Player Matchup

Baron Samedi
Baron Samedi
AAS_Infamous
Baron Samedi
Level 126
God Stats
15W - 6L
1,677 SR
Queue Stats
182W - 167L
1,546 Elo+
Solo
Medusa
Medusa
BLUEBERRY3231
Medusa
Level 100
God Stats
23W - 23L
1,380 SR
Queue Stats
98W - 99L
1,401 Elo+
Solo
Zhong Kui
Zhong Kui
CaseraBlanca
Zhong Kui
Level 162
God Stats
110W - 95L
1,579 SR
Queue Stats
782W - 812L
1,495 Elo+
Solo
Osiris
Osiris
Mentril3431
Osiris
Level 43
God Stats
8W - 10L
1,433 SR
Queue Stats
125W - 133L
1,402 Elo+
Party 1
Fenrir
Fenrir
broesserx-0
Fenrir
Level 64
God Stats
15W - 19L
1,420 SR
Queue Stats
125W - 129L
1,383 Elo+
Party 1
Team Averages
Level 99
1,498 SR
1,445 Elo+

VS

Team Averages
Level 62
1,530 SR
1,418 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Hygorfon14
Ymir
Level 48
God Stats
4W - 1L
1,762 SR
Queue Stats
75W - 116L
1,397 Elo+
Solo
Yu Huang
Yu Huang
Idoje
Yu Huang
Level 69
God Stats
1W - 1L
1,739 SR
Queue Stats
305W - 278L
1,431 Elo+
Party 2
Ratatoskr
Ratatoskr
kcookieiscooking
Ratatoskr
Level 7
God Stats
0W - 2L
1,293 SR
Queue Stats
6W - 12L
1,281 Elo+
Party 2
He Bo
He Bo
tinte_isma
He Bo
Level 61
God Stats
0W - 1L
1,353 SR
Queue Stats
68W - 76L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AAS_Infamous
Baron Samedi
8
0 / 0 / 2
4,618
577
1,798
5,696
2,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 0 / 0
4,620
578
2,152
2,162
579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Zhong Kui
CaseraBlanca
Zhong Kui
9
3 / 0 / 0
5,594
699
3,015
3,152
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
11
2 / 0 / 0
6,065
758
2,663
4,332
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
8
0 / 0 / 2
4,296
537
803
3,653
1,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 1 / 0
4,283
535
2,502
3,141
863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 1 / 0
4,118
515
1,284
4,680
3,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
Idoje
Yu Huang
8
0 / 2 / 0
4,323
540
1,313
3,893
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
7
0 / 2 / 0
4,161
520
1,410
5,760
1,392
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

He Bo
4
0 / 1 / 0
3,451
431
815
2,574
435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
7
Kills
0
0
Deaths
7
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
W
Baron Samedi
AAS_Infamous
Baron Samedi
0
0
2
1
W
2
0
0
2
W
Zhong Kui
CaseraBlanca
Zhong Kui
3
0
0
3
L
0
1
0
0
L
Yu Huang
Idoje
Yu Huang
0
2
0
0
W
Osiris
2
0
0
2
W
Fenrir
0
0
2
1
L
Ratatoskr
0
2
0
0
L
He Bo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,431
Damage
7,324
18,995
Taken
20,048
8,257
Mitigated
6,568
8,386
Healing
6,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,502
788
0
1,549
3,141
863
0
607
2,534
31,193
843
W
Baron Samedi
AAS_Infamous
Baron Samedi
1,798
26
907
2,600
5,696
2,746
0
2,892
2,804
16,965
0
W
2,152
1,025
0
547
2,162
579
0
778
1,384
0
21,053
W
Zhong Kui
CaseraBlanca
Zhong Kui
3,015
246
0
906
3,152
1,799
0
1,307
1,845
28,779
1,542
L
1,284
70
0
1,383
4,680
3,039
0
1,151
3,529
12,623
0
L
Yu Huang
Idoje
Yu Huang
1,313
404
0
500
3,893
839
0
2,214
1,389
21,720
0
W
Osiris
2,663
625
0
3,102
4,332
1,887
0
0
4,332
0
37,695
W
Fenrir
803
56
0
324
3,653
1,246
0
902
2,751
0
22,910
L
Ratatoskr
1,410
163
0
2,137
5,760
1,392
0
0
5,760
0
21,100
L
He Bo
815
74
0
1,330
2,574
435
0
482
2,058
9,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,193
Gold Earned
20,336
239
Minions Killed
198
0
Camps Cleared
0
823,004
Distance Traveled
678,971
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,283
535
72
9
0
138,028
4
W
Baron Samedi
4,618
577
21
3
0
148,151
1
W
Medusa
4,620
578
44
6
0
175,558
0
W
Zhong Kui
5,594
699
61
8
0
166,256
0
L
Ymir
4,118
515
13
2
0
150,034
0
L
Yu Huang
4,323
540
54
7
0
159,439
0
W
Osiris
6,065
758
71
9
0
147,018
0
W
Fenrir
4,296
537
42
5
0
186,021
0
L
Ratatoskr
4,161
520
40
5
0
142,538
0
L
He Bo
3,451
431
19
2
0
88,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role