Player Matchup

Hou Yi
Hou Yi
ASH0809
Hou Yi
Level 27
God Stats
1W - 1L
1,513 SR
Queue Stats
71W - 58L
1,551 Elo+
Solo
Discordia
Discordia
Nova_MapleINV2
Discordia
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 42L
1,523 Elo+
Solo
Da Ji
Da Ji
Son_Gokoon
Da Ji
Level 103
God Stats
1W - 2L
1,461 SR
Queue Stats
320W - 333L
1,519 Elo+
Solo
Chernobog
Chernobog
carlosvrgas
Chernobog
Level 108
God Stats
0W - 1L
1,206 SR
Queue Stats
42W - 52L
1,432 Elo+
Solo
Sobek
Sobek
takeda360
Sobek
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,505 Elo+
Solo
Team Averages
Level 94
1,436 SR
1,506 Elo+

VS

Team Averages
Level 134
1,496 SR
1,524 Elo+
Geb
Geb
AgenTOFErebuS
Geb
Level 158
God Stats
3W - 2L
1,672 SR
Queue Stats
72W - 79L
1,475 Elo+
Solo
Tiamat
Tiamat
Alansirri92
Tiamat
Level 140
God Stats
3W - 0L
1,797 SR
Queue Stats
228W - 217L
1,576 Elo+
Solo
Nox
Nox
AtlantesSoH
Nox
Level 157
God Stats
1W - 2L
1,202 SR
Queue Stats
211W - 237L
1,496 Elo+
Party 1
Khepri
Khepri
Sphereted-Away
Khepri
Level 105
God Stats
3W - 3L
1,436 SR
Queue Stats
458W - 461L
1,560 Elo+
Solo
Izanami
Izanami
Tm563
Izanami
Level 109
God Stats
4W - 4L
1,374 SR
Queue Stats
125W - 131L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ASH0809
Hou Yi
13
1 / 2 / 7
7,108
889
4,804
6,914
2,565
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
Nova_MapleINV2
Discordia
13
2 / 2 / 4
6,628
829
4,206
4,354
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Da Ji
12
2 / 5 / 7
6,922
865
3,272
7,590
3,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
carlosvrgas
Chernobog
13
6 / 4 / 3
7,430
929
7,960
7,693
3,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
takeda360
Sobek
9
0 / 3 / 3
5,820
728
1,388
6,005
4,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 8
9,338
1,167
7,437
10,289
9,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
12
3 / 3 / 8
7,820
978
5,129
4,607
3,418
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 5
8,188
1,024
5,473
3,248
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 3 / 7
7,918
990
3,500
8,630
9,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Tm563
Izanami
14
2 / 2 / 11
8,212
1,027
8,073
5,245
2,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
55
11
Kills
16
16
Deaths
11
24
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
ASH0809
Hou Yi
1
2
7
2.25
W
6
2
8
5
W
Tiamat
3
3
8
2.33
W
3
1
5
5.5
L
Discordia
Nova_MapleINV2
Discordia
2
2
4
2
L
Da Ji
2
5
7
1.1
W
2
3
7
1.83
W
Izanami
Tm563
Izanami
2
2
11
3.75
L
Chernobog
carlosvrgas
Chernobog
6
4
3
1.88
L
Sobek
takeda360
Sobek
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,630
Damage
29,612
32,556
Taken
32,019
15,383
Mitigated
26,913
7,544
Healing
8,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
ASH0809
Hou Yi
4,804
1,629
256
2,421
6,914
2,565
0
4,025
2,889
0
14,743
W
7,437
262
65
2,758
10,289
9,190
27
1,601
8,688
12,813
407
W
Tiamat
5,129
757
0
515
4,607
3,418
370
1,155
3,452
10,037
796
W
5,473
418
517
704
3,248
2,000
792
894
2,354
18,705
1,193
L
Discordia
Nova_MapleINV2
Discordia
4,206
269
474
943
4,354
1,560
0
2,846
1,508
10,047
0
L
Da Ji
3,272
73
1,171
503
7,590
3,441
0
4,880
2,710
0
7,331
W
3,500
267
0
528
8,630
9,901
0
1,118
7,512
4,958
348
W
Izanami
Tm563
Izanami
8,073
4,740
1,386
1,572
5,245
2,404
2,267
826
4,419
0
20,646
L
Chernobog
carlosvrgas
Chernobog
7,960
4,047
0
815
7,693
3,107
0
5,987
1,706
0
19,544
L
Sobek
takeda360
Sobek
1,388
140
0
961
6,005
4,710
0
2,630
3,375
3,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,908
Gold Earned
41,476
69
Minions Killed
91
0
Camps Cleared
0
561,033
Distance Traveled
761,791
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,108
889
21
3
0
116,392
0
W
Geb
9,338
1,167
5
1
0
196,671
0
W
Tiamat
7,820
978
14
2
0
129,473
0
W
Nox
8,188
1,024
34
4
0
147,765
0
L
Discordia
6,628
829
13
2
0
100,217
0
L
Da Ji
6,922
865
8
1
0
109,766
0
W
Khepri
7,918
990
9
1
0
161,929
0
W
Izanami
8,212
1,027
29
4
0
125,953
0
L
Chernobog
7,430
929
24
3
0
142,589
0
L
Sobek
5,820
728
3
0
0
92,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role