Player Matchup

Ra
Ra
Diamond I
 
Ra
Diamond I
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond IV
 
Bacchus
Diamond IV
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond IV
AlatumCross
Xbalanque
Diamond IV
Level 153
God Stats
11W - 9L
1,671 SR
Queue Stats
506W - 481L
1,992 MMR
Solo
Set
Set
Diamond I
L0LXDDDDDDDD
Set
Diamond I
Level 158
God Stats
8W - 9L
1,882 SR
Queue Stats
320W - 296L
2,485 MMR
Solo
Fenrir
Fenrir
Diamond I
Ludopad푎
Fenrir
Diamond I
Level 158
God Stats
16W - 18L
1,557 SR
Queue Stats
265W - 223L
2,221 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 172
1,622 SR
1,940 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,716 SR
2,114 MMR
Tsukuyomi
Tsukuyomi
Diamond II
 
Tsukuyomi
Diamond II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum II
SforSimple
Odin
Platinum II
Level 146
God Stats
7W - 1L
2,080 SR
Queue Stats
261W - 248L
1,930 MMR
Solo
Sol
Sol
Diamond I
SmellyAnelly
Sol
Diamond I
Level 157
God Stats
33W - 24L
1,684 SR
Queue Stats
152W - 111L
2,349 MMR
Solo
Yu Huang
Yu Huang
Diamond I
iShaoxz
Yu Huang
Diamond I
Level 201
God Stats
4W - 9L
1,602 SR
Queue Stats
233W - 216L
2,361 MMR
Party 1
Cerberus
Cerberus
Diamond I
βelce
Cerberus
Diamond I
Level 157
God Stats
3W - 3L
1,713 SR
Queue Stats
89W - 86L
2,432 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 1 / 3
7,251
659
3,325
5,892
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
 
Bacchus
11
1 / 1 / 4
6,576
598
4,427
7,960
5,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
AlatumCross
Xbalanque
12
2 / 2 / 6
6,631
603
7,732
7,660
2,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 0 / 7
7,258
660
7,862
8,039
3,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
Ludopad푎
Fenrir
13
6 / 0 / 0
7,823
711
6,352
7,304
3,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
AphroditeLokiHeimdallrCu ChulainnAh Puch

VS

Bans
RavanaNu WaSobekBakasuraTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
0 / 3 / 1
5,342
486
3,514
7,311
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 5 / 0
5,006
455
1,848
7,758
5,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
2 / 3 / 1
6,096
554
6,483
8,144
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Yu Huang
iShaoxz
Yu Huang
13
1 / 1 / 0
6,853
623
4,843
4,171
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
βelce
Cerberus
9
1 / 3 / 3
5,809
528
4,242
13,218
8,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
15
Kills
4
4
Deaths
15
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
3
3.5
W
Bacchus
 
Bacchus
1
1
4
3
L
Tsukuyomi
 
Tsukuyomi
0
3
1
0.17
W
Xbalanque
AlatumCross
Xbalanque
2
2
6
2.5
W
4
0
7
7.5
W
Fenrir
Ludopad푎
Fenrir
6
0
0
6
L
0
5
0
0
L
2
3
1
0.83
L
Yu Huang
iShaoxz
Yu Huang
1
1
0
1
L
Cerberus
βelce
Cerberus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,698
Damage
20,930
36,855
Taken
40,602
15,316
Mitigated
19,855
13,915
Healing
12,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,325
363
288
1,187
5,892
1,144
0
4,137
1,511
47,612
620
W
Bacchus
 
Bacchus
4,427
648
0
2,268
7,960
5,638
0
4,822
3,075
20,708
2,555
L
Tsukuyomi
 
Tsukuyomi
3,514
472
0
2,896
7,311
2,174
0
842
6,298
0
40,654
W
Xbalanque
AlatumCross
Xbalanque
7,732
4,230
0
3,642
7,660
2,197
851
4,410
3,250
0
45,318
W
7,862
3,529
0
1,890
8,039
3,170
255
1,261
6,689
0
47,937
W
Fenrir
Ludopad푎
Fenrir
6,352
1,536
0
4,640
7,304
3,167
377
0
6,955
0
50,306
L
1,848
224
0
1,630
7,758
5,587
0
76
7,261
0
22,087
L
6,483
4,093
0
3,647
8,144
2,449
0
1,818
6,326
41,926
5,007
L
Yu Huang
iShaoxz
Yu Huang
4,843
733
0
981
4,171
1,120
0
2,189
1,634
52,955
0
L
Cerberus
βelce
Cerberus
4,242
471
0
3,465
13,218
8,525
0
2,177
10,969
20,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,539
Gold Earned
29,106
387
Minions Killed
363
0
Camps Cleared
0
1,177,390
Distance Traveled
1,157,773
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,251
659
116
11
0
241,185
0
W
Bacchus
6,576
598
40
4
0
225,497
3
L
Tsukuyomi
5,342
486
69
6
0
255,429
0
W
Xbalanque
6,631
603
79
7
0
210,515
2
W
Set
7,258
660
78
7
0
262,110
0
W
Fenrir
7,823
711
74
7
0
238,083
0
L
Odin
5,006
455
39
4
0
203,623
4
L
Sol
6,096
554
97
9
0
228,621
0
L
Yu Huang
6,853
623
128
12
0
227,505
4
L
Cerberus
5,809
528
30
3
0
242,595
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role