Player Matchup

Da Ji
Da Ji
JackieMoon4405
Da Ji
Level 155
God Stats
8W - 4L
1,589 SR
Queue Stats
366W - 394L
1,488 Elo+
Party 2
Geb
Geb
REDsykoRABIT
Geb
Level 89
God Stats
8W - 10L
1,413 SR
Queue Stats
197W - 180L
1,526 Elo+
Party 2
Yu Huang
Yu Huang
RuthenicBirch28
Yu Huang
Level 156
God Stats
6W - 9L
1,383 SR
Queue Stats
209W - 221L
1,544 Elo+
Party 2
Ah Puch
Ah Puch
Zolo Dolo AF
Ah Puch
Level 146
God Stats
4W - 0L
1,869 SR
Queue Stats
83W - 97L
1,520 Elo+
Party 2
Cerberus
Cerberus
ratzcooking
Cerberus
Level 106
God Stats
1W - 4L
1,166 SR
Queue Stats
77W - 97L
1,463 Elo+
Party 2
Team Averages
Level 130
1,484 SR
1,508 Elo+

VS

Team Averages
Level 147
1,400 SR
1,530 Elo+
Geb
Geb
 
Geb
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
MosDef Slime
Odin
Level 128
God Stats
0W - 1L
1,266 SR
Queue Stats
92W - 95L
1,494 Elo+
Solo
Thoth
Thoth
NEWDEL
Thoth
Level 149
God Stats
1W - 3L
1,401 SR
Queue Stats
531W - 530L
1,558 Elo+
Party 1
Tsukuyomi
Tsukuyomi
sgtjackson
Tsukuyomi
Level 157
God Stats
24W - 21L
1,555 SR
Queue Stats
711W - 743L
1,536 Elo+
Solo
Izanami
Izanami
x2L0Wx
Izanami
Level 129
God Stats
1W - 7L
1,277 SR
Queue Stats
419W - 385L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 10
8,583
954
5,923
10,015
6,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 1 / 11
8,533
948
5,527
12,101
5,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yu Huang
15
3 / 1 / 12
9,006
1,001
6,733
5,172
1,864
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Zolo Dolo AF
Ah Puch
16
4 / 1 / 12
9,254
1,028
9,535
5,959
2,434
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
ratzcooking
Cerberus
13
4 / 3 / 10
8,587
954
5,773
10,383
10,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 4 / 6
6,701
745
3,571
8,278
7,980
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 2 / 5
7,520
836
7,118
8,057
8,009
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
NEWDEL
Thoth
15
3 / 4 / 1
7,945
883
4,230
5,848
2,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
sgtjackson
Tsukuyomi
14
3 / 5 / 4
7,705
856
11,601
7,840
3,616
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
x2L0Wx
Izanami
11
0 / 4 / 2
6,466
718
3,804
6,144
2,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
27
19
Kills
9
9
Deaths
19
55
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
4
6
0.75
W
6
3
10
3.67
L
3
2
5
2.75
L
Thoth
NEWDEL
Thoth
3
4
1
0.88
W
2
1
11
7.5
W
Yu Huang
3
1
12
9
W
Ah Puch
Zolo Dolo AF
Ah Puch
4
1
12
10
W
Cerberus
ratzcooking
Cerberus
4
3
10
3
L
Tsukuyomi
sgtjackson
Tsukuyomi
3
5
4
1
L
Izanami
x2L0Wx
Izanami
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,491
Damage
30,324
43,630
Taken
36,167
26,012
Mitigated
23,981
17,455
Healing
5,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,571
127
413
729
8,278
7,980
0
6,570
1,708
5,450
0
W
5,923
1,160
0
1,663
10,015
6,023
10
1,523
8,492
0
10,345
L
7,118
597
632
2,469
8,057
8,009
0
6,739
1,318
0
11,656
L
Thoth
NEWDEL
Thoth
4,230
325
0
15
5,848
2,284
0
4,086
1,762
15,676
0
W
5,527
121
2,405
5,391
12,101
5,213
743
2,205
9,896
14,082
1,051
W
Yu Huang
6,733
669
612
1,271
5,172
1,864
1,100
897
4,275
20,322
807
W
Ah Puch
Zolo Dolo AF
Ah Puch
9,535
459
784
1,852
5,959
2,434
1,185
1,021
4,938
23,325
0
W
Cerberus
ratzcooking
Cerberus
5,773
34
891
2,586
10,383
10,478
407
2,155
8,228
9,249
607
L
Tsukuyomi
sgtjackson
Tsukuyomi
11,601
2,432
257
459
7,840
3,616
0
5,066
2,774
0
20,608
L
Izanami
x2L0Wx
Izanami
3,804
1,906
0
596
6,144
2,092
0
4,489
1,655
0
12,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,963
Gold Earned
36,337
107
Minions Killed
94
0
Camps Cleared
0
826,519
Distance Traveled
761,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,701
745
0
0
0
168,835
0
W
Da Ji
8,583
954
4
0
0
147,142
0
L
Odin
7,520
836
10
1
0
174,671
0
L
Thoth
7,945
883
31
3
0
144,368
0
W
Geb
8,533
948
6
1
0
158,683
0
W
Yu Huang
9,006
1,001
51
6
0
196,212
0
W
Ah Puch
9,254
1,028
27
3
0
174,306
0
W
Cerberus
8,587
954
19
2
0
150,176
0
L
Tsukuyomi
7,705
856
21
2
0
162,240
0
L
Izanami
6,466
718
32
4
0
111,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role