Player Matchup

Awilix
Awilix
 
Awilix
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
I_Kouki_l
Cthulhu
Level 95
God Stats
10W - 4L
1,693 SR
Queue Stats
23W - 12L
1,619 Elo+
Solo
Ares
Ares
ThiseFFinGuy
Ares
Level 199
God Stats
8W - 3L
1,611 SR
Queue Stats
102W - 101L
1,450 Elo+
Solo
Vulcan
Vulcan
UNCFAN001
Vulcan
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 41L
1,403 Elo+
Solo
Danzaburou
Danzaburou
bael96
Danzaburou
Level 64
God Stats
7W - 7L
1,526 SR
Queue Stats
126W - 127L
1,515 Elo+
Solo
Team Averages
Level 107
1,566 SR
1,497 Elo+

VS

Team Averages
Level 128
1,561 SR
1,469 Elo+
Arachne
Arachne
DaBrvToaster
Arachne
Level 137
God Stats
7W - 2L
1,806 SR
Queue Stats
246W - 262L
1,470 Elo+
Party 1
Cupid
Cupid
KnightOfTheNite4
Cupid
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
153W - 147L
1,495 Elo+
Party 2
Janus
Janus
URDADDY386
Janus
Level 110
God Stats
23W - 31L
1,411 SR
Queue Stats
131W - 158L
1,379 Elo+
Party 1
Mulan
Mulan
XxxRAGE69xxX
Mulan
Level 136
God Stats
12W - 14L
1,504 SR
Queue Stats
285W - 313L
1,481 Elo+
Party 1
Sylvanus
Sylvanus
deathscythe-234
Sylvanus
Level 127
God Stats
14W - 8L
1,583 SR
Queue Stats
66W - 55L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
2 / 2 / 0
5,985
499
1,642
8,136
2,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
I_Kouki_l
Cthulhu
13
9 / 1 / 1
8,254
688
12,435
10,833
8,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
1 / 4 / 5
5,833
486
2,990
7,690
4,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
UNCFAN001
Vulcan
11
0 / 2 / 1
6,224
519
1,794
4,373
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
bael96
Danzaburou
11
5 / 3 / 3
6,891
574
8,609
7,908
2,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DaBrvToaster
Arachne
11
3 / 2 / 1
6,085
507
2,921
9,021
3,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
5 / 6 / 1
6,511
543
5,661
10,828
4,025
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
12
2 / 0 / 0
6,786
566
3,892
3,634
1,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 0
5,819
485
2,133
10,090
5,502
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sylvanus
9
1 / 5 / 5
5,795
483
6,320
10,823
4,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
17
Kills
11
12
Deaths
18
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
2
2
0
1
L
Arachne
DaBrvToaster
Arachne
3
2
1
1.75
W
Cthulhu
I_Kouki_l
Cthulhu
9
1
1
9.5
L
5
6
1
0.92
W
1
4
5
0.88
W
Vulcan
UNCFAN001
Vulcan
0
2
1
0.25
L
Janus
2
0
0
2
L
0
5
0
0
W
Danzaburou
bael96
Danzaburou
5
3
3
2.17
L
Sylvanus
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,470
Damage
20,927
38,940
Taken
44,396
19,280
Mitigated
18,462
11,763
Healing
14,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
1,642
418
0
5,177
8,136
2,651
0
736
7,366
0
42,062
L
Arachne
DaBrvToaster
Arachne
2,921
2,189
0
3,355
9,021
3,194
0
2,223
6,644
0
28,752
W
Cthulhu
I_Kouki_l
Cthulhu
12,435
710
0
2,571
10,833
8,555
0
2,336
8,497
46,958
2,266
L
5,661
3,772
484
2,955
10,828
4,025
605
3,168
7,480
0
31,536
W
2,990
512
0
500
7,690
4,442
204
1,594
6,096
20,681
0
W
Vulcan
UNCFAN001
Vulcan
1,794
129
0
726
4,373
1,245
165
2,476
1,723
40,206
538
L
Janus
3,892
157
0
1,119
3,634
1,077
0
714
2,920
47,732
474
L
2,133
487
0
2,926
10,090
5,502
293
3,740
5,708
0
30,994
W
Danzaburou
bael96
Danzaburou
8,609
4,742
0
2,789
7,908
2,387
61
2,020
5,808
0
39,217
L
Sylvanus
6,320
3,268
1,330
2,665
10,823
4,664
437
4,863
5,740
24,179
9,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,187
Gold Earned
30,996
376
Minions Killed
322
0
Camps Cleared
0
1,178,313
Distance Traveled
1,101,506
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
5,985
499
78
7
0
255,786
0
L
Arachne
6,085
507
52
4
0
268,361
0
W
Cthulhu
8,254
688
104
9
0
249,250
0
L
Cupid
6,511
543
64
5
0
198,633
0
W
Ares
5,833
486
33
3
0
240,806
0
W
Vulcan
6,224
519
84
7
0
225,567
0
L
Janus
6,786
566
91
8
0
237,359
0
L
Mulan
5,819
485
62
5
0
201,442
1
W
Danzaburou
6,891
574
77
6
0
206,904
7
L
Sylvanus
5,795
483
53
4
0
195,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role