Player Matchup

Hun Batz
Hun Batz
Just_Bored_Wbu
Hun Batz
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
682W - 640L
1,451 Elo+
Solo
Merlin
Merlin
NiCarlomagno
Merlin
Level 184
God Stats
8W - 6L
1,604 SR
Queue Stats
442W - 454L
1,469 Elo+
Party 1
Danzaburou
Danzaburou
Rapha_Carlomagno
Danzaburou
Level 123
God Stats
12W - 8L
1,624 SR
Queue Stats
63W - 72L
1,446 Elo+
Party 1
Ra
Ra
Toad26A
Ra
Level 148
God Stats
80W - 88L
1,495 SR
Queue Stats
589W - 591L
1,431 Elo+
Solo
Gilgamesh
Gilgamesh
tacticalpiglet
Gilgamesh
Level 56
God Stats
1W - 2L
1,609 SR
Queue Stats
21W - 25L
1,322 Elo+
Solo
Team Averages
Level 123
1,566 SR
1,424 Elo+

VS

Team Averages
Level 121
1,455 SR
1,471 Elo+
Ra
Ra
BalloonMouse26
Ra
Level 104
God Stats
22W - 13L
1,516 SR
Queue Stats
176W - 184L
1,439 Elo+
Solo
Cthulhu
Cthulhu
NiesonWyatt
Cthulhu
Level 147
God Stats
10W - 13L
1,319 SR
Queue Stats
534W - 514L
1,489 Elo+
Solo
Bellona
Bellona
TheZigbot9000
Bellona
Level 158
God Stats
27W - 19L
1,661 SR
Queue Stats
487W - 498L
1,477 Elo+
Solo
Thor
Thor
becoolant
Thor
Level 136
God Stats
9W - 12L
1,420 SR
Queue Stats
604W - 606L
1,493 Elo+
Solo
Danzaburou
Danzaburou
ur boi surf
Danzaburou
Level 62
God Stats
13W - 7L
1,357 SR
Queue Stats
34W - 30L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
6
0 / 1 / 1
3,468
578
2,337
3,677
1,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
8
1 / 0 / 0
4,059
677
1,356
1,790
450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Rapha_Carlomagno
Danzaburou
8
1 / 1 / 0
3,977
663
2,136
3,438
899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

1
0 / 0 / 0
2,646
441
0
0
0
Gilgamesh
tacticalpiglet
Gilgamesh
4
0 / 5 / 0
3,164
527
2,346
5,273
2,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,587
598
879
2,742
635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
NiesonWyatt
Cthulhu
6
0 / 1 / 1
3,775
629
787
2,323
790
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bellona
6
1 / 0 / 0
3,880
647
1,131
2,498
1,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
7
1 / 0 / 0
3,831
639
640
3,853
976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
ur boi surf
Danzaburou
8
5 / 0 / 0
5,395
899
2,508
3,516
999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
7
7
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Hun Batz
0
1
1
0.5
L
Merlin
1
0
0
1
W
Cthulhu
NiesonWyatt
Cthulhu
0
1
1
0.5
L
Danzaburou
Rapha_Carlomagno
Danzaburou
1
1
0
1
W
Bellona
1
0
0
1
L
0
0
0
0
W
Thor
1
0
0
1
L
Gilgamesh
tacticalpiglet
Gilgamesh
0
5
0
0
W
Danzaburou
ur boi surf
Danzaburou
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,175
Damage
5,945
14,178
Taken
14,932
5,257
Mitigated
4,587
3,072
Healing
7,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
879
0
216
836
2,742
635
0
0
2,742
15,739
0
L
Hun Batz
2,337
628
0
550
3,677
1,102
0
461
3,216
0
16,365
L
Merlin
1,356
36
0
286
1,790
450
0
577
1,128
19,640
0
W
Cthulhu
NiesonWyatt
Cthulhu
787
47
0
585
2,323
790
0
805
1,518
16,100
132
L
Danzaburou
Rapha_Carlomagno
Danzaburou
2,136
574
0
1,627
3,438
899
0
311
3,027
0
23,659
W
Bellona
1,131
380
0
1,331
2,498
1,187
0
0
2,498
0
15,176
L
0
0
0
0
0
0
0
0
0
0
0
W
Thor
640
118
0
3,112
3,853
976
0
551
3,302
0
18,882
L
Gilgamesh
tacticalpiglet
Gilgamesh
2,346
1,072
0
609
5,273
2,806
0
0
5,273
0
8,914
W
Danzaburou
ur boi surf
Danzaburou
2,508
1,027
0
1,636
3,516
999
0
0
3,341
0
23,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,314
Gold Earned
20,468
139
Minions Killed
199
0
Camps Cleared
0
469,779
Distance Traveled
594,252
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
3,587
598
34
6
0
134,142
0
L
Hun Batz
3,468
578
35
6
0
137,621
0
L
Merlin
4,059
677
48
8
0
108,933
0
W
Cthulhu
3,775
629
46
8
0
94,168
0
L
Danzaburou
3,977
663
39
7
0
112,949
0
W
Bellona
3,880
647
33
6
0
118,354
0
L
Ra
2,646
441
0
0
0
0
0
W
Thor
3,831
639
43
7
0
138,778
0
L
Gilgamesh
3,164
527
17
3
0
110,276
0
W
Danzaburou
5,395
899
43
7
0
108,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role