Player Matchup

Arachne
Arachne
 
Arachne
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ChefByardee
Cthulhu
Level 169
God Stats
17W - 9L
1,615 SR
Queue Stats
326W - 311L
1,540 Elo+
Solo
Neith
Neith
LoboEvolution1
Neith
Level 105
God Stats
8W - 9L
1,586 SR
Queue Stats
218W - 257L
1,431 Elo+
Party 1
King Arthur
King Arthur
txcdino
King Arthur
Level 139
God Stats
4W - 1L
1,773 SR
Queue Stats
175W - 167L
1,598 Elo+
Party 1
Poseidon
Poseidon
ximenoski
Poseidon
Level 106
God Stats
10W - 7L
1,581 SR
Queue Stats
161W - 169L
1,454 Elo+
Party 1
Team Averages
Level 137
1,611 SR
1,505 Elo+

VS

Team Averages
Level 111
1,529 SR
1,526 Elo+
Geb
Geb
Benson Bonee
Geb
Level 127
God Stats
26W - 15L
1,658 SR
Queue Stats
308W - 335L
1,556 Elo+
Solo
Poseidon
Poseidon
Cozsus908
Poseidon
Level 89
God Stats
1W - 2L
1,492 SR
Queue Stats
206W - 180L
1,505 Elo+
Solo
Zeus
Zeus
SLU-Alejandro
Zeus
Level 126
God Stats
0W - 1L
1,732 SR
Queue Stats
67W - 54L
1,531 Elo+
Party 2
Susano
Susano
SLU-MataPatosHD
Susano
Level 126
God Stats
0W - 1L
1,466 SR
Queue Stats
67W - 55L
1,525 Elo+
Party 2
Mulan
Mulan
TheDjangov
Mulan
Level 88
God Stats
0W - 1L
1,297 SR
Queue Stats
81W - 65L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
6 / 0 / 4
6,130
613
4,991
9,484
3,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cthulhu
ChefByardee
Cthulhu
11
3 / 0 / 2
5,759
576
2,896
5,919
2,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 0 / 1
6,053
605
3,104
3,426
976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
txcdino
King Arthur
12
3 / 0 / 2
6,806
681
4,425
7,329
5,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
ximenoski
Poseidon
11
3 / 0 / 3
6,373
637
2,998
2,573
719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,772
477
2,961
5,906
3,300
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
Cozsus908
Poseidon
8
0 / 6 / 0
4,591
459
2,444
6,337
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 0
5,014
501
1,967
4,729
1,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Earring

Mystical Earring

+15
Mp 5

8
0 / 3 / 0
4,547
455
2,976
6,869
1,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
8
0 / 4 / 0
4,603
460
2,242
6,778
3,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
16
Kills
0
0
Deaths
16
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
4
8
L
0
2
0
0
W
Cthulhu
ChefByardee
Cthulhu
3
0
2
4
L
Poseidon
Cozsus908
Poseidon
0
6
0
0
W
1
0
1
1.5
L
0
1
0
0
L
0
3
0
0
L
Mulan
0
4
0
0
W
King Arthur
txcdino
King Arthur
3
0
2
4
W
Poseidon
ximenoski
Poseidon
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,414
Damage
12,590
28,731
Taken
30,619
13,728
Mitigated
11,105
7,649
Healing
7,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,991
3,294
0
3,940
9,484
3,303
0
2,434
6,984
0
29,247
L
2,961
322
0
1,677
5,906
3,300
0
1,847
3,643
10,282
0
W
Cthulhu
ChefByardee
Cthulhu
2,896
161
0
375
5,919
2,872
0
2,676
3,243
22,377
0
L
Poseidon
Cozsus908
Poseidon
2,444
590
0
642
6,337
1,607
0
2,210
3,835
32,556
0
W
3,104
222
0
1,352
3,426
976
245
955
2,471
0
41,452
L
1,967
809
0
1,237
4,729
1,178
0
506
4,121
35,891
5,494
L
2,976
871
0
2,413
6,869
1,981
0
586
6,181
0
24,905
L
Mulan
2,242
328
0
1,175
6,778
3,039
0
377
6,401
0
20,763
W
King Arthur
txcdino
King Arthur
4,425
670
0
1,562
7,329
5,858
0
166
6,920
1,429
43,497
W
Poseidon
ximenoski
Poseidon
2,998
308
0
420
2,573
719
406
1,032
1,541
42,501
869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,121
Gold Earned
23,527
344
Minions Killed
259
0
Camps Cleared
0
1,034,843
Distance Traveled
964,449
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,130
613
52
5
0
257,420
0
L
Geb
4,772
477
17
2
0
214,173
4
W
Cthulhu
5,759
576
53
5
0
195,051
1
L
Poseidon
4,591
459
65
7
0
171,937
2
W
Neith
6,053
605
78
8
0
178,761
2
L
Zeus
5,014
501
77
8
0
179,763
0
L
Susano
4,547
455
55
6
0
207,062
0
L
Mulan
4,603
460
45
5
0
191,514
2
W
King Arthur
6,806
681
72
7
0
193,586
0
W
Poseidon
6,373
637
89
9
0
210,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role