Player Matchup

Izanami
Izanami
CMAKKERS
Izanami
Level 152
God Stats
5W - 0L
1,715 SR
Queue Stats
332W - 379L
1,447 Elo+
Party 1
Maui
Maui
dyyde
Maui
Level 123
God Stats
19W - 19L
1,573 SR
Queue Stats
118W - 134L
1,485 Elo+
Party 1
Sol
Sol
iArtain
Sol
Level 84
God Stats
71W - 32L
1,762 SR
Queue Stats
124W - 83L
1,666 Elo+
Solo
Arachne
Arachne
iDxnss
Arachne
Level 141
God Stats
62W - 46L
1,607 SR
Queue Stats
520W - 523L
1,548 Elo+
Solo
Nike
Nike
xXCrazyDartXx
Nike
Level 155
God Stats
4W - 2L
1,550 SR
Queue Stats
276W - 255L
1,558 Elo+
Solo
Team Averages
Level 131
1,641 SR
1,541 Elo+

VS

Team Averages
Level 155
1,462 SR
1,446 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
GoldStone Off
Neith
Level 203
God Stats
1W - 1L
1,340 SR
Queue Stats
75W - 100L
1,474 Elo+
Party 2
Ravana
Ravana
ItsWaZ8252
Ravana
Level 99
God Stats
0W - 2L
1,566 SR
Queue Stats
47W - 80L
1,412 Elo+
Party 2
Kuzenbo
Kuzenbo
ivy mlt
Kuzenbo
Level 120
God Stats
3W - 11L
1,470 SR
Queue Stats
38W - 73L
1,399 Elo+
Party 2
Poseidon
Poseidon
rometar1
Poseidon
Level 158
God Stats
3W - 4L
1,437 SR
Queue Stats
111W - 204L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CMAKKERS
Izanami
11
2 / 4 / 2
6,225
623
4,894
6,958
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Maui
dyyde
Maui
10
2 / 0 / 4
6,299
630
4,832
8,248
5,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sol
13
5 / 2 / 1
8,277
828
8,626
8,676
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
iDxnss
Arachne
12
4 / 0 / 2
6,539
654
3,596
9,417
3,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
3 / 1 / 2
6,586
659
4,466
7,792
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 5 / 0
5,363
536
2,276
11,259
7,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 3
5,690
569
5,421
6,202
1,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
ItsWaZ8252
Ravana
9
2 / 3 / 0
5,326
533
4,153
5,826
2,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
ivy mlt
Kuzenbo
9
1 / 2 / 1
5,279
528
3,755
7,521
5,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
rometar1
Poseidon
10
1 / 4 / 0
5,794
579
3,321
6,258
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
16
Kills
7
7
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
5
0
0.4
W
Izanami
CMAKKERS
Izanami
2
4
2
0.75
L
1
2
3
1.25
L
Ravana
ItsWaZ8252
Ravana
2
3
0
0.67
W
Maui
dyyde
Maui
2
0
4
4
W
Sol
5
2
1
2.75
W
Arachne
iDxnss
Arachne
4
0
2
5
L
Kuzenbo
ivy mlt
Kuzenbo
1
2
1
0.75
L
Poseidon
rometar1
Poseidon
1
4
0
0.25
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,414
Damage
18,926
41,091
Taken
37,066
16,311
Mitigated
18,864
19,272
Healing
8,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,276
981
0
4,027
11,259
7,928
0
8,020
3,239
20,015
8,838
W
Izanami
CMAKKERS
Izanami
4,894
3,359
0
2,141
6,958
2,164
0
758
6,200
0
41,353
L
5,421
1,405
0
1,968
6,202
1,557
0
1,102
5,100
0
42,366
L
Ravana
ItsWaZ8252
Ravana
4,153
1,221
0
660
5,826
2,301
0
804
5,022
0
37,855
W
Maui
dyyde
Maui
4,832
1,593
0
2,502
8,248
5,355
0
2,459
5,789
22,981
0
W
Sol
8,626
3,646
0
6,055
8,676
2,133
409
1,789
6,887
64,124
2,540
W
Arachne
iDxnss
Arachne
3,596
2,094
0
6,210
9,417
3,480
0
1,331
8,086
0
47,501
L
Kuzenbo
ivy mlt
Kuzenbo
3,755
1,841
0
588
7,521
5,527
0
2,360
5,161
11,267
0
L
Poseidon
rometar1
Poseidon
3,321
271
0
1,107
6,258
1,551
0
1,028
5,230
43,058
334
W
4,466
545
0
2,364
7,792
3,179
0
2,582
5,210
0
50,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,926
Gold Earned
27,452
397
Minions Killed
310
0
Camps Cleared
0
1,035,132
Distance Traveled
1,076,446
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,363
536
49
5
0
200,592
0
W
Izanami
6,225
623
87
9
0
195,715
3
L
Neith
5,690
569
79
8
0
202,578
1
L
Ravana
5,326
533
76
8
0
254,667
0
W
Maui
6,299
630
30
3
0
202,704
2
W
Sol
8,277
828
112
11
0
189,472
0
W
Arachne
6,539
654
80
8
0
223,450
0
L
Kuzenbo
5,279
528
17
2
0
208,270
0
L
Poseidon
5,794
579
89
9
0
210,339
0
W
Nike
6,586
659
88
9
0
223,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role