Player Matchup

Ao Kuang
Ao Kuang
Gold I
Baldwin 5th7015
Ao Kuang
Gold I
Level 84
God Stats
2W - 12L
1,296 SR
Queue Stats
313W - 328L
1,542 MMR
Solo
Horus
Horus
Silver I
I23456789O
Horus
Silver I
Level 77
God Stats
50W - 36L
1,582 SR
Queue Stats
95W - 82L
1,460 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Jeuhty
Kuzenbo
Silver I
Level 122
God Stats
2W - 4L
1,556 SR
Queue Stats
8W - 15L
1,483 MMR
Solo
Ah Puch
Ah Puch
Gold II
magicgast
Ah Puch
Gold II
Level 192
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 89L
1,552 MMR
Solo
Nut
Nut
Bronze III
zhoporval
Nut
Bronze III
Level 165
God Stats
0W - 3L
1,281 SR
Queue Stats
57W - 47L
1,474 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,443 SR
1,502 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,513 SR
1,498 MMR
Mulan
Mulan
Gold V
 
Mulan
Gold V
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold I
GloomySquabbler
Skadi
Gold I
Level 186
God Stats
6W - 7L
1,517 SR
Queue Stats
496W - 478L
1,551 MMR
Solo
Jormungandr
Jormungandr
Gold III
Kzum31
Jormungandr
Gold III
Level 158
God Stats
11W - 12L
1,518 SR
Queue Stats
379W - 379L
1,453 MMR
Solo
Hel
Hel
Platinum V
Viandøx
Hel
Platinum V
Level 158
God Stats
45W - 50L
1,476 SR
Queue Stats
101W - 104L
1,519 MMR
Solo
Nemesis
Nemesis
Gold II
xMurdererSniper
Nemesis
Gold II
Level 55
God Stats
3W - 2L
1,556 SR
Queue Stats
197W - 195L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
3 / 1 / 0
8,333
556
5,788
10,572
3,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
14
1 / 2 / 0
8,421
561
10,993
11,602
7,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Jeuhty
Kuzenbo
12
0 / 1 / 0
7,279
485
3,186
8,877
8,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
magicgast
Ah Puch
12
0 / 5 / 2
7,257
484
5,886
9,560
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 8 / 0
6,981
465
3,159
12,411
3,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThanatosBellonaAresTiamat

VS

Bans
KumbhakarnaOdinXbalanqueChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
1 / 1 / 1
7,328
489
6,285
15,040
11,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 1 / 3
9,025
602
9,356
5,479
1,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
Kzum31
Jormungandr
13
2 / 0 / 7
7,447
496
7,197
9,238
8,499
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 1 / 2
8,623
575
4,978
7,886
2,802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
6 / 1 / 4
8,784
586
9,084
11,537
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
4
Kills
17
17
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
1
1
1.5
L
Ao Kuang
3
1
0
3
W
5
1
3
6.5
L
Horus
1
2
0
0.5
L
Kuzenbo
Jeuhty
Kuzenbo
0
1
0
0
W
Jormungandr
Kzum31
Jormungandr
2
0
7
5.5
W
3
1
2
4
L
Ah Puch
magicgast
Ah Puch
0
5
2
0.2
W
6
1
4
8
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,012
Damage
36,900
53,022
Taken
49,180
26,032
Mitigated
29,381
15,262
Healing
17,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,285
1,291
0
5,443
15,040
11,257
0
395
14,645
0
45,409
L
Ao Kuang
5,788
661
0
2,472
10,572
3,868
0
2,577
7,885
67,103
2,086
W
9,356
3,174
0
1,120
5,479
1,947
496
2,193
3,286
0
78,901
L
Horus
10,993
5,188
51
4,846
11,602
7,732
0
0
10,943
0
61,305
L
Kuzenbo
Jeuhty
Kuzenbo
3,186
1,454
0
3,055
8,877
8,472
0
1,763
7,114
31,747
1,255
W
Jormungandr
Kzum31
Jormungandr
7,197
1,502
0
320
9,238
8,499
63
4,736
4,502
28,351
2,629
W
4,978
303
3,550
4,870
7,886
2,802
1,722
4,737
3,149
74,134
1,115
L
Ah Puch
magicgast
Ah Puch
5,886
165
0
2,663
9,560
2,506
0
5,612
3,653
41,612
1,404
W
9,084
3,667
0
2,242
11,537
4,876
157
2,267
9,270
0
82,360
L
3,159
1,338
0
2,175
12,411
3,454
0
1,556
10,827
0
52,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,271
Gold Earned
41,207
450
Minions Killed
569
0
Camps Cleared
0
1,513,113
Distance Traveled
1,562,433
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,328
489
86
6
0
284,436
5
L
Ao Kuang
8,333
556
105
7
0
330,675
0
W
Skadi
9,025
602
146
10
0
301,859
4
L
Horus
8,421
561
88
6
0
278,798
7
L
Kuzenbo
7,279
485
62
4
0
340,979
0
W
Jormungandr
7,447
496
61
4
0
310,340
6
W
Hel
8,623
575
150
10
0
305,444
5
L
Ah Puch
7,257
484
90
6
0
289,090
3
W
Nemesis
8,784
586
126
8
0
360,354
0
L
Nut
6,981
465
105
7
0
273,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role