Player Matchup

Ravana
Ravana
ElItEXSLaYer574
Ravana
Level 127
God Stats
19W - 12L
1,599 SR
Queue Stats
206W - 216L
1,502 Elo+
Solo
Baron Samedi
Baron Samedi
GetUrGametight
Baron Samedi
Level 180
God Stats
89W - 66L
1,605 SR
Queue Stats
247W - 231L
1,505 Elo+
Solo
Nu Wa
Nu Wa
Trypy137
Nu Wa
Level 176
God Stats
77W - 58L
1,635 SR
Queue Stats
294W - 299L
1,474 Elo+
Solo
Rama
Rama
floor1111111
Rama
Level 128
God Stats
6W - 2L
1,552 SR
Queue Stats
154W - 145L
1,532 Elo+
Solo
Hercules
Hercules
jay_strong01
Hercules
Level 143
God Stats
17W - 19L
1,413 SR
Queue Stats
72W - 65L
1,492 Elo+
Solo
Team Averages
Level 151
1,561 SR
1,501 Elo+

VS

Team Averages
Level 133
1,481 SR
1,494 Elo+
Ullr
Ullr
 
Ullr
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
INeedCredit
Merlin
Level 69
God Stats
0W - 2L
1,299 SR
Queue Stats
18W - 26L
1,384 Elo+
Party 1
Cerberus
Cerberus
LokiMain120489
Cerberus
Level 159
God Stats
1W - 1L
1,739 SR
Queue Stats
63W - 75L
1,518 Elo+
Solo
Lancelot
Lancelot
LordSheepBoi
Lancelot
Level 84
God Stats
0W - 3L
1,319 SR
Queue Stats
41W - 38L
1,469 Elo+
Party 1
Baron Samedi
Baron Samedi
Thats Zaddy
Baron Samedi
Level 162
God Stats
2W - 4L
1,548 SR
Queue Stats
30W - 26L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 6
8,699
1,087
5,693
5,190
2,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
GetUrGametight
Baron Samedi
13
1 / 1 / 9
7,817
977
6,735
5,045
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Trypy137
Nu Wa
13
2 / 0 / 6
7,877
985
9,507
3,282
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 0 / 6
7,955
994
4,870
5,316
1,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
jay_strong01
Hercules
13
3 / 1 / 8
8,364
1,046
4,844
12,136
10,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
1 / 2 / 1
7,444
931
5,809
7,114
2,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Merlin
13
0 / 1 / 0
7,293
912
4,064
4,419
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
12
1 / 2 / 0
7,428
929
5,651
12,731
8,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lancelot
LordSheepBoi
Lancelot
11
0 / 4 / 0
6,685
836
3,689
9,742
6,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Thats Zaddy
Baron Samedi
12
0 / 2 / 1
6,887
861
3,608
3,808
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
11
Kills
2
2
Deaths
11
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
2
1
0.75
W
5
0
6
8
W
Baron Samedi
GetUrGametight
Baron Samedi
1
1
9
5.5
L
Merlin
0
1
0
0
L
Cerberus
1
2
0
0.5
L
Lancelot
LordSheepBoi
Lancelot
0
4
0
0
L
Baron Samedi
Thats Zaddy
Baron Samedi
0
2
1
0.25
W
Nu Wa
Trypy137
Nu Wa
2
0
6
5
W
0
0
6
3
W
Hercules
jay_strong01
Hercules
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,649
Damage
22,821
30,969
Taken
37,814
17,455
Mitigated
22,203
13,479
Healing
11,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
5,809
1,956
0
672
7,114
2,477
0
3,635
3,479
0
32,863
W
5,693
930
0
1,019
5,190
2,028
648
2,398
2,723
0
17,048
W
Baron Samedi
GetUrGametight
Baron Samedi
6,735
292
1,049
1,604
5,045
1,766
328
2,219
2,826
20,264
0
L
Merlin
4,064
104
0
690
4,419
1,551
0
830
3,589
21,350
0
L
Cerberus
5,651
110
1,448
5,291
12,731
8,804
0
6,020
6,711
12,916
0
L
Lancelot
LordSheepBoi
Lancelot
3,689
223
0
676
9,742
6,930
0
3,778
5,964
0
9,863
L
Baron Samedi
Thats Zaddy
Baron Samedi
3,608
175
1,054
1,179
3,808
2,441
0
1,840
1,968
15,252
0
W
Nu Wa
Trypy137
Nu Wa
9,507
4,470
90
1,003
3,282
1,087
1,129
1,749
1,494
23,549
388
W
4,870
3,911
0
2,212
5,316
1,857
2,864
2,691
2,583
0
24,432
W
Hercules
jay_strong01
Hercules
4,844
1,141
0
6,502
12,136
10,717
75
4,266
7,632
0
9,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,712
Gold Earned
35,737
172
Minions Killed
180
0
Camps Cleared
0
928,625
Distance Traveled
759,627
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,444
931
62
8
0
162,614
0
W
Ravana
8,699
1,087
37
5
0
203,214
0
W
Baron Samedi
7,817
977
39
5
0
183,709
4
L
Merlin
7,293
912
50
6
0
157,071
0
L
Cerberus
7,428
929
21
3
0
170,886
0
L
Lancelot
6,685
836
12
2
0
160,655
0
L
Baron Samedi
6,887
861
35
4
0
108,401
0
W
Nu Wa
7,877
985
25
3
0
172,291
0
W
Rama
7,955
994
55
7
0
182,337
0
W
Hercules
8,364
1,046
16
2
0
187,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role