Player Matchup

Hou Yi
Hou Yi
DiddyWorld
Hou Yi
Level 140
God Stats
2W - 0L
1,785 SR
Queue Stats
119W - 65L
1,647 Elo+
Party 1
Ao Kuang
Ao Kuang
FelSang
Ao Kuang
Level 145
God Stats
1W - 0L
1,704 SR
Queue Stats
26W - 14L
1,637 Elo+
Party 1
Hera
Hera
Guess0227
Hera
Level 43
God Stats
12W - 16L
1,429 SR
Queue Stats
66W - 89L
1,347 Elo+
Party 1
Geb
Geb
LordPocky
Geb
Level 159
God Stats
32W - 34L
1,517 SR
Queue Stats
301W - 304L
1,617 Elo+
Party 1
Izanami
Izanami
tresMANIACS
Izanami
Level 96
God Stats
4W - 0L
2,038 SR
Queue Stats
245W - 226L
1,680 Elo+
Party 1
Team Averages
Level 117
1,695 SR
1,586 Elo+

VS

Team Averages
Level 147
1,580 SR
1,593 Elo+
Hun Batz
Hun Batz
AnAnomaly
Hun Batz
Level 212
God Stats
4W - 4L
1,653 SR
Queue Stats
259W - 213L
1,610 Elo+
Party 3
Ra
Ra
RIBBED4chef
Ra
Level 144
God Stats
65W - 61L
1,585 SR
Queue Stats
673W - 647L
1,544 Elo+
Solo
Neith
Neith
Scherbit
Neith
Level 65
God Stats
1W - 1L
1,641 SR
Queue Stats
6W - 2L
1,753 Elo+
Party 2
Charybdis
Charybdis
Taleafy
Charybdis
Level 157
God Stats
6W - 12L
1,398 SR
Queue Stats
142W - 159L
1,445 Elo+
Party 2
Horus
Horus
TheSoutherner
Horus
Level 159
God Stats
4W - 4L
1,625 SR
Queue Stats
225W - 181L
1,613 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DiddyWorld
Hou Yi
14
7 / 3 / 6
8,813
630
14,177
7,880
2,636
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
FelSang
Ao Kuang
13
6 / 4 / 6
8,026
573
8,258
13,458
4,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hera
11
0 / 0 / 3
6,452
461
4,606
4,571
1,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

11
1 / 1 / 4
7,045
503
3,856
9,621
5,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
tresMANIACS
Izanami
17
9 / 1 / 1
10,867
776
12,740
11,502
4,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AnAnomaly
Hun Batz
14
6 / 6 / 1
8,652
618
7,209
11,715
3,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
1 / 7 / 1
7,346
525
5,346
11,636
3,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Scherbit
Neith
13
2 / 7 / 1
8,109
579
6,282
11,353
2,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Taleafy
Charybdis
14
0 / 1 / 0
7,521
537
2,763
8,645
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 4
6,937
496
4,495
13,694
10,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
23
Kills
9
9
Deaths
23
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AnAnomaly
Hun Batz
6
6
1
1.08
W
Hou Yi
DiddyWorld
Hou Yi
7
3
6
3.33
W
Ao Kuang
FelSang
Ao Kuang
6
4
6
2.25
W
Hera
0
0
3
1.5
W
1
1
4
3
L
1
7
1
0.21
L
Neith
Scherbit
Neith
2
7
1
0.36
L
Charybdis
Taleafy
Charybdis
0
1
0
0
L
0
2
4
1
W
Izanami
tresMANIACS
Izanami
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,637
Damage
26,095
47,032
Taken
57,043
18,562
Mitigated
23,728
8,519
Healing
16,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AnAnomaly
Hun Batz
7,209
2,312
0
2,957
11,715
3,965
0
3,484
8,163
0
47,879
W
Hou Yi
DiddyWorld
Hou Yi
14,177
7,620
0
2,472
7,880
2,636
0
577
7,155
0
59,148
W
Ao Kuang
FelSang
Ao Kuang
8,258
1,233
0
2,932
13,458
4,400
0
3,251
9,827
59,758
0
W
Hera
4,606
1,235
0
453
4,571
1,532
819
0
4,571
40,615
23
W
3,856
477
0
1,469
9,621
5,721
0
1,467
8,014
26,628
1,972
L
5,346
282
579
2,110
11,636
3,964
0
3,351
7,885
51,679
968
L
Neith
Scherbit
Neith
6,282
1,135
0
2,408
11,353
2,842
0
449
10,904
0
54,645
L
Charybdis
Taleafy
Charybdis
2,763
1,410
0
2,853
8,645
2,691
525
4,230
4,108
0
66,000
L
4,495
1,515
2,126
3,739
13,694
10,266
0
4,517
9,061
0
14,943
W
Izanami
tresMANIACS
Izanami
12,740
8,388
0
1,193
11,502
4,273
110
115
11,387
0
94,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,203
Gold Earned
38,565
421
Minions Killed
422
0
Camps Cleared
0
1,462,343
Distance Traveled
1,413,191
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,652
618
81
6
0
302,715
2
W
Hou Yi
8,813
630
87
6
0
267,154
0
W
Ao Kuang
8,026
573
81
6
0
327,862
2
W
Hera
6,452
461
56
4
0
291,808
0
W
Geb
7,045
503
32
2
0
297,715
7
L
Ra
7,346
525
97
7
0
301,259
2
L
Neith
8,109
579
105
8
0
282,052
0
L
Charybdis
7,521
537
122
9
0
259,759
0
L
Horus
6,937
496
17
1
0
267,406
2
W
Izanami
10,867
776
165
12
0
277,804
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role