Player Matchup

Shiva
Shiva
Diamond I
DimanDread
Shiva
Diamond I
Level 154
God Stats
46W - 13L
1,707 SR
Queue Stats
88W - 32L
2,079 MMR
Party 1
Aphrodite
Aphrodite
Diamond I
Drаkаrdа
Aphrodite
Diamond I
Level 266
God Stats
68W - 6L
2,123 SR
Queue Stats
114W - 28L
2,458 MMR
Party 1
Hou Yi
Hou Yi
Diamond I
АrhiKоt
Hou Yi
Diamond I
Level 158
God Stats
40W - 6L
1,848 SR
Queue Stats
151W - 43L
3,009 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 193
1,893 SR
2,515 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 176
1,781 SR
2,310 MMR
Anhur
Anhur
Diamond I
FullWPlayer
Anhur
Diamond I
Level 159
God Stats
34W - 10L
1,894 SR
Queue Stats
178W - 64L
2,240 MMR
Party 2
Sobek
Sobek
Diamond I
Gauther
Sobek
Diamond I
Level 158
God Stats
5W - 3L
1,739 SR
Queue Stats
107W - 48L
2,133 MMR
Party 2
Sylvanus
Sylvanus
Diamond I
Mizuharа
Sylvanus
Diamond I
Level 211
God Stats
8W - 1L
1,709 SR
Queue Stats
322W - 118L
2,558 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
16
2 / 1 / 7
9,132
830
8,154
11,684
9,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
Drаkаrdа
Aphrodite
16
0 / 2 / 9
8,926
811
5,696
8,047
4,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
АrhiKоt
Hou Yi
17
8 / 3 / 2
10,477
952
15,604
12,268
5,007
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
FafnirCharonKuzenboXbalanqueSerqet

VS

Bans
CthulhuOdinGebCerberusXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 3
8,892
808
8,443
7,941
3,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
Gauther
Sobek
13
1 / 4 / 4
8,295
754
7,414
16,140
16,955
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Mizuharа
Sylvanus
15
3 / 4 / 3
9,245
840
8,481
9,693
5,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
10
Kills
6
6
Deaths
10
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Shiva
2
1
7
5.5
W
Aphrodite
Drаkаrdа
Aphrodite
0
2
9
2.25
L
2
2
3
1.75
L
Sobek
Gauther
Sobek
1
4
4
0.75
L
Sylvanus
Mizuharа
Sylvanus
3
4
3
1.13
W
Hou Yi
АrhiKоt
Hou Yi
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,454
Damage
24,338
31,999
Taken
33,774
19,066
Mitigated
26,630
16,386
Healing
11,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
8,154
790
710
2,640
11,684
9,896
588
3,575
7,473
0
21,092
W
Aphrodite
Drаkаrdа
Aphrodite
5,696
291
6,417
4,438
8,047
4,163
525
5,369
2,369
23,085
0
L
8,443
4,290
0
2,368
7,941
3,897
294
660
6,824
0
30,343
L
Sobek
Gauther
Sobek
7,414
154
0
4,409
16,140
16,955
0
3,788
11,458
17,086
1,430
L
Sylvanus
Mizuharа
Sylvanus
8,481
1,192
2,358
2,144
9,693
5,778
47
1,307
7,909
27,744
642
W
Hou Yi
АrhiKоt
Hou Yi
15,604
8,743
0
2,181
12,268
5,007
2,476
5,497
6,220
0
60,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,535
Gold Earned
26,432
157
Minions Killed
127
0
Camps Cleared
0
680,788
Distance Traveled
587,388
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,132
830
30
3
0
242,728
0
W
Aphrodite
8,926
811
53
5
0
233,064
7
L
Anhur
8,892
808
65
6
0
189,723
1
L
Sobek
8,295
754
19
2
0
201,421
0
L
Sylvanus
9,245
840
43
4
0
196,244
0
W
Hou Yi
10,477
952
74
7
0
204,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role