Player Matchup

Horus
Horus
 
Horus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Chr1s7i4an_
Baron Samedi
Level 144
God Stats
6W - 3L
1,424 SR
Queue Stats
293W - 289L
1,541 Elo+
Party 2
Rama
Rama
MeMeBigBoy
Rama
Level 199
God Stats
1W - 5L
1,588 SR
Queue Stats
235W - 200L
1,562 Elo+
Solo
Team Averages
Level 166
1,504 SR
1,534 Elo+

VS

Team Averages
Level 167
1,664 SR
1,674 Elo+
Shiva
Shiva
BloddyPath
Shiva
Level 158
God Stats
4W - 1L
1,641 SR
Queue Stats
567W - 247L
1,718 Elo+
Party 1
Cthulhu
Cthulhu
NeatBeout
Cthulhu
Level 154
God Stats
80W - 27L
1,818 SR
Queue Stats
430W - 173L
1,712 Elo+
Party 1
Ra
Ra
eXo CarNage
Ra
Level 190
God Stats
3W - 1L
1,534 SR
Queue Stats
25W - 17L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
1 / 2 / 2
8,770
731
6,865
14,597
12,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Chr1s7i4an_
Baron Samedi
14
0 / 4 / 2
8,487
707
7,689
11,226
6,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 0
8,921
743
7,958
11,418
4,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
17
0 / 1 / 8
9,550
796
13,356
14,881
14,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
NeatBeout
Cthulhu
17
3 / 0 / 5
10,258
855
11,490
11,984
12,248
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 2 / 2
10,568
881
7,914
9,349
3,971
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
8
8
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
2
1
W
Shiva
0
1
8
4
L
Baron Samedi
Chr1s7i4an_
Baron Samedi
0
4
2
0.25
L
2
2
0
1
W
Cthulhu
NeatBeout
Cthulhu
3
0
5
5.5
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,512
Damage
32,760
37,241
Taken
36,214
23,015
Mitigated
30,589
12,600
Healing
16,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,865
1,942
1,463
4,306
14,597
12,037
0
7,566
5,904
0
22,715
W
Shiva
13,356
1,662
596
3,547
14,881
14,370
541
2,179
12,395
0
29,020
L
Baron Samedi
Chr1s7i4an_
Baron Samedi
7,689
290
1,535
2,380
11,226
6,954
0
5,487
5,022
32,268
0
L
7,958
6,227
0
2,916
11,418
4,024
0
4,736
5,920
0
35,825
W
Cthulhu
NeatBeout
Cthulhu
11,490
179
915
3,720
11,984
12,248
265
2,554
9,093
33,935
568
W
7,914
105
4,214
3,538
9,349
3,971
1,866
2,209
6,985
53,002
700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,178
Gold Earned
30,376
143
Minions Killed
183
0
Camps Cleared
0
658,632
Distance Traveled
742,608
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,770
731
32
3
0
251,788
0
W
Shiva
9,550
796
35
3
0
263,528
0
L
Baron Samedi
8,487
707
51
4
0
205,555
0
L
Rama
8,921
743
60
5
0
201,289
0
W
Cthulhu
10,258
855
49
4
0
262,720
0
W
Ra
10,568
881
99
8
0
216,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role