Player Matchup

Sobek
Sobek
Cardplayer101
Sobek
Level 129
God Stats
0W - 5L
1,101 SR
Queue Stats
70W - 70L
1,556 Elo+
Party 2
Zhong Kui
Zhong Kui
KekChan
Zhong Kui
Level 155
God Stats
0W - 1L
1,598 SR
Queue Stats
114W - 79L
1,588 Elo+
Party 3
Nike
Nike
Mosh-Sloth_2
Nike
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 82L
1,530 Elo+
Party 2
Bastet
Bastet
Speedoes
Bastet
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 78L
1,489 Elo+
Party 3
Skadi
Skadi
hdcniglo30
Skadi
Level 158
God Stats
11W - 2L
1,360 SR
Queue Stats
286W - 273L
1,505 Elo+
Solo
Team Averages
Level 128
1,412 SR
1,534 Elo+

VS

Team Averages
Level 137
1,586 SR
1,512 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
 
Persephone
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Synapzed
Khepri
Level 121
God Stats
6W - 2L
1,736 SR
Queue Stats
179W - 153L
1,507 Elo+
Solo
Arachne
Arachne
st0mpa
Arachne
Level 62
God Stats
43W - 24L
1,695 SR
Queue Stats
91W - 89L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,300
530
3,115
10,353
5,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
KekChan
Zhong Kui
12
3 / 1 / 0
7,113
711
5,379
6,469
4,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

12
1 / 1 / 0
6,662
666
5,166
9,112
7,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Bastet
Speedoes
Bastet
10
0 / 3 / 3
5,378
538
3,860
9,613
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Skadi
8
0 / 3 / 0
4,657
466
4,798
7,091
1,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
0 / 1 / 1
6,471
647
5,235
7,311
2,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
 
Persephone
11
2 / 1 / 0
6,354
635
4,159
5,116
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
 
Medusa
11
2 / 0 / 3
5,579
558
8,649
3,901
1,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
Synapzed
Khepri
10
1 / 0 / 5
6,051
605
3,085
8,135
4,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
st0mpa
Arachne
11
4 / 2 / 1
5,815
582
6,320
10,863
3,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
9
9
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
0
1
1
0.5
W
Persephone
 
Persephone
2
1
0
2
W
Medusa
 
Medusa
2
0
3
3.5
L
0
1
0
0
L
Zhong Kui
KekChan
Zhong Kui
3
1
0
3
L
1
1
0
1
L
Bastet
Speedoes
Bastet
0
3
3
0.5
W
Khepri
Synapzed
Khepri
1
0
5
3.5
L
Skadi
0
3
0
0
W
Arachne
st0mpa
Arachne
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,318
Damage
27,448
42,638
Taken
35,326
22,626
Mitigated
13,651
11,996
Healing
12,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,235
2,403
0
3,691
7,311
2,398
0
0
6,882
0
50,485
W
Persephone
 
Persephone
4,159
455
0
1,426
5,116
1,562
0
3,281
1,833
33,203
785
W
Medusa
 
Medusa
8,649
3,415
0
0
3,901
1,268
19
535
3,366
0
47,331
L
3,115
767
1,281
3,708
10,353
5,438
0
1,626
8,727
16,407
1,465
L
Zhong Kui
KekChan
Zhong Kui
5,379
988
0
1,567
6,469
4,500
633
2,812
3,657
50,201
4,779
L
5,166
339
0
2,741
9,112
7,668
0
0
9,112
0
50,155
L
Bastet
Speedoes
Bastet
3,860
921
0
1,988
9,613
3,056
0
1,723
7,890
0
35,432
W
Khepri
Synapzed
Khepri
3,085
301
0
3,022
8,135
4,871
0
2,081
6,054
18,162
833
L
Skadi
4,798
1,653
0
711
7,091
1,964
0
934
6,157
0
30,636
W
Arachne
st0mpa
Arachne
6,320
4,056
0
4,657
10,863
3,552
0
2,718
8,109
0
41,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,110
Gold Earned
30,270
349
Minions Killed
322
0
Camps Cleared
0
1,059,392
Distance Traveled
1,054,542
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,471
647
95
10
0
178,605
1
W
Persephone
6,354
635
72
7
0
209,352
0
W
Medusa
5,579
558
71
7
0
205,349
4
L
Sobek
5,300
530
19
2
0
207,669
3
L
Zhong Kui
7,113
711
101
10
0
195,490
0
L
Nike
6,662
666
98
10
0
236,251
0
L
Bastet
5,378
538
66
7
0
264,323
0
W
Khepri
6,051
605
25
3
0
222,229
0
L
Skadi
4,657
466
65
7
0
155,659
0
W
Arachne
5,815
582
59
6
0
239,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role