Player Matchup

Vulcan
Vulcan
Gold V
NatureSong
Vulcan
Gold V
Level 146
God Stats
5W - 2L
1,603 SR
Queue Stats
64W - 67L
1,545 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,603 SR
1,545 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,368 SR
1,520 MMR
Baron Samedi
Baron Samedi
Gold IV
ShiestyAzrael
Baron Samedi
Gold IV
Level 103
God Stats
1W - 1L
1,368 SR
Queue Stats
20W - 18L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
NatureSong
Vulcan
20
5 / 5 / 0
24,252
970
19,991
22,482
14,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
BakasuraAgniAnhurAh Muzen CabHou Yi

VS

Bans
KuzenboHadesSkadiBastetChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ShiestyAzrael
Baron Samedi
20
5 / 5 / 0
23,468
939
17,657
23,953
12,328
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
5
Kills
5
5
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Vulcan
NatureSong
Vulcan
5
5
0
1
L
Baron Samedi
ShiestyAzrael
Baron Samedi
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,991
Damage
17,657
22,482
Taken
23,953
14,258
Mitigated
12,328
3,704
Healing
4,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
NatureSong
Vulcan
19,991
0
0
3,704
22,482
14,258
2,237
17,972
4,510
167,598
2,213
L
Baron Samedi
ShiestyAzrael
Baron Samedi
17,657
867
0
4,166
23,953
12,328
1,299
20,235
3,718
148,834
1,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,252
Gold Earned
23,468
258
Minions Killed
265
10
Camps Cleared
8
445,836
Distance Traveled
412,033
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
24,252
970
258
10
10
445,836
0
L
Baron Samedi
23,468
939
265
11
8
412,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role