Player Matchup

Raijin
Raijin
KungFuWinslow
Raijin
Level 124
God Stats
13W - 6L
1,468 SR
Queue Stats
423W - 405L
1,459 Elo+
Solo
Skadi
Skadi
LFF x Evolved
Skadi
Level 128
God Stats
2W - 1L
1,371 SR
Queue Stats
3W - 3L
1,525 Elo+
Solo
Kali
Kali
Skrizzz
Kali
Level 175
God Stats
9W - 8L
1,451 SR
Queue Stats
455W - 441L
1,466 Elo+
Solo
Ymir
Ymir
Tidehant
Ymir
Level 70
God Stats
10W - 5L
1,415 SR
Queue Stats
34W - 36L
1,393 Elo+
Solo
Mulan
Mulan
XxAndrexX18
Mulan
Level 69
God Stats
42W - 32L
1,627 SR
Queue Stats
140W - 146L
1,477 Elo+
Solo
Team Averages
Level 113
1,466 SR
1,464 Elo+

VS

Team Averages
Level 118
1,600 SR
1,455 Elo+
Ymir
Ymir
DreadFFs
Ymir
Level 139
God Stats
24W - 18L
1,653 SR
Queue Stats
262W - 269L
1,439 Elo+
Solo
Janus
Janus
InMyPeace
Janus
Level 187
God Stats
11W - 10L
1,563 SR
Queue Stats
258W - 245L
1,504 Elo+
Solo
Hun Batz
Hun Batz
Rzbuu
Hun Batz
Level 45
God Stats
7W - 10L
1,532 SR
Queue Stats
30W - 35L
1,436 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheDrangonKill
Kumbhakarna
Level 102
God Stats
4W - 3L
1,498 SR
Queue Stats
84W - 88L
1,489 Elo+
Solo
Nut
Nut
tkl3east
Nut
Level 116
God Stats
1W - 1L
1,754 SR
Queue Stats
2W - 3L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 1
10,611
590
8,889
8,407
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 1 / 4
9,944
552
10,309
8,345
2,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kali
Skrizzz
Kali
17
3 / 5 / 5
9,793
544
6,644
17,348
7,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ymir
14
1 / 2 / 6
8,652
481
3,190
11,972
9,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
0 / 2 / 1
9,973
554
11,908
16,128
10,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 2 / 1
7,057
392
1,878
9,983
6,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
InMyPeace
Janus
17
1 / 2 / 2
9,679
538
6,936
10,388
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
Rzbuu
Hun Batz
16
3 / 2 / 2
8,832
491
8,107
12,409
5,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
TheDrangonKill
Kumbhakarna
17
3 / 1 / 1
9,825
546
9,729
19,053
17,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 4 / 1
8,045
447
5,943
9,076
3,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
11
Kills
10
10
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
2
1
0.75
L
Janus
InMyPeace
Janus
1
2
2
1
W
4
0
1
4.5
W
3
1
4
5
L
Hun Batz
Rzbuu
Hun Batz
3
2
2
2
W
Kali
Skrizzz
Kali
3
5
5
1.1
L
Kumbhakarna
TheDrangonKill
Kumbhakarna
3
1
1
3.5
W
Ymir
1
2
6
2
W
0
2
1
0.25
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,940
Damage
32,593
62,200
Taken
60,909
33,025
Mitigated
34,941
21,013
Healing
20,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,878
343
0
3,037
9,983
6,408
0
1,450
8,533
17,060
2,679
L
Janus
InMyPeace
Janus
6,936
194
0
2,976
10,388
3,261
0
6,761
3,627
82,751
389
W
8,889
315
0
3,285
8,407
2,344
660
4,961
3,446
75,054
1,441
W
10,309
3,177
0
2,969
8,345
2,924
3,758
1,972
6,373
0
90,602
L
Hun Batz
Rzbuu
Hun Batz
8,107
1,317
0
4,528
12,409
5,027
0
2,048
10,361
0
65,548
W
Kali
Skrizzz
Kali
6,644
2,757
0
8,751
17,348
7,690
0
1,882
15,466
0
72,630
L
Kumbhakarna
TheDrangonKill
Kumbhakarna
9,729
824
0
7,027
19,053
17,078
456
36
19,017
71,133
4,117
W
Ymir
3,190
525
0
1,738
11,972
9,364
0
1,971
10,001
17,472
0
W
11,908
1,818
0
4,270
16,128
10,703
434
7,093
9,035
0
74,766
L
5,943
3,702
0
2,949
9,076
3,167
0
1,717
7,359
0
43,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,973
Gold Earned
43,438
538
Minions Killed
480
0
Camps Cleared
0
1,761,128
Distance Traveled
1,560,497
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,057
392
24
1
0
171,273
1
L
Janus
9,679
538
160
9
0
389,058
6
W
Raijin
10,611
590
144
8
0
351,322
6
W
Skadi
9,944
552
137
8
0
356,241
0
L
Hun Batz
8,832
491
83
5
0
408,444
0
W
Kali
9,793
544
107
6
0
406,055
7
L
Kumbhakarna
9,825
546
124
7
0
341,768
0
W
Ymir
8,652
481
19
1
0
332,630
8
W
Mulan
9,973
554
131
7
0
314,880
0
L
Nut
8,045
447
89
5
0
249,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role