Player Matchup

Thanatos
Thanatos
Baldapting
Thanatos
Level 8
God Stats
4W - 0L
1,879 SR
Queue Stats
7W - 2L
1,517 Elo+
Party 1
Yemoja
Yemoja
CluelessTwo34
Yemoja
Level 127
God Stats
29W - 34L
1,512 SR
Queue Stats
178W - 214L
1,455 Elo+
Solo
Hades
Hades
RodriguezFamilyJ
Hades
Level 63
God Stats
19W - 7L
1,704 SR
Queue Stats
144W - 132L
1,507 Elo+
Solo
Xbalanque
Xbalanque
YeKo0-_-
Xbalanque
Level 149
God Stats
2W - 2L
1,491 SR
Queue Stats
203W - 247L
1,429 Elo+
Solo
Tiamat
Tiamat
nomnom_icecream
Tiamat
Level 88
God Stats
18W - 11L
1,501 SR
Queue Stats
29W - 21L
1,510 Elo+
Party 1
Team Averages
Level 87
1,617 SR
1,484 Elo+

VS

Team Averages
Level 106
1,553 SR
1,419 Elo+
Tyr
Tyr
 
Tyr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DownPainter181
Medusa
Level 77
God Stats
39W - 26L
1,645 SR
Queue Stats
163W - 139L
1,462 Elo+
Solo
Chang'e
Chang'e
HATR Assist
Chang'e
Level 134
God Stats
2W - 3L
1,543 SR
Queue Stats
57W - 62L
1,447 Elo+
Solo
Nu Wa
Nu Wa
Jigglypoff016
Nu Wa
Level 83
God Stats
0W - 5L
1,661 SR
Queue Stats
5W - 15L
1,224 Elo+
Solo
Bakasura
Bakasura
Juanky18r
Bakasura
Level 111
God Stats
0W - 3L
1,415 SR
Queue Stats
101W - 101L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Baldapting
Thanatos
18
6 / 1 / 4
10,365
648
10,706
15,829
7,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 1
7,307
457
1,522
11,654
3,941
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
7 / 0 / 1
11,153
697
11,618
11,954
5,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
YeKo0-_-
Xbalanque
16
3 / 0 / 2
9,377
586
7,045
11,333
3,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 2 / 1
9,589
599
8,099
7,403
3,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
0 / 3 / 2
5,963
373
3,764
9,489
6,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 2 / 1
8,163
510
8,518
11,034
4,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Chang'e
HATR Assist
Chang'e
13
0 / 6 / 0
7,233
452
4,573
13,501
3,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
1 / 5 / 2
7,689
481
9,100
10,698
1,949
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Juanky18r
Bakasura
12
2 / 4 / 0
7,375
461
4,020
9,713
3,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
20
Kills
6
6
Deaths
20
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
3
2
0.33
W
Thanatos
Baldapting
Thanatos
6
1
4
8
W
0
3
1
0.17
L
3
2
1
1.75
L
Chang'e
HATR Assist
Chang'e
0
6
0
0
L
1
5
2
0.4
L
Bakasura
Juanky18r
Bakasura
2
4
0
0.5
W
7
0
1
7.5
W
Xbalanque
YeKo0-_-
Xbalanque
3
0
2
4
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,990
Damage
29,975
58,173
Taken
54,435
24,097
Mitigated
19,547
34,023
Healing
16,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,764
742
0
2,767
9,489
6,657
270
350
9,139
0
20,668
W
Thanatos
Baldapting
Thanatos
10,706
3,996
0
13,743
15,829
7,090
0
2,020
13,809
0
114,966
W
1,522
260
843
3,738
11,654
3,941
393
2,099
9,555
36,384
1,775
L
8,518
2,512
0
2,686
11,034
4,027
642
1,611
9,423
0
67,343
L
Chang'e
HATR Assist
Chang'e
4,573
220
0
4,591
13,501
3,837
0
8,383
5,118
46,275
0
L
9,100
2,588
0
3,115
10,698
1,949
0
8,170
2,528
49,971
1,453
L
Bakasura
Juanky18r
Bakasura
4,020
3,130
0
3,276
9,713
3,077
0
2,492
7,221
0
31,620
W
11,618
1,421
0
9,645
11,954
5,546
1,764
5,496
5,883
86,840
2,199
W
Xbalanque
YeKo0-_-
Xbalanque
7,045
3,018
0
4,264
11,333
3,955
947
990
10,343
0
77,211
W
8,099
1,003
0
1,790
7,403
3,565
726
2,973
4,430
73,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,791
Gold Earned
36,423
627
Minions Killed
375
0
Camps Cleared
0
1,563,278
Distance Traveled
1,293,691
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,963
373
30
2
0
185,805
0
W
Thanatos
10,365
648
164
10
0
353,501
6
W
Yemoja
7,307
457
56
4
0
290,809
0
L
Medusa
8,163
510
100
6
0
328,930
0
L
Chang'e
7,233
452
91
6
0
270,004
4
L
Nu Wa
7,689
481
71
4
0
260,864
0
L
Bakasura
7,375
461
83
5
0
248,088
0
W
Hades
11,153
697
162
10
0
272,620
0
W
Xbalanque
9,377
586
118
7
0
312,323
2
W
Tiamat
9,589
599
127
8
0
334,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role