Player Matchup

Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
FMV_Noah_FMV
Chang'e
Bronze III
Level 60
God Stats
1W - 1L
1,508 SR
Queue Stats
2W - 4L
1,460 MMR
Solo
Cthulhu
Cthulhu
Silver III
Mr Upstart77
Cthulhu
Silver III
Level 147
God Stats
35W - 33L
1,549 SR
Queue Stats
180W - 291L
1,099 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,519 SR
1,353 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 115
1,822 SR
1,567 MMR
Persephone
Persephone
Diamond V
BelloHadeRallix
Persephone
Diamond V
Level 82
God Stats
13W - 7L
1,982 SR
Queue Stats
83W - 71L
1,904 MMR
Party 1
Bacchus
Bacchus
Silver III
Mushquenum
Bacchus
Silver III
Level 148
God Stats
3W - 1L
1,882 SR
Queue Stats
118W - 162L
966 MMR
Solo
Mulan
Mulan
Diamond V
urielperetz
Mulan
Diamond V
Level 114
God Stats
25W - 19L
1,602 SR
Queue Stats
98W - 94L
1,830 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
1 / 3 / 2
8,419
702
5,169
9,162
4,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
FMV_Noah_FMV
Chang'e
14
1 / 7 / 2
8,884
740
5,872
13,200
3,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Mr Upstart77
Cthulhu
15
1 / 5 / 2
8,906
742
8,426
15,599
11,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothNe ZhaNoxDiscordiaPoseidon

VS

Bans
KuzenboHorusFafnirAchillesKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BelloHadeRallix
Persephone
18
6 / 0 / 8
11,644
970
18,507
7,213
2,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Mushquenum
Bacchus
16
2 / 1 / 11
10,042
837
6,276
11,286
11,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

17
7 / 2 / 6
10,658
888
8,938
13,346
10,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
3
Kills
15
15
Deaths
3
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
3
2
0.67
W
Persephone
BelloHadeRallix
Persephone
6
0
8
10
L
Chang'e
FMV_Noah_FMV
Chang'e
1
7
2
0.29
L
Cthulhu
Mr Upstart77
Cthulhu
1
5
2
0.4
W
Bacchus
Mushquenum
Bacchus
2
1
11
7.5
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,467
Damage
33,721
37,961
Taken
31,845
19,628
Mitigated
24,438
5,116
Healing
6,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,169
881
0
196
9,162
4,041
0
3,628
4,954
0
22,399
W
Persephone
BelloHadeRallix
Persephone
18,507
673
0
3,032
7,213
2,534
1,540
4,871
1,998
56,402
0
L
Chang'e
FMV_Noah_FMV
Chang'e
5,872
209
838
2,189
13,200
3,705
0
8,454
3,688
18,750
0
L
Cthulhu
Mr Upstart77
Cthulhu
8,426
276
70
1,823
15,599
11,882
0
9,499
4,626
25,984
0
W
Bacchus
Mushquenum
Bacchus
6,276
245
0
902
11,286
11,454
360
3,715
6,725
17,310
2,501
W
8,938
1,311
0
2,560
13,346
10,450
200
4,827
7,690
0
31,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,209
Gold Earned
32,344
107
Minions Killed
176
0
Camps Cleared
0
650,608
Distance Traveled
684,603
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,419
702
31
3
0
241,373
0
W
Persephone
11,644
970
100
8
0
216,007
3
L
Chang'e
8,884
740
31
3
0
198,318
0
L
Cthulhu
8,906
742
45
4
0
210,917
4
W
Bacchus
10,042
837
25
2
0
232,762
0
W
Mulan
10,658
888
51
4
0
235,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role