0
W
Athena
7,634
954
11
1
0
155,222
0
L
Zeus
7,121
890
22
3
0
149,096
0
L
Apollo
6,635
829
17
2
0
110,093
0
W
He Bo
7,364
921
24
3
0
148,520
0
L
Fenrir
6,297
787
5
1
0
140,194
0
L
Artio
1,920
240
0
0
0
0
0
W
Olorun
7,187
898
26
3
0
143,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role