Player Matchup

Shiva
Shiva
Diamond I
DimanDread
Shiva
Diamond I
Level 154
God Stats
46W - 13L
1,723 SR
Queue Stats
88W - 32L
2,096 MMR
Party 1
Aphrodite
Aphrodite
Diamond I
Drаkаrdа
Aphrodite
Diamond I
Level 266
God Stats
68W - 6L
2,129 SR
Queue Stats
114W - 28L
2,476 MMR
Party 1
Hou Yi
Hou Yi
Diamond I
АrhiKоt
Hou Yi
Diamond I
Level 158
God Stats
40W - 6L
1,860 SR
Queue Stats
153W - 44L
3,027 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 193
1,904 SR
2,533 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 128
1,590 SR
1,846 MMR
Agni
Agni
Platinum IV
BlòódBathing
Agni
Platinum IV
Level 106
God Stats
13W - 11L
1,655 SR
Queue Stats
182W - 138L
1,772 MMR
Solo
Chaac
Chaac
Diamond V
LMNTRIX19
Chaac
Diamond V
Level 128
God Stats
1W - 1L
1,525 SR
Queue Stats
132W - 105L
1,892 MMR
Solo
Bakasura
Bakasura
Diamond V
felix1710
Bakasura
Diamond V
Level 150
God Stats
26W - 27L
1,589 SR
Queue Stats
693W - 717L
1,874 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
15
5 / 1 / 15
9,829
983
9,830
11,248
12,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
Drаkаrdа
Aphrodite
16
1 / 0 / 21
9,273
927
8,042
11,395
7,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
АrhiKоt
Hou Yi
17
16 / 1 / 6
11,331
1,133
22,272
14,100
7,134
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
FafnirAchillesKuzenboNe ZhaSerqet

VS

Bans
CthulhuCerberusBaron SamediDiscordiaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 1
7,245
725
8,664
12,367
3,659
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
LMNTRIX19
Chaac
13
1 / 6 / 1
7,577
758
9,187
14,163
17,918
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
felix1710
Bakasura
12
1 / 8 / 0
7,159
716
5,136
16,823
13,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
4
22
Kills
2
2
Deaths
22
42
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
Shiva
5
1
15
12.5
W
Aphrodite
Drаkаrdа
Aphrodite
1
0
21
11.5
L
Chaac
LMNTRIX19
Chaac
1
6
1
0.25
L
Bakasura
felix1710
Bakasura
1
8
0
0.13
W
Hou Yi
АrhiKоt
Hou Yi
16
1
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,144
Damage
22,987
36,743
Taken
43,353
27,451
Mitigated
34,581
22,258
Healing
6,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,664
622
123
1,582
12,367
3,659
0
1,320
10,546
25,973
0
W
Shiva
9,830
1,000
649
2,632
11,248
12,663
317
2,559
8,528
557
27,445
W
Aphrodite
Drаkаrdа
Aphrodite
8,042
1,053
8,534
8,952
11,395
7,654
609
4,003
6,735
23,482
710
L
Chaac
LMNTRIX19
Chaac
9,187
372
0
3,142
14,163
17,918
0
3,103
10,548
2,268
21,973
L
Bakasura
felix1710
Bakasura
5,136
3,009
0
1,810
16,823
13,004
0
3,909
12,286
0
8,627
W
Hou Yi
АrhiKоt
Hou Yi
22,272
13,238
0
1,491
14,100
7,134
2,980
3,870
9,410
0
65,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,433
Gold Earned
21,981
168
Minions Killed
103
0
Camps Cleared
0
630,786
Distance Traveled
544,416
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,245
725
34
3
0
182,670
0
W
Shiva
9,829
983
41
4
0
229,134
0
W
Aphrodite
9,273
927
47
5
0
198,817
5
L
Chaac
7,577
758
36
4
0
170,765
0
L
Bakasura
7,159
716
33
3
0
190,981
2
W
Hou Yi
11,331
1,133
80
8
0
202,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role