Player Matchup

Sylvanus
Sylvanus
AztecRise
Sylvanus
Level 109
God Stats
2W - 0L
1,203 SR
Queue Stats
21W - 19L
1,509 Elo+
Party 2
Achilles
Achilles
BlindEyes317
Achilles
Level 59
God Stats
4W - 4L
1,361 SR
Queue Stats
152W - 164L
1,563 Elo+
Solo
Hera
Hera
GodJihyo011
Hera
Level 65
God Stats
79W - 55L
1,580 SR
Queue Stats
166W - 135L
1,494 Elo+
Solo
Hun Batz
Hun Batz
Heavenly Liu
Hun Batz
Level 154
God Stats
4W - 4L
1,521 SR
Queue Stats
103W - 137L
1,441 Elo+
Party 2
Artemis
Artemis
SNOWFANG13
Artemis
Level 127
God Stats
1W - 1L
1,560 SR
Queue Stats
18W - 23L
1,436 Elo+
Party 2
Team Averages
Level 103
1,445 SR
1,488 Elo+

VS

Team Averages
Level 113
1,487 SR
1,429 Elo+
Cupid
Cupid
FOGGYMOLD10
Cupid
Level 127
God Stats
2W - 4L
1,553 SR
Queue Stats
14W - 22L
1,440 Elo+
Solo
Horus
Horus
Ignite30
Horus
Level 111
God Stats
3W - 4L
1,548 SR
Queue Stats
60W - 50L
1,450 Elo+
Solo
Nu Wa
Nu Wa
Samu_naranja
Nu Wa
Level 127
God Stats
1W - 5L
1,428 SR
Queue Stats
49W - 54L
1,429 Elo+
Party 1
Yemoja
Yemoja
crisdragonrider
Yemoja
Level 154
God Stats
3W - 3L
1,555 SR
Queue Stats
42W - 46L
1,502 Elo+
Solo
Erlang Shen
Erlang Shen
matiboh
Erlang Shen
Level 47
God Stats
0W - 3L
1,351 SR
Queue Stats
29W - 42L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AztecRise
Sylvanus
14
4 / 1 / 7
7,966
531
7,770
9,792
7,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
BlindEyes317
Achilles
16
2 / 0 / 2
9,913
661
7,187
10,095
6,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

15
5 / 0 / 4
9,255
617
8,369
3,935
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
Heavenly Liu
Hun Batz
14
2 / 4 / 5
8,327
555
7,552
11,624
3,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artemis
SNOWFANG13
Artemis
14
2 / 3 / 3
8,094
540
10,880
10,567
3,783
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 4
7,401
493
4,796
10,582
3,186
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Ignite30
Horus
13
0 / 3 / 0
6,628
442
2,478
13,762
6,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 5 / 1
7,538
503
6,935
10,293
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 2
6,991
466
7,411
13,059
9,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erlang Shen
matiboh
Erlang Shen
13
3 / 2 / 2
7,160
477
4,871
11,896
5,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
15
Kills
8
8
Deaths
15
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AztecRise
Sylvanus
4
1
7
7.5
W
Achilles
BlindEyes317
Achilles
2
0
2
3
L
1
3
4
1
W
5
0
4
7
W
Hun Batz
Heavenly Liu
Hun Batz
2
4
5
1.13
L
Horus
Ignite30
Horus
0
3
0
0
W
Artemis
SNOWFANG13
Artemis
2
3
3
1.17
L
3
5
1
0.7
L
1
2
2
1
L
Erlang Shen
matiboh
Erlang Shen
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,758
Damage
26,491
46,013
Taken
59,592
22,484
Mitigated
27,206
17,738
Healing
22,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AztecRise
Sylvanus
7,770
2,489
2,474
2,100
9,792
7,152
1,009
4,610
5,182
31,447
8,513
W
Achilles
BlindEyes317
Achilles
7,187
2,672
0
2,937
10,095
6,614
354
1,722
8,040
122
70,178
L
4,796
2,591
322
3,349
10,582
3,186
0
2,296
8,278
0
47,058
W
8,369
1,580
0
1,109
3,935
1,080
465
1,949
1,943
59,373
1,095
W
Hun Batz
Heavenly Liu
Hun Batz
7,552
1,369
0
4,004
11,624
3,855
530
2,587
9,037
0
64,061
L
Horus
Ignite30
Horus
2,478
770
260
3,427
13,762
6,961
0
3,191
9,859
0
41,950
W
Artemis
SNOWFANG13
Artemis
10,880
3,523
488
4,626
10,567
3,783
1,392
3,409
7,158
0
47,852
L
6,935
1,555
0
1,130
10,293
2,796
19
3,456
6,482
49,674
1,830
L
7,411
789
4,532
3,636
13,059
9,070
0
4,284
8,645
33,395
0
L
Erlang Shen
matiboh
Erlang Shen
4,871
2,431
0
5,473
11,896
5,193
0
2,087
9,601
0
50,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,555
Gold Earned
35,718
483
Minions Killed
404
0
Camps Cleared
0
1,431,131
Distance Traveled
1,496,895
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,966
531
63
4
0
236,984
0
W
Achilles
9,913
661
122
8
0
280,741
0
L
Cupid
7,401
493
98
7
0
283,489
6
W
Hera
9,255
617
123
8
0
314,485
0
W
Hun Batz
8,327
555
96
6
0
333,802
0
L
Horus
6,628
442
78
5
0
313,099
1
W
Artemis
8,094
540
79
5
0
265,119
0
L
Nu Wa
7,538
503
86
6
0
282,065
2
L
Yemoja
6,991
466
58
4
0
284,077
4
L
Erlang Shen
7,160
477
84
6
0
334,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role