Player Matchup

Eset
Eset
FRIDAY4life
Eset
Level 162
God Stats
1W - 1L
1,500 SR
Queue Stats
306W - 383L
1,345 Elo+
Solo
Xing Tian
Xing Tian
Hamid102
Xing Tian
Level 175
God Stats
2W - 2L
1,633 SR
Queue Stats
338W - 209L
1,632 Elo+
Solo
Hun Batz
Hun Batz
ShadowPanda2002
Hun Batz
Level 107
God Stats
4W - 3L
1,687 SR
Queue Stats
134W - 109L
1,447 Elo+
Solo
Discordia
Discordia
angeljello
Discordia
Level 94
God Stats
0W - 2L
1,269 SR
Queue Stats
57W - 51L
1,518 Elo+
Solo
Rama
Rama
iivaan
Rama
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,549 Elo+
Solo
Team Averages
Level 138
1,518 SR
1,498 Elo+

VS

Team Averages
Level 148
1,512 SR
1,537 Elo+
Arachne
Arachne
Badcrevette
Arachne
Level 219
God Stats
31W - 18L
1,630 SR
Queue Stats
1,627W - 1,719L
1,557 Elo+
Party 1
Bacchus
Bacchus
Eshu3981
Bacchus
Level 222
God Stats
5W - 7L
1,435 SR
Queue Stats
267W - 273L
1,452 Elo+
Party 1
Cthulhu
Cthulhu
Fordovskiy
Cthulhu
Level 141
God Stats
3W - 1L
1,568 SR
Queue Stats
172W - 172L
1,517 Elo+
Solo
Olorun
Olorun
KPOBOCTOK74
Olorun
Level 69
God Stats
2W - 4L
1,249 SR
Queue Stats
392W - 407L
1,555 Elo+
Solo
Jormungandr
Jormungandr
LEUNGGG
Jormungandr
Level 87
God Stats
21W - 12L
1,680 SR
Queue Stats
521W - 421L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 7
7,951
568
5,691
11,534
5,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Hamid102
Xing Tian
16
3 / 4 / 12
9,994
714
12,143
19,131
23,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
16
2 / 2 / 9
8,770
626
15,096
11,676
7,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Discordia
angeljello
Discordia
19
5 / 3 / 8
11,340
810
22,083
12,700
6,025
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
iivaan
Rama
16
6 / 5 / 7
9,529
681
13,057
11,223
4,974
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Badcrevette
Arachne
17
6 / 3 / 9
11,154
797
19,951
17,935
15,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bacchus
Eshu3981
Bacchus
18
3 / 1 / 7
11,241
803
11,181
18,637
29,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Fordovskiy
Cthulhu
17
0 / 3 / 12
10,144
725
11,392
20,147
12,497
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
16
4 / 7 / 6
10,814
772
7,410
14,352
8,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jormungandr
LEUNGGG
Jormungandr
19
7 / 2 / 11
11,665
833
13,298
12,829
14,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
65
16
Kills
20
20
Deaths
16
43
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Arachne
Badcrevette
Arachne
6
3
9
3.5
W
Bacchus
Eshu3981
Bacchus
3
1
7
6.5
L
0
6
7
0.58
W
Cthulhu
Fordovskiy
Cthulhu
0
3
12
2
L
Xing Tian
Hamid102
Xing Tian
3
4
12
2.25
W
Olorun
4
7
6
1
W
Jormungandr
LEUNGGG
Jormungandr
7
2
11
6.25
L
Hun Batz
2
2
9
3.25
L
Discordia
angeljello
Discordia
5
3
8
3
L
Rama
iivaan
Rama
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,070
Damage
63,232
66,264
Taken
83,900
46,668
Mitigated
80,216
18,675
Healing
31,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Badcrevette
Arachne
19,951
9,564
936
7,293
17,935
15,596
2,018
10,677
7,016
6,636
23,049
W
Bacchus
Eshu3981
Bacchus
11,181
1,045
795
5,661
18,637
29,199
128
5,747
12,720
11,718
2,477
L
5,691
515
1,620
2,939
11,534
5,014
0
8,960
2,205
12,289
0
W
Cthulhu
Fordovskiy
Cthulhu
11,392
289
1,318
5,971
20,147
12,497
418
9,347
10,618
28,725
836
L
Xing Tian
Hamid102
Xing Tian
12,143
289
1,666
4,637
19,131
23,409
0
9,365
8,695
23,546
0
W
Olorun
7,410
1,757
1,511
4,237
14,352
8,174
4,630
7,858
6,378
21,966
418
W
Jormungandr
LEUNGGG
Jormungandr
13,298
110
1,288
2,483
12,829
14,750
0
5,334
7,251
36,820
669
L
Hun Batz
15,096
2,016
1,561
1,820
11,676
7,246
0
9,059
2,330
0
29,144
L
Discordia
angeljello
Discordia
22,083
976
816
2,151
12,700
6,025
0
10,081
2,083
61,845
0
L
Rama
iivaan
Rama
13,057
10,823
749
716
11,223
4,974
0
6,758
4,043
0
27,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,584
Gold Earned
55,018
208
Minions Killed
162
0
Camps Cleared
0
1,206,323
Distance Traveled
1,406,310
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,154
797
35
3
0
270,666
0
W
Bacchus
11,241
803
9
1
0
327,723
0
L
Eset
7,951
568
25
2
0
193,855
0
W
Cthulhu
10,144
725
30
2
0
287,535
0
L
Xing Tian
9,994
714
26
2
0
238,697
0
W
Olorun
10,814
772
37
3
0
238,252
0
W
Jormungandr
11,665
833
51
4
0
282,134
0
L
Hun Batz
8,770
626
28
2
0
291,715
0
L
Discordia
11,340
810
98
7
0
272,196
0
L
Rama
9,529
681
31
2
0
209,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role