Player Matchup

Awilix
Awilix
 
Awilix
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ALEX678
Sobek
Level 163
God Stats
0W - 3L
1,474 SR
Queue Stats
331W - 310L
1,531 Elo+
Solo
Surtr
Surtr
CrusadeBreaker
Surtr
Level 120
God Stats
4W - 4L
1,650 SR
Queue Stats
97W - 75L
1,525 Elo+
Party 1
Baba Yaga
Baba Yaga
No_Laughing_Matt
Baba Yaga
Level 127
God Stats
2W - 4L
1,658 SR
Queue Stats
194W - 194L
1,467 Elo+
Party 1
Loki
Loki
incoming_sheet9
Loki
Level 39
God Stats
0W - 1L
1,356 SR
Queue Stats
115W - 119L
1,512 Elo+
Solo
Team Averages
Level 119
1,528 SR
1,507 Elo+

VS

Team Averages
Level 156
1,640 SR
1,543 Elo+
Janus
Janus
Bernalisaac15
Janus
Level 159
God Stats
2W - 1L
1,757 SR
Queue Stats
79W - 82L
1,531 Elo+
Party 2
Sobek
Sobek
Lovetinska
Sobek
Level 124
God Stats
3W - 0L
1,678 SR
Queue Stats
267W - 255L
1,591 Elo+
Party 2
Baron Samedi
Baron Samedi
Raphclo
Baron Samedi
Level 129
God Stats
2W - 2L
1,535 SR
Queue Stats
189W - 149L
1,462 Elo+
Solo
Ullr
Ullr
Zantharion
Ullr
Level 171
God Stats
16W - 14L
1,594 SR
Queue Stats
162W - 139L
1,577 Elo+
Solo
Ravana
Ravana
doggywithsarna19
Ravana
Level 195
God Stats
4W - 4L
1,639 SR
Queue Stats
217W - 215L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
4 / 1 / 1
6,759
676
6,632
9,253
3,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
ALEX678
Sobek
9
0 / 2 / 1
5,286
529
2,971
10,658
5,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 3 / 0
5,869
587
3,152
6,926
3,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
9
1 / 3 / 3
5,480
548
4,568
5,654
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 5 / 1
5,067
507
3,590
7,479
1,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
5,981
598
4,893
4,421
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
11
1 / 0 / 6
6,285
629
4,901
8,837
6,438
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Raphclo
Baron Samedi
12
3 / 2 / 0
6,953
695
3,517
6,110
2,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
2 / 1 / 1
6,637
664
4,512
6,995
2,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
6 / 0 / 2
6,636
664
6,522
4,913
1,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
14
14
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
4
1
1
4.5
L
Sobek
ALEX678
Sobek
0
2
1
0.25
W
2
3
3
1.17
L
1
3
0
0.33
W
Sobek
1
0
6
4
L
Baba Yaga
1
3
3
0.83
W
Baron Samedi
Raphclo
Baron Samedi
3
2
0
1.5
W
2
1
1
2.5
W
6
0
2
7
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,913
Damage
24,345
39,970
Taken
31,276
15,419
Mitigated
14,590
13,861
Healing
14,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
6,632
2,691
0
4,810
9,253
3,029
0
1,619
7,558
0
50,450
L
Sobek
ALEX678
Sobek
2,971
378
1,042
3,760
10,658
5,482
0
4,152
6,308
22,182
0
W
4,893
770
0
986
4,421
1,344
121
2,473
1,948
33,938
0
L
3,152
996
0
2,013
6,926
3,189
0
3,335
3,591
904
31,589
W
Sobek
4,901
946
96
4,716
8,837
6,438
0
3,289
5,548
23,220
710
L
Baba Yaga
4,568
359
0
1,066
5,654
1,789
0
2,187
3,295
27,171
180
W
Baron Samedi
Raphclo
Baron Samedi
3,517
179
0
2,206
6,110
2,348
0
233
5,455
45,246
1,673
W
4,512
3,163
0
3,208
6,995
2,632
0
634
6,361
0
50,113
W
6,522
1,995
0
3,031
4,913
1,828
740
1,183
3,730
0
46,034
L
3,590
611
0
1,170
7,479
1,930
0
1,292
6,147
0
28,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,461
Gold Earned
32,492
287
Minions Killed
380
0
Camps Cleared
0
1,062,000
Distance Traveled
1,083,297
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,759
676
92
9
0
259,739
0
L
Sobek
5,286
529
35
4
0
230,666
4
W
Janus
5,981
598
66
7
0
213,188
2
L
Surtr
5,869
587
62
6
0
196,962
0
W
Sobek
6,285
629
38
4
0
241,460
5
L
Baba Yaga
5,480
548
41
4
0
193,178
0
W
Baron Samedi
6,953
695
98
10
0
180,757
0
W
Ullr
6,637
664
97
10
0
197,966
0
W
Ravana
6,636
664
81
8
0
249,926
2
L
Loki
5,067
507
57
6
0
181,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role