Player Matchup

Serqet
Serqet
AbeliaVerice
Serqet
Level 144
God Stats
3W - 4L
1,564 SR
Queue Stats
401W - 378L
1,516 Elo+
Party 2
Discordia
Discordia
JuanSArvelo
Discordia
Level 129
God Stats
42W - 39L
1,554 SR
Queue Stats
203W - 178L
1,549 Elo+
Solo
Hachiman
Hachiman
KingBigO2984
Hachiman
Level 86
God Stats
22W - 22L
1,504 SR
Queue Stats
141W - 142L
1,502 Elo+
Solo
Achilles
Achilles
YippiePilledAres
Achilles
Level 140
God Stats
10W - 7L
1,644 SR
Queue Stats
445W - 436L
1,499 Elo+
Party 2
Ganesha
Ganesha
pound422
Ganesha
Level 77
God Stats
15W - 14L
1,555 SR
Queue Stats
91W - 80L
1,529 Elo+
Party 2
Team Averages
Level 115
1,564 SR
1,519 Elo+

VS

Team Averages
Level 144
1,557 SR
1,486 Elo+
Sol
Sol
GreekLegion
Sol
Level 142
God Stats
9W - 9L
1,529 SR
Queue Stats
126W - 125L
1,434 Elo+
Party 1
Fafnir
Fafnir
Mastermnd
Fafnir
Level 155
God Stats
8W - 5L
1,575 SR
Queue Stats
199W - 181L
1,545 Elo+
Solo
Medusa
Medusa
NIrbyWeTrust
Medusa
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 72L
1,464 Elo+
Party 1
Camazotz
Camazotz
Rayjing27
Camazotz
Level 100
God Stats
25W - 15L
1,612 SR
Queue Stats
498W - 473L
1,496 Elo+
Solo
Shiva
Shiva
Ruthvin
Shiva
Level 179
God Stats
13W - 11L
1,570 SR
Queue Stats
240W - 236L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
2 / 2 / 1
6,309
574
4,263
7,635
2,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
JuanSArvelo
Discordia
11
1 / 0 / 0
6,577
598
6,865
3,530
953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
KingBigO2984
Hachiman
10
1 / 4 / 2
5,739
522
5,502
7,766
1,850
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 1
6,399
582
5,051
12,055
7,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
pound422
Ganesha
9
0 / 2 / 4
5,820
529
3,619
9,556
6,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,609
510
2,094
6,897
1,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
Mastermnd
Fafnir
12
2 / 1 / 2
7,623
693
7,161
8,269
9,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
11
2 / 0 / 5
6,449
586
5,968
7,149
2,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Camazotz
Rayjing27
Camazotz
12
6 / 1 / 1
6,867
624
6,188
12,212
3,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shiva
Ruthvin
Shiva
10
1 / 2 / 5
6,335
576
6,066
10,287
7,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
5
Kills
11
11
Deaths
5
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
2
1
1.25
W
0
1
0
0
L
Discordia
JuanSArvelo
Discordia
1
0
0
1
L
Hachiman
KingBigO2984
Hachiman
1
4
2
0.5
W
Fafnir
Mastermnd
Fafnir
2
1
2
3
W
Medusa
2
0
5
4.5
W
Camazotz
Rayjing27
Camazotz
6
1
1
6.5
W
Shiva
Ruthvin
Shiva
1
2
5
1.75
L
1
3
1
0.5
L
Ganesha
pound422
Ganesha
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,300
Damage
27,477
40,542
Taken
44,814
19,499
Mitigated
24,307
8,967
Healing
20,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
4,263
1,091
0
610
7,635
2,718
0
855
6,780
0
29,699
W
2,094
332
0
3,081
6,897
1,781
0
2,661
3,698
36,067
0
L
Discordia
JuanSArvelo
Discordia
6,865
36
0
1,750
3,530
953
0
1,038
2,492
44,642
1,130
L
Hachiman
KingBigO2984
Hachiman
5,502
2,885
0
2,059
7,766
1,850
0
320
7,446
0
35,284
W
Fafnir
Mastermnd
Fafnir
7,161
2,511
0
3,899
8,269
9,165
0
506
7,626
39,138
3,045
W
Medusa
5,968
2,172
0
1,832
7,149
2,556
663
1,229
5,834
0
41,555
W
Camazotz
Rayjing27
Camazotz
6,188
2,626
0
7,627
12,212
3,666
43
1,468
10,324
0
47,510
W
Shiva
Ruthvin
Shiva
6,066
1,140
751
3,010
10,287
7,139
0
3,851
6,033
0
33,949
L
5,051
1,242
0
2,756
12,055
7,533
0
6,011
6,044
990
42,153
L
Ganesha
pound422
Ganesha
3,619
359
0
1,792
9,556
6,445
0
936
8,620
13,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,844
Gold Earned
32,883
291
Minions Killed
337
0
Camps Cleared
0
1,124,096
Distance Traveled
1,200,434
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,309
574
56
5
0
219,611
2
W
Sol
5,609
510
64
6
0
220,905
1
L
Discordia
6,577
598
87
8
0
236,862
2
L
Hachiman
5,739
522
78
7
0
226,313
0
W
Fafnir
7,623
693
71
6
0
222,375
0
W
Medusa
6,449
586
70
6
0
221,184
0
W
Camazotz
6,867
624
79
7
0
270,541
2
W
Shiva
6,335
576
53
5
0
265,429
4
L
Achilles
6,399
582
64
6
0
210,556
6
L
Ganesha
5,820
529
6
1
0
230,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role