Player Matchup

Janus
Janus
Kachiro
Janus
Level 190
God Stats
5W - 8L
1,482 SR
Queue Stats
235W - 222L
1,499 Elo+
Party 2
Artemis
Artemis
MaikElKing
Artemis
Level 123
God Stats
4W - 0L
1,918 SR
Queue Stats
64W - 59L
1,483 Elo+
Party 3
Ravana
Ravana
TheGrezZ
Ravana
Level 100
God Stats
3W - 3L
1,474 SR
Queue Stats
170W - 148L
1,507 Elo+
Solo
Ra
Ra
iriondo06
Ra
Level 82
God Stats
4W - 5L
1,454 SR
Queue Stats
57W - 48L
1,505 Elo+
Party 3
Nox
Nox
mUltic0re
Nox
Level 157
God Stats
2W - 0L
1,773 SR
Queue Stats
253W - 239L
1,498 Elo+
Party 2
Team Averages
Level 130
1,620 SR
1,499 Elo+

VS

Team Averages
Level 125
1,536 SR
1,430 Elo+
Jing Wei
Jing Wei
A_To_ESKA
Jing Wei
Level 145
God Stats
0W - 3L
1,249 SR
Queue Stats
216W - 225L
1,518 Elo+
Party 1
Thanatos
Thanatos
NOCOTYTO
Thanatos
Level 85
God Stats
5W - 18L
1,333 SR
Queue Stats
9W - 30L
1,220 Elo+
Party 1
Sobek
Sobek
PanSzysza
Sobek
Level 149
God Stats
3W - 3L
1,676 SR
Queue Stats
313W - 322L
1,476 Elo+
Party 1
Cthulhu
Cthulhu
gryz94
Cthulhu
Level 119
God Stats
8W - 10L
1,573 SR
Queue Stats
434W - 438L
1,466 Elo+
Party 1
Chang'e
Chang'e
mmmSzopunie
Chang'e
Level 126
God Stats
5W - 1L
1,851 SR
Queue Stats
110W - 114L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kachiro
Janus
15
3 / 0 / 2
8,264
551
7,015
5,679
1,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
MaikElKing
Artemis
14
2 / 2 / 1
8,098
540
8,776
7,955
2,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ravana
TheGrezZ
Ravana
16
7 / 2 / 2
10,210
681
12,745
8,538
6,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

15
0 / 3 / 1
8,409
561
4,621
8,101
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 0 / 1
6,934
462
2,208
4,522
2,998
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
A_To_ESKA
Jing Wei
12
1 / 3 / 1
7,140
476
3,584
8,861
2,414
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
NOCOTYTO
Thanatos
13
1 / 4 / 2
7,118
475
2,381
11,799
3,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sobek
PanSzysza
Sobek
12
1 / 1 / 5
7,669
511
4,541
9,031
7,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
gryz94
Cthulhu
13
2 / 4 / 0
7,263
484
4,115
11,526
6,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
mmmSzopunie
Chang'e
14
2 / 0 / 1
7,472
498
4,252
9,269
2,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
12
Kills
7
7
Deaths
12
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
A_To_ESKA
Jing Wei
1
3
1
0.5
W
Janus
Kachiro
Janus
3
0
2
4
W
Artemis
MaikElKing
Artemis
2
2
1
1.25
L
Thanatos
NOCOTYTO
Thanatos
1
4
2
0.5
L
Sobek
PanSzysza
Sobek
1
1
5
3.5
W
Ravana
TheGrezZ
Ravana
7
2
2
4
L
Cthulhu
gryz94
Cthulhu
2
4
0
0.5
W
0
3
1
0.17
W
0
0
1
0.5
L
Chang'e
mmmSzopunie
Chang'e
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,365
Damage
18,873
34,795
Taken
50,486
17,129
Mitigated
22,980
13,334
Healing
23,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
A_To_ESKA
Jing Wei
3,584
2,483
0
2,191
8,861
2,414
0
1,338
7,523
0
45,708
W
Janus
Kachiro
Janus
7,015
448
0
3,740
5,679
1,695
0
770
4,870
68,774
983
W
Artemis
MaikElKing
Artemis
8,776
2,897
0
1,852
7,955
2,662
0
854
7,101
0
65,054
L
Thanatos
NOCOTYTO
Thanatos
2,381
257
0
8,957
11,799
3,682
0
1,948
9,637
0
44,472
L
Sobek
PanSzysza
Sobek
4,541
386
0
4,054
9,031
7,667
0
3,264
5,416
21,108
1,666
W
Ravana
TheGrezZ
Ravana
12,745
3,925
0
3,472
8,538
6,995
0
3,273
4,743
0
76,177
L
Cthulhu
gryz94
Cthulhu
4,115
167
187
2,594
11,526
6,516
0
1,617
9,271
38,970
801
W
4,621
187
154
2,712
8,101
2,779
0
5,756
1,956
69,634
1,153
W
2,208
247
0
1,404
4,522
2,998
0
792
3,730
23,324
0
L
Chang'e
mmmSzopunie
Chang'e
4,252
341
1,526
4,428
9,269
2,701
0
4,684
4,245
53,876
1,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,915
Gold Earned
36,662
527
Minions Killed
369
0
Camps Cleared
0
1,555,999
Distance Traveled
1,615,822
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,140
476
85
6
0
289,505
5
W
Janus
8,264
551
116
8
0
334,433
0
W
Artemis
8,098
540
89
6
0
284,652
2
L
Thanatos
7,118
475
81
5
0
359,498
0
L
Sobek
7,669
511
40
3
0
327,650
2
W
Ravana
10,210
681
145
10
0
294,705
2
L
Cthulhu
7,263
484
47
3
0
317,637
0
W
Ra
8,409
561
135
9
0
338,510
4
W
Nox
6,934
462
42
3
0
303,699
2
L
Chang'e
7,472
498
116
8
0
321,532
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role