Player Matchup

Thor
Thor
AlanBeatlesRock
Thor
Level 163
God Stats
2W - 1L
1,549 SR
Queue Stats
119W - 117L
1,503 Elo+
Solo
Hercules
Hercules
LivingProof_23
Hercules
Level 154
God Stats
2W - 7L
1,474 SR
Queue Stats
40W - 30L
1,527 Elo+
Solo
Vulcan
Vulcan
NoxNemesis
Vulcan
Level 109
God Stats
1W - 2L
1,719 SR
Queue Stats
123W - 107L
1,550 Elo+
Solo
Cthulhu
Cthulhu
Reset-Goat
Cthulhu
Level 94
God Stats
2W - 10L
1,302 SR
Queue Stats
115W - 106L
1,556 Elo+
Solo
Danzaburou
Danzaburou
Shinji_012
Danzaburou
Level 192
God Stats
16W - 4L
1,638 SR
Queue Stats
860W - 828L
1,473 Elo+
Solo
Team Averages
Level 142
1,536 SR
1,522 Elo+

VS

Team Averages
Level 110
1,469 SR
1,528 Elo+
Discordia
Discordia
CHICKEN FRIED69
Discordia
Level 174
God Stats
2W - 1L
1,641 SR
Queue Stats
160W - 157L
1,498 Elo+
Solo
Surtr
Surtr
CoatDealer
Surtr
Level 126
God Stats
4W - 3L
1,528 SR
Queue Stats
308W - 263L
1,560 Elo+
Party 1
Neith
Neith
Myatzuki
Neith
Level 135
God Stats
7W - 2L
1,780 SR
Queue Stats
159W - 170L
1,499 Elo+
Solo
Chaac
Chaac
TheMork
Chaac
Level 80
God Stats
4W - 5L
1,237 SR
Queue Stats
242W - 198L
1,507 Elo+
Party 1
Ullr
Ullr
wertyu01
Ullr
Level 36
God Stats
5W - 5L
1,160 SR
Queue Stats
204W - 187L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
6,776
521
4,510
13,683
4,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
11
0 / 2 / 0
6,208
478
5,500
13,214
14,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
NoxNemesis
Vulcan
13
2 / 2 / 0
7,614
586
6,771
6,021
2,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Reset-Goat
Cthulhu
13
3 / 2 / 2
7,356
566
8,757
9,003
8,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Shinji_012
Danzaburou
8
0 / 3 / 2
5,344
411
2,962
5,652
1,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CHICKEN FRIED69
Discordia
13
2 / 2 / 0
7,296
561
3,745
5,586
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
12
1 / 2 / 4
6,787
522
7,764
10,932
6,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Myatzuki
Neith
12
2 / 3 / 2
7,763
597
8,003
10,492
3,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
TheMork
Chaac
15
6 / 1 / 3
8,417
647
7,903
10,311
5,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ullr
14
2 / 0 / 1
8,332
641
6,340
6,802
2,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
8
Kills
13
13
Deaths
8
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
Discordia
CHICKEN FRIED69
Discordia
2
2
0
1
W
Surtr
1
2
4
1.5
L
Hercules
0
2
0
0
W
Neith
Myatzuki
Neith
2
3
2
1
L
Vulcan
NoxNemesis
Vulcan
2
2
0
1
L
Cthulhu
Reset-Goat
Cthulhu
3
2
2
2
L
Danzaburou
Shinji_012
Danzaburou
0
3
2
0.33
W
Chaac
TheMork
Chaac
6
1
3
7.5
W
Ullr
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,500
Damage
33,755
47,573
Taken
44,123
30,474
Mitigated
18,952
12,788
Healing
14,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,510
627
0
5,683
13,683
4,117
0
2,122
11,494
0
53,175
W
Discordia
CHICKEN FRIED69
Discordia
3,745
0
0
730
5,586
1,380
9
3,297
2,247
43,710
0
W
Surtr
7,764
2,949
0
2,609
10,932
6,354
0
2,995
7,321
1,377
35,177
L
Hercules
5,500
1,232
0
3,511
13,214
14,226
0
400
12,605
1,566
40,587
W
Neith
Myatzuki
Neith
8,003
3,243
0
3,972
10,492
3,341
1,166
5,719
4,041
0
55,550
L
Vulcan
NoxNemesis
Vulcan
6,771
341
0
803
6,021
2,004
0
1,528
4,493
58,277
1,313
L
Cthulhu
Reset-Goat
Cthulhu
8,757
769
0
1,094
9,003
8,685
0
126
8,718
43,507
187
L
Danzaburou
Shinji_012
Danzaburou
2,962
1,007
0
1,697
5,652
1,442
0
103
5,416
0
21,087
W
Chaac
TheMork
Chaac
7,903
1,636
0
6,522
10,311
5,540
0
2,431
7,880
0
60,029
W
Ullr
6,340
1,932
0
1,110
6,802
2,337
0
256
6,298
0
68,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,298
Gold Earned
38,595
442
Minions Killed
456
0
Camps Cleared
0
1,200,074
Distance Traveled
1,353,748
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,776
521
91
7
0
268,262
0
W
Discordia
7,296
561
85
7
0
240,469
2
W
Surtr
6,787
522
59
5
0
284,224
0
L
Hercules
6,208
478
85
7
0
253,294
2
W
Neith
7,763
597
103
8
0
241,106
0
L
Vulcan
7,614
586
114
9
0
263,115
4
L
Cthulhu
7,356
566
108
8
0
277,202
0
L
Danzaburou
5,344
411
44
3
0
138,201
0
W
Chaac
8,417
647
103
8
0
339,598
0
W
Ullr
8,332
641
106
8
0
248,351
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role