Player Matchup

Anhur
Anhur
Platinum I
 
Anhur
Platinum I
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond II
GentlyHootHoot
Sobek
Diamond II
Level 107
God Stats
0W - 1L
1,262 SR
Queue Stats
155W - 123L
2,182 MMR
Solo
Scylla
Scylla
Platinum I
Kojefly
Scylla
Platinum I
Level 217
God Stats
1W - 4L
1,192 SR
Queue Stats
426W - 421L
1,788 MMR
Solo
Odin
Odin
Diamond IV
Sartious
Odin
Diamond IV
Level 69
God Stats
40W - 32L
1,653 SR
Queue Stats
151W - 141L
2,213 MMR
Solo
Hun Batz
Hun Batz
Platinum III
SoLillo
Hun Batz
Platinum III
Level 108
God Stats
3W - 2L
1,744 SR
Queue Stats
127W - 125L
1,791 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 112
1,470 SR
1,895 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,614 SR
1,886 MMR
Camazotz
Camazotz
Diamond IV
 
Camazotz
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum III
AlphaSerialKillr
Ullr
Platinum III
Level 149
God Stats
5W - 3L
1,672 SR
Queue Stats
139W - 135L
1,785 MMR
Party 1
Raijin
Raijin
Diamond I
NietHenk
Raijin
Diamond I
Level 144
God Stats
20W - 10L
1,692 SR
Queue Stats
268W - 233L
2,299 MMR
Solo
Ares
Ares
Platinum I
TinnerZz
Ares
Platinum I
Level 164
God Stats
1W - 2L
1,566 SR
Queue Stats
160W - 154L
1,944 MMR
Party 1
Chaac
Chaac
Platinum II
jboys1970
Chaac
Platinum II
Level 164
God Stats
8W - 4L
1,639 SR
Queue Stats
155W - 142L
1,900 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 3 / 1
5,534
553
4,101
5,755
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
1 / 0 / 1
5,264
526
4,809
9,181
6,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Kojefly
Scylla
10
0 / 4 / 0
5,312
531
1,973
5,219
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Odin
9
2 / 3 / 0
5,387
539
6,093
7,817
6,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
SoLillo
Hun Batz
10
1 / 5 / 1
5,257
526
3,206
8,182
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
LokiArtemisAphroditeThor

VS

Bans
Maman BrigitteAmaterasuSusanoTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
11
4 / 2 / 4
5,899
590
5,234
9,528
3,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 0 / 3
5,602
560
3,522
4,976
1,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
NietHenk
Raijin
13
6 / 0 / 3
7,229
723
6,239
4,649
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ares
10
4 / 1 / 2
5,916
592
5,859
7,762
5,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
jboys1970
Chaac
11
0 / 2 / 3
6,073
607
3,925
8,996
6,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
15
15
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
1
0.5
W
Camazotz
 
Camazotz
4
2
4
3
W
1
0
3
2.5
L
1
0
1
1.5
L
Scylla
Kojefly
Scylla
0
4
0
0
W
Raijin
NietHenk
Raijin
6
0
3
7.5
L
Odin
2
3
0
0.67
L
Hun Batz
SoLillo
Hun Batz
1
5
1
0.3
W
Ares
4
1
2
5
W
Chaac
jboys1970
Chaac
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,182
Damage
24,779
36,154
Taken
35,911
18,187
Mitigated
18,049
9,914
Healing
8,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,101
2,234
0
1,925
5,755
1,718
0
974
4,781
0
37,964
W
Camazotz
 
Camazotz
5,234
2,100
0
3,029
9,528
3,193
0
1,059
8,469
0
35,155
W
3,522
1,360
0
1,135
4,976
1,577
0
1,369
3,607
0
41,376
L
4,809
737
0
4,174
9,181
6,952
0
5,033
4,148
14,988
0
L
Scylla
Kojefly
Scylla
1,973
183
0
428
5,219
1,209
0
2,891
2,328
42,431
42
W
Raijin
NietHenk
Raijin
6,239
569
0
390
4,649
1,416
0
2,026
2,623
51,043
0
L
Odin
6,093
1,428
0
1,474
7,817
6,208
0
939
6,878
1,071
29,042
L
Hun Batz
SoLillo
Hun Batz
3,206
1,145
0
1,913
8,182
2,100
0
2,386
5,796
0
33,616
W
Ares
5,859
1,393
0
1,582
7,762
5,730
0
2,286
5,476
21,040
0
W
Chaac
jboys1970
Chaac
3,925
111
0
2,716
8,996
6,133
0
325
8,671
678
38,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,754
Gold Earned
30,719
295
Minions Killed
339
0
Camps Cleared
0
970,636
Distance Traveled
1,077,235
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,534
553
77
8
0
164,778
0
W
Camazotz
5,899
590
56
6
0
243,760
0
W
Ullr
5,602
560
75
8
0
202,813
1
L
Sobek
5,264
526
10
1
0
213,505
2
L
Scylla
5,312
531
98
10
0
186,246
1
W
Raijin
7,229
723
106
11
0
213,056
0
L
Odin
5,387
539
48
5
0
183,113
0
L
Hun Batz
5,257
526
62
6
0
222,994
0
W
Ares
5,916
592
25
3
0
211,307
1
W
Chaac
6,073
607
77
8
0
206,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role