Player Matchup

Merlin
Merlin
Silver V
DRAGONWILL_41
Merlin
Silver V
Level 110
God Stats
10W - 12L
1,418 SR
Queue Stats
145W - 235L
729 MMR
Party 1
Horus
Horus
Silver V
SHARKSHRF
Horus
Silver V
Level 116
God Stats
28W - 35L
1,457 SR
Queue Stats
105W - 174L
732 MMR
Party 1
Danzaburou
Danzaburou
Bronze II
catatau-gamer282
Danzaburou
Bronze II
Level 53
God Stats
12W - 21L
1,366 SR
Queue Stats
35W - 80L
707 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 93
1,414 SR
723 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,572 SR
1,282 MMR
He Bo
He Bo
Silver I
DonDillyOn
He Bo
Silver I
Level 126
God Stats
2W - 2L
1,414 SR
Queue Stats
208W - 237L
1,197 MMR
Solo
Skadi
Skadi
Silver II
MoeMustard
Skadi
Silver II
Level 128
God Stats
7W - 4L
1,669 SR
Queue Stats
11W - 13L
1,324 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
matoa
Cu Chulainn
Silver I
Level 124
God Stats
14W - 15L
1,632 SR
Queue Stats
208W - 242L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 3
9,212
768
4,304
8,785
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
SHARKSHRF
Horus
14
2 / 6 / 2
9,079
757
5,059
13,657
10,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Danzaburou
catatau-gamer282
Danzaburou
15
4 / 5 / 2
9,815
818
8,784
16,266
5,810
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
HeraXing TianDiscordiaCthulhuAchilles

VS

Bans
HerculesFenrirBastetMedusaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
16
3 / 5 / 11
10,101
842
5,400
8,915
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Skadi
19
6 / 1 / 10
12,163
1,014
14,941
5,831
1,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cu Chulainn
matoa
Cu Chulainn
18
8 / 0 / 9
11,410
951
13,524
13,897
14,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
6
Kills
17
17
Deaths
6
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
He Bo
3
5
11
1.7
W
Skadi
6
1
10
11
L
Horus
SHARKSHRF
Horus
2
6
2
0.5
L
Danzaburou
catatau-gamer282
Danzaburou
4
5
2
1
W
Cu Chulainn
matoa
Cu Chulainn
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,147
Damage
33,865
38,708
Taken
28,643
18,820
Mitigated
19,548
5,575
Healing
5,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,304
179
0
492
8,785
2,921
0
1,718
6,827
29,849
0
W
He Bo
5,400
168
0
1,080
8,915
2,853
944
1,788
7,127
21,552
0
W
Skadi
14,941
3,530
694
1,748
5,831
1,983
3,025
736
5,095
0
64,030
L
Horus
SHARKSHRF
Horus
5,059
1,256
448
2,449
13,657
10,089
104
2,870
10,267
0
6,756
L
Danzaburou
catatau-gamer282
Danzaburou
8,784
1,818
0
2,186
16,266
5,810
0
2,121
13,612
0
33,135
W
Cu Chulainn
matoa
Cu Chulainn
13,524
1,147
0
1,682
13,897
14,712
370
1,840
12,057
1,460
38,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,106
Gold Earned
33,674
109
Minions Killed
186
0
Camps Cleared
0
596,755
Distance Traveled
721,898
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,212
768
51
4
0
186,997
0
W
He Bo
10,101
842
29
2
0
219,819
0
W
Skadi
12,163
1,014
110
9
0
243,100
0
L
Horus
9,079
757
4
0
0
204,107
0
L
Danzaburou
9,815
818
54
5
0
205,651
0
W
Cu Chulainn
11,410
951
47
4
0
258,979
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role