Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BunzORbiscuits
Hun Batz
Level 149
God Stats
0W - 1L
1,561 SR
Queue Stats
89W - 81L
1,498 Elo+
Solo
Sylvanus
Sylvanus
Murkierman
Sylvanus
Level 185
God Stats
1W - 3L
1,454 SR
Queue Stats
53W - 41L
1,612 Elo+
Solo
Ganesha
Ganesha
shadowdog582
Ganesha
Level 147
God Stats
17W - 22L
1,479 SR
Queue Stats
544W - 507L
1,593 Elo+
Solo
Hera
Hera
undeadspa
Hera
Level 49
God Stats
6W - 6L
1,464 SR
Queue Stats
99W - 101L
1,513 Elo+
Solo
Team Averages
Level 133
1,492 SR
1,543 Elo+

VS

Team Averages
Level 109
1,445 SR
1,492 Elo+
Da Ji
Da Ji
 
Da Ji
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
SimplyIsa_
Shiva
Level 128
God Stats
1W - 4L
1,397 SR
Queue Stats
393W - 390L
1,507 Elo+
Party 1
Chang'e
Chang'e
alvaroprieto025
Chang'e
Level 126
God Stats
15W - 16L
1,347 SR
Queue Stats
178W - 159L
1,478 Elo+
Solo
Anhur
Anhur
xGamed__
Anhur
Level 127
God Stats
27W - 24L
1,480 SR
Queue Stats
208W - 176L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 1 / 0
4,104
586
1,400
2,913
603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hun Batz
6
2 / 2 / 0
3,793
542
1,422
4,549
1,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Murkierman
Sylvanus
7
0 / 3 / 0
3,920
560
3,968
6,076
3,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
shadowdog582
Ganesha
7
0 / 0 / 0
3,589
513
878
2,941
822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
8
0 / 3 / 2
4,360
623
2,556
3,243
806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
3 / 1 / 4
4,916
702
2,410
3,946
1,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
 
Bellona
8
5 / 0 / 3
4,904
701
3,760
4,250
2,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shiva
8
1 / 0 / 2
4,773
682
2,276
5,560
2,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
0 / 1 / 2
4,425
632
1,208
3,751
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
xGamed__
Anhur
8
0 / 0 / 1
4,488
641
2,041
3,559
991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
9
9
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
0
0
W
Da Ji
 
Da Ji
3
1
4
5
W
Bellona
 
Bellona
5
0
3
6.5
L
Hun Batz
2
2
0
1
L
Sylvanus
Murkierman
Sylvanus
0
3
0
0
W
Shiva
1
0
2
2
W
0
1
2
1
L
Ganesha
shadowdog582
Ganesha
0
0
0
0
L
Hera
0
3
2
0.33
W
Anhur
xGamed__
Anhur
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,224
Damage
11,695
19,722
Taken
21,066
6,543
Mitigated
7,676
6,094
Healing
6,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,400
1,151
0
1,114
2,913
603
0
67
2,818
0
25,158
W
Da Ji
 
Da Ji
2,410
520
0
350
3,946
1,294
0
1,084
2,786
0
18,862
W
Bellona
 
Bellona
3,760
1,011
0
1,046
4,250
2,120
0
1,075
3,175
703
16,447
L
Hun Batz
1,422
338
0
1,741
4,549
1,059
0
132
4,326
0
15,588
L
Sylvanus
Murkierman
Sylvanus
3,968
1,519
0
2,029
6,076
3,253
0
89
5,889
16,665
4,669
W
Shiva
2,276
491
210
1,245
5,560
2,364
0
2,344
3,216
0
27,175
W
1,208
0
348
2,579
3,751
907
0
1,492
2,058
25,670
1,051
L
Ganesha
shadowdog582
Ganesha
878
142
0
625
2,941
822
0
0
2,913
13,934
1,868
L
Hera
2,556
468
0
585
3,243
806
0
1,113
2,039
22,390
527
W
Anhur
xGamed__
Anhur
2,041
1,184
0
1,084
3,559
991
0
707
2,852
0
26,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,766
Gold Earned
23,506
189
Minions Killed
225
0
Camps Cleared
0
653,919
Distance Traveled
736,153
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,104
586
67
10
0
142,470
4
W
Da Ji
4,916
702
43
6
0
170,018
0
W
Bellona
4,904
701
28
4
0
158,871
0
L
Hun Batz
3,793
542
26
4
0
117,842
0
L
Sylvanus
3,920
560
35
5
0
113,871
0
W
Shiva
4,773
682
51
7
0
128,881
0
W
Chang'e
4,425
632
55
8
0
145,529
1
L
Ganesha
3,589
513
4
1
0
134,922
0
L
Hera
4,360
623
57
8
0
144,814
0
W
Anhur
4,488
641
48
7
0
132,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role