Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
Barbiefan1224
Artio
Level 154
God Stats
1W - 1L
1,344 SR
Queue Stats
318W - 284L
1,530 Elo+
Party 1
Baron Samedi
Baron Samedi
BizB0p
Baron Samedi
Level 72
God Stats
68W - 42L
1,681 SR
Queue Stats
307W - 286L
1,532 Elo+
Solo
Skadi
Skadi
Firestone23
Skadi
Level 122
God Stats
3W - 1L
1,560 SR
Queue Stats
51W - 60L
1,522 Elo+
Party 3
Raijin
Raijin
Moose9982
Raijin
Level 141
God Stats
4W - 1L
1,785 SR
Queue Stats
82W - 66L
1,572 Elo+
Party 1
Team Averages
Level 126
1,574 SR
1,531 Elo+

VS

Team Averages
Level 100
1,576 SR
1,648 Elo+
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Booothie
Kali
Level 84
God Stats
4W - 2L
1,657 SR
Queue Stats
128W - 94L
1,562 Elo+
Solo
Izanami
Izanami
ImsorryBlizzard
Izanami
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,921 Elo+
Party 2
Khepri
Khepri
Nor-Qd
Khepri
Level 108
God Stats
1W - 2L
1,478 SR
Queue Stats
114W - 84L
1,622 Elo+
Party 2
Odin
Odin
ReuKnight
Odin
Level 138
God Stats
23W - 15L
1,742 SR
Queue Stats
350W - 294L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 1 / 3
5,952
541
4,538
8,045
2,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 2 / 2
6,345
577
5,414
11,473
7,274
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
BizB0p
Baron Samedi
11
0 / 0 / 3
6,184
562
2,579
6,995
4,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 0
5,948
541
3,547
4,199
1,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
Moose9982
Raijin
13
2 / 0 / 1
6,667
606
4,152
6,797
2,256
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 1 / 0
6,076
552
2,788
5,404
1,731
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kali
11
1 / 1 / 2
6,002
546
5,965
11,375
3,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 2 / 1
4,423
402
2,873
3,591
1,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Khepri
Nor-Qd
Khepri
8
1 / 0 / 0
5,388
490
1,622
4,020
2,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
10
2 / 3 / 0
5,974
543
8,851
11,266
8,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
7
Kills
4
5
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
3
3.5
L
Merlin
 
Merlin
0
1
0
0
W
2
2
2
1.5
W
Baron Samedi
BizB0p
Baron Samedi
0
0
3
1.5
L
Kali
1
1
2
2
W
1
2
0
0.5
L
0
2
1
0.25
W
Raijin
Moose9982
Raijin
2
0
1
2.5
L
Khepri
Nor-Qd
Khepri
1
0
0
1
L
Odin
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,230
Damage
22,099
37,509
Taken
35,656
18,656
Mitigated
17,861
19,155
Healing
16,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,538
1,121
0
5,129
8,045
2,986
0
1,306
6,739
0
43,136
L
Merlin
 
Merlin
2,788
309
0
2,091
5,404
1,731
0
2,089
3,315
50,297
0
W
5,414
822
392
6,102
11,473
7,274
0
836
10,637
40,171
1,234
W
Baron Samedi
BizB0p
Baron Samedi
2,579
392
69
3,458
6,995
4,688
0
1,357
5,638
26,097
0
L
Kali
5,965
2,821
0
7,372
11,375
3,768
0
2,281
9,094
0
40,665
W
3,547
896
0
230
4,199
1,452
352
431
3,768
0
44,719
L
2,873
2,080
0
1,135
3,591
1,014
0
1,208
2,383
0
22,004
W
Raijin
Moose9982
Raijin
4,152
189
0
3,775
6,797
2,256
0
1,875
4,922
46,259
4,143
L
Khepri
Nor-Qd
Khepri
1,622
190
0
1,801
4,020
2,763
0
1,112
2,908
12,275
773
L
Odin
8,851
2,081
0
4,288
11,266
8,585
0
5,321
5,945
2,998
36,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,096
Gold Earned
27,863
378
Minions Killed
301
0
Camps Cleared
0
1,103,623
Distance Traveled
1,074,379
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,952
541
71
6
0
245,974
0
L
Merlin
6,076
552
97
9
0
221,049
3
W
Artio
6,345
577
73
7
0
205,062
0
W
Baron Samedi
6,184
562
31
3
0
214,526
4
L
Kali
6,002
546
78
7
0
244,914
0
W
Skadi
5,948
541
88
8
0
210,140
0
L
Izanami
4,423
402
38
3
0
157,195
0
W
Raijin
6,667
606
115
10
0
227,921
0
L
Khepri
5,388
490
25
2
0
239,000
1
L
Odin
5,974
543
63
6
0
212,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role