Player Matchup

Fenrir
Fenrir
MXCHXL35
Fenrir
Level 99
God Stats
3W - 1L
1,736 SR
Queue Stats
327W - 326L
1,521 Elo+
Solo
Achilles
Achilles
MegaSmom
Achilles
Level 193
God Stats
9W - 3L
1,638 SR
Queue Stats
249W - 256L
1,462 Elo+
Solo
Ah Puch
Ah Puch
SacNadou
Ah Puch
Level 155
God Stats
29W - 23L
1,613 SR
Queue Stats
865W - 848L
1,418 Elo+
Solo
Bacchus
Bacchus
SentinelDav3
Bacchus
Level 42
God Stats
18W - 16L
1,472 SR
Queue Stats
33W - 41L
1,448 Elo+
Solo
Neith
Neith
jowel26
Neith
Level 199
God Stats
22W - 16L
1,575 SR
Queue Stats
411W - 400L
1,557 Elo+
Solo
Team Averages
Level 138
1,607 SR
1,481 Elo+

VS

Team Averages
Level 115
1,433 SR
1,490 Elo+
Loki
Loki
DenchikTk
Loki
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 12L
1,345 Elo+
Solo
Bellona
Bellona
Hackivelocigolo
Bellona
Level 45
God Stats
1W - 1L
1,539 SR
Queue Stats
47W - 41L
1,515 Elo+
Solo
Jing Wei
Jing Wei
denfkh
Jing Wei
Level 177
God Stats
1W - 0L
1,464 SR
Queue Stats
65W - 61L
1,511 Elo+
Solo
Yu Huang
Yu Huang
kurjaky
Yu Huang
Level 130
God Stats
12W - 11L
1,520 SR
Queue Stats
253W - 209L
1,524 Elo+
Solo
Erlang Shen
Erlang Shen
我一见你就笑
Erlang Shen
Level 164
God Stats
1W - 5L
1,140 SR
Queue Stats
83W - 77L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MXCHXL35
Fenrir
13
3 / 3 / 2
7,337
459
8,147
14,412
5,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
MegaSmom
Achilles
14
2 / 3 / 2
7,980
499
11,286
19,515
21,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ah Puch
SacNadou
Ah Puch
14
2 / 4 / 2
8,239
515
6,523
14,006
4,145
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
SentinelDav3
Bacchus
6
0 / 2 / 0
5,465
342
957
4,701
3,588
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
jowel26
Neith
13
2 / 4 / 2
8,523
533
10,093
10,857
4,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
2 / 2 / 4
7,980
499
5,179
11,454
3,973
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 3 / 2
9,244
578
8,955
16,732
14,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jing Wei
denfkh
Jing Wei
15
4 / 3 / 4
8,964
560
5,968
10,133
3,198
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Yu Huang
kurjaky
Yu Huang
16
6 / 1 / 3
9,743
609
13,457
6,511
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Erlang Shen
我一见你就笑
Erlang Shen
15
4 / 1 / 7
9,275
580
12,470
14,950
10,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
9
Kills
16
16
Deaths
10
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Loki
2
2
4
2
W
0
3
2
0.33
L
Fenrir
MXCHXL35
Fenrir
3
3
2
1.33
L
Achilles
MegaSmom
Achilles
2
3
2
1
L
Ah Puch
SacNadou
Ah Puch
2
4
2
0.75
L
Bacchus
SentinelDav3
Bacchus
0
2
0
0
W
Jing Wei
denfkh
Jing Wei
4
3
4
2
L
Neith
jowel26
Neith
2
4
2
0.75
W
Yu Huang
kurjaky
Yu Huang
6
1
3
7.5
W
Erlang Shen
我一见你就笑
Erlang Shen
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,006
Damage
46,029
63,491
Taken
59,780
38,827
Mitigated
34,809
19,624
Healing
17,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
5,179
853
0
0
11,454
3,973
0
1,162
10,214
0
58,030
W
8,955
3,619
0
7,976
16,732
14,901
522
175
15,535
0
73,366
L
Fenrir
MXCHXL35
Fenrir
8,147
2,619
0
6,304
14,412
5,473
0
3,769
10,293
0
52,389
L
Achilles
MegaSmom
Achilles
11,286
2,195
0
6,156
19,515
21,497
0
2,085
17,297
902
54,079
L
Ah Puch
SacNadou
Ah Puch
6,523
803
0
3,801
14,006
4,145
0
6,000
7,580
56,216
1,841
L
Bacchus
SentinelDav3
Bacchus
957
65
0
1,295
4,701
3,588
0
64
4,637
5,657
1,081
W
Jing Wei
denfkh
Jing Wei
5,968
3,911
0
2,781
10,133
3,198
891
436
9,697
0
63,566
L
Neith
jowel26
Neith
10,093
3,177
0
2,068
10,857
4,124
0
582
10,227
0
70,136
W
Yu Huang
kurjaky
Yu Huang
13,457
1,443
36
1,723
6,511
2,445
0
2,611
3,854
72,124
0
W
Erlang Shen
我一见你就笑
Erlang Shen
12,470
6,609
0
4,724
14,950
10,292
0
3,386
11,564
0
57,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,544
Gold Earned
45,206
414
Minions Killed
524
0
Camps Cleared
0
1,299,447
Distance Traveled
1,609,395
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,980
499
80
5
0
352,309
0
W
Bellona
9,244
578
121
8
0
291,954
0
L
Fenrir
7,337
459
89
6
0
379,128
2
L
Achilles
7,980
499
81
5
0
267,220
1
L
Ah Puch
8,239
515
94
6
0
273,494
4
L
Bacchus
5,465
342
12
1
0
109,491
0
W
Jing Wei
8,964
560
93
6
0
308,100
9
L
Neith
8,523
533
138
9
0
270,114
4
W
Yu Huang
9,743
609
147
9
0
306,111
0
W
Erlang Shen
9,275
580
83
5
0
350,921
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role