Player Matchup

Scylla
Scylla
Diamond I
Gastóne
Scylla
Diamond I
Level 194
God Stats
34W - 21L
1,741 SR
Queue Stats
437W - 292L
2,506 MMR
Party 1
Achilles
Achilles
Grandmaster
Reré
Achilles
Grandmaster
Level 287
God Stats
0W - 6L
1,495 SR
Queue Stats
392W - 336L
2,580 MMR
Party 1
Fenrir
Fenrir
Diamond IV
iMrCheek
Fenrir
Diamond IV
Level 185
God Stats
1W - 1L
1,763 SR
Queue Stats
170W - 61L
2,314 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 222
1,667 SR
2,467 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 94
1,925 SR
2,612 MMR
Arachne
Arachne
Diamond III
Frozen46Rus
Arachne
Diamond III
Level 68
God Stats
38W - 29L
1,647 SR
Queue Stats
272W - 285L
2,398 MMR
Solo
Vulcan
Vulcan
Diamond I
Unsuccess
Vulcan
Diamond I
Level 144
God Stats
33W - 0L
2,235 SR
Queue Stats
1,798W - 202L
3,008 MMR
Party 2
Atlas
Atlas
Diamond I
Сhiquita
Atlas
Diamond I
Level 69
God Stats
78W - 30L
1,893 SR
Queue Stats
318W - 141L
2,429 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Gastóne
Scylla
20
3 / 2 / 0
12,531
783
10,424
12,028
3,745
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
Reré
Achilles
16
0 / 4 / 2
10,374
648
10,362
26,346
26,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Fenrir
iMrCheek
Fenrir
18
2 / 5 / 3
11,641
728
6,315
21,770
16,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
Ne ZhaSerqetKumbhakarnaFafnirKuzenbo

VS

Bans
CerberusChironCabrakanXbalanqueAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Frozen46Rus
Arachne
17
1 / 3 / 7
11,835
740
10,321
13,200
7,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vulcan
Unsuccess
Vulcan
20
6 / 2 / 5
14,420
901
21,169
9,488
6,282
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Atlas
Сhiquita
Atlas
20
4 / 0 / 7
13,719
857
21,704
14,082
16,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
11
11
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
Frozen46Rus
Arachne
1
3
7
1.5
L
Scylla
Gastóne
Scylla
3
2
0
1.5
L
Achilles
Reré
Achilles
0
4
2
0.25
W
Vulcan
Unsuccess
Vulcan
6
2
5
4.25
L
Fenrir
iMrCheek
Fenrir
2
5
3
0.7
W
Atlas
Сhiquita
Atlas
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,101
Damage
53,194
60,144
Taken
36,770
46,670
Mitigated
30,135
9,928
Healing
13,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Frozen46Rus
Arachne
10,321
8,593
0
4,748
13,200
7,244
874
4,337
8,202
0
40,957
L
Scylla
Gastóne
Scylla
10,424
1,016
0
3,671
12,028
3,745
29
8,131
3,043
82,642
0
L
Achilles
Reré
Achilles
10,362
1,148
0
4,899
26,346
26,363
0
17,321
7,980
0
33,629
W
Vulcan
Unsuccess
Vulcan
21,169
922
0
4,492
9,488
6,282
2,386
2,388
6,340
99,010
0
L
Fenrir
iMrCheek
Fenrir
6,315
511
0
1,358
21,770
16,562
0
12,917
8,070
0
31,461
W
Atlas
Сhiquita
Atlas
21,704
6,681
0
4,458
14,082
16,609
975
3,619
9,610
40,122
4,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,546
Gold Earned
39,974
265
Minions Killed
256
0
Camps Cleared
0
906,142
Distance Traveled
1,044,454
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,835
740
40
3
0
338,259
4
L
Scylla
12,531
783
177
11
0
304,313
5
L
Achilles
10,374
648
46
3
0
288,396
0
W
Vulcan
14,420
901
181
11
0
371,792
2
L
Fenrir
11,641
728
42
3
0
313,433
0
W
Atlas
13,719
857
35
2
0
334,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role