Player Matchup

Cerberus
Cerberus
Apexios
Cerberus
Level 86
God Stats
3W - 6L
1,490 SR
Queue Stats
398W - 390L
1,479 Elo+
Party 1
Jormungandr
Jormungandr
Flex0461
Jormungandr
Level 127
God Stats
3W - 6L
1,495 SR
Queue Stats
566W - 508L
1,483 Elo+
Party 1
Zeus
Zeus
NicusorB
Zeus
Level 63
God Stats
10W - 7L
1,507 SR
Queue Stats
106W - 98L
1,440 Elo+
Solo
Arachne
Arachne
mAd1s0n4er
Arachne
Level 122
God Stats
5W - 3L
1,668 SR
Queue Stats
217W - 219L
1,484 Elo+
Solo
Medusa
Medusa
nitrous-ping7
Medusa
Level 68
God Stats
250W - 230L
1,581 SR
Queue Stats
251W - 230L
1,509 Elo+
Solo
Team Averages
Level 93
1,548 SR
1,479 Elo+

VS

Team Averages
Level 134
1,506 SR
1,436 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Because_Im_WolF2
Arachne
Level 154
God Stats
3W - 0L
1,799 SR
Queue Stats
86W - 100L
1,445 Elo+
Solo
Athena
Athena
StatOne
Athena
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 31L
1,413 Elo+
Solo
Charybdis
Charybdis
lShaCoI
Charybdis
Level 156
God Stats
5W - 4L
1,319 SR
Queue Stats
132W - 142L
1,398 Elo+
Solo
Nu Wa
Nu Wa
pechenyashka
Nu Wa
Level 154
God Stats
49W - 53L
1,413 SR
Queue Stats
174W - 166L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Apexios
Cerberus
12
2 / 2 / 1
6,944
534
4,004
12,199
7,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Jormungandr
Flex0461
Jormungandr
12
2 / 2 / 5
7,114
547
4,961
10,296
4,650
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Zeus
13
3 / 5 / 2
7,168
551
5,366
6,285
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
mAd1s0n4er
Arachne
9
0 / 1 / 2
5,428
418
726
6,389
2,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
5 / 1 / 3
7,957
612
8,982
7,629
3,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
2 / 4 / 2
6,425
494
5,274
7,049
2,017
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 2 / 3
6,235
480
2,230
8,480
3,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
StatOne
Athena
10
0 / 4 / 3
6,131
472
3,097
9,314
6,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
lShaCoI
Charybdis
15
6 / 0 / 2
8,739
672
6,454
5,983
1,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 3
8,366
644
11,367
4,597
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
12
Kills
11
11
Deaths
12
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
2
4
2
0.75
L
Cerberus
Apexios
Cerberus
2
2
1
1.25
W
1
2
3
1.25
L
Jormungandr
Flex0461
Jormungandr
2
2
5
2.25
L
Zeus
3
5
2
0.8
W
Athena
StatOne
Athena
0
4
3
0.38
W
Charybdis
lShaCoI
Charybdis
6
0
2
7
L
Arachne
mAd1s0n4er
Arachne
0
1
2
1
L
5
1
3
6.5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,039
Damage
28,422
42,798
Taken
35,423
19,352
Mitigated
14,848
9,742
Healing
6,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
5,274
2,789
0
456
7,049
2,017
0
2,684
4,193
0
33,569
L
Cerberus
Apexios
Cerberus
4,004
265
0
3,795
12,199
7,420
0
6,403
5,796
44,802
2,519
W
2,230
1,442
73
2,179
8,480
3,160
0
1,859
6,433
0
40,104
L
Jormungandr
Flex0461
Jormungandr
4,961
1,357
0
2,053
10,296
4,650
0
4,401
5,895
37,974
0
L
Zeus
5,366
1,068
0
425
6,285
1,810
140
851
5,434
43,452
277
W
Athena
StatOne
Athena
3,097
868
0
1,373
9,314
6,724
100
3,723
5,455
12,544
0
W
Charybdis
lShaCoI
Charybdis
6,454
2,930
0
2,011
5,983
1,649
603
1,956
3,919
0
64,890
L
Arachne
mAd1s0n4er
Arachne
726
450
0
1,516
6,389
2,312
0
1,376
5,013
0
19,073
L
8,982
2,140
0
1,953
7,629
3,160
23
1,378
6,251
0
60,300
W
11,367
4,327
0
0
4,597
1,298
701
3,188
1,119
52,516
295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,611
Gold Earned
35,896
391
Minions Killed
352
0
Camps Cleared
0
1,220,756
Distance Traveled
1,310,298
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,425
494
62
5
0
259,112
0
L
Cerberus
6,944
534
112
9
0
247,794
2
W
Arachne
6,235
480
63
5
0
297,415
2
L
Jormungandr
7,114
547
65
5
0
242,198
0
L
Zeus
7,168
551
94
7
0
262,797
0
W
Athena
6,131
472
20
2
0
256,459
0
W
Charybdis
8,739
672
116
9
0
261,103
6
L
Arachne
5,428
418
40
3
0
185,047
7
L
Medusa
7,957
612
80
6
0
282,920
0
W
Nu Wa
8,366
644
91
7
0
236,209
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role