Player Matchup

Mulan
Mulan
 
Mulan
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AhmedSan1
Fenrir
Level 185
God Stats
3W - 2L
1,616 SR
Queue Stats
298W - 276L
1,526 Elo+
Solo
Sylvanus
Sylvanus
Monzieman
Sylvanus
Level 37
God Stats
5W - 5L
1,232 SR
Queue Stats
20W - 25L
1,435 Elo+
Solo
Skadi
Skadi
xavi2206mv
Skadi
Level 46
God Stats
25W - 15L
1,691 SR
Queue Stats
84W - 92L
1,538 Elo+
Party 1
Team Averages
Level 114
1,508 SR
1,500 Elo+

VS

Team Averages
Level 79
1,526 SR
1,487 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DiabolusCrudus
Merlin
Level 62
God Stats
1W - 2L
1,417 SR
Queue Stats
101W - 92L
1,480 Elo+
Solo
Surtr
Surtr
LYDM
Surtr
Level 113
God Stats
1W - 6L
1,361 SR
Queue Stats
78W - 83L
1,454 Elo+
Solo
Kali
Kali
NeoCalll
Kali
Level 106
God Stats
2W - 1L
1,812 SR
Queue Stats
208W - 210L
1,502 Elo+
Solo
Cernunnos
Cernunnos
mänkki
Cernunnos
Level 84
God Stats
8W - 5L
1,539 SR
Queue Stats
281W - 280L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
8
3 / 0 / 0
4,201
840
3,139
3,558
1,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
 
He Bo
7
1 / 2 / 0
3,753
751
1,509
2,441
466
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
AhmedSan1
Fenrir
7
0 / 0 / 0
3,583
717
263
4,058
1,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
Monzieman
Sylvanus
5
0 / 0 / 3
3,751
750
989
1,036
312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
6
3 / 1 / 0
4,090
818
3,023
2,680
638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
1 / 2 / 0
3,338
668
804
3,428
786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
2,478
496
0
0
0
Surtr
LYDM
Surtr
6
0 / 3 / 0
3,236
647
1,459
4,969
2,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kali
8
1 / 1 / 1
3,780
756
1,639
4,310
1,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cernunnos
mänkki
Cernunnos
6
1 / 1 / 0
3,305
661
1,305
2,635
593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
7
Kills
3
3
Deaths
7
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
0
0
3
W
He Bo
 
He Bo
1
2
0
0.5
L
Baron Samedi
 
Baron Samedi
1
2
0
0.5
W
Fenrir
AhmedSan1
Fenrir
0
0
0
0
L
0
0
0
0
L
Surtr
LYDM
Surtr
0
3
0
0
W
Sylvanus
Monzieman
Sylvanus
0
0
3
1.5
L
Kali
1
1
1
1.5
L
Cernunnos
mänkki
Cernunnos
1
1
0
1
W
Skadi
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,923
Damage
5,207
13,773
Taken
15,342
3,825
Mitigated
5,154
7,109
Healing
5,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
3,139
584
0
2,224
3,558
1,326
0
0
3,321
0
21,571
W
He Bo
 
He Bo
1,509
234
0
160
2,441
466
0
109
2,327
17,423
377
L
Baron Samedi
 
Baron Samedi
804
34
37
866
3,428
786
0
729
2,699
9,008
0
W
Fenrir
AhmedSan1
Fenrir
263
65
0
3,562
4,058
1,083
0
0
4,058
0
21,857
L
0
0
0
0
0
0
0
0
0
0
0
L
Surtr
LYDM
Surtr
1,459
406
0
1,778
4,969
2,557
0
0
4,653
65
12,932
W
Sylvanus
Monzieman
Sylvanus
989
553
733
360
1,036
312
0
241
713
7,768
0
L
Kali
1,639
1,022
0
2,168
4,310
1,218
0
1,326
2,984
0
19,497
L
Cernunnos
mänkki
Cernunnos
1,305
625
0
806
2,635
593
0
393
2,242
0
11,074
W
Skadi
3,023
1,584
0
70
2,680
638
739
293
2,313
0
25,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,378
Gold Earned
16,137
182
Minions Killed
106
0
Camps Cleared
0
530,541
Distance Traveled
416,649
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
4,201
840
41
8
0
106,990
0
W
He Bo
3,753
751
33
7
0
111,591
0
L
Baron Samedi
3,338
668
22
4
0
94,045
0
W
Fenrir
3,583
717
62
12
0
119,005
0
L
Merlin
2,478
496
0
0
0
0
0
L
Surtr
3,236
647
23
5
0
113,076
0
W
Sylvanus
3,751
750
10
2
0
99,432
2
L
Kali
3,780
756
37
7
0
117,558
0
L
Cernunnos
3,305
661
24
5
0
91,970
0
W
Skadi
4,090
818
36
7
0
93,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role