Player Matchup

Bakasura
Bakasura
Champxn
Bakasura
Level 117
God Stats
4W - 4L
1,545 SR
Queue Stats
643W - 473L
1,654 Elo+
Party 2
Osiris
Osiris
DustinDynamite2
Osiris
Level 134
God Stats
7W - 4L
1,705 SR
Queue Stats
126W - 132L
1,445 Elo+
Party 1
Fafnir
Fafnir
LoadMaster
Fafnir
Level 69
God Stats
8W - 2L
1,951 SR
Queue Stats
462W - 381L
1,697 Elo+
Party 2
Hel
Hel
Sp1t0n1t8138
Hel
Level 122
God Stats
2W - 4L
1,213 SR
Queue Stats
201W - 211L
1,409 Elo+
Party 1
Khepri
Khepri
X830XFleshBound
Khepri
Level 149
God Stats
3W - 2L
1,719 SR
Queue Stats
155W - 151L
1,524 Elo+
Solo
Team Averages
Level 118
1,627 SR
1,546 Elo+

VS

Team Averages
Level 136
1,421 SR
1,505 Elo+
Yemoja
Yemoja
 
Yemoja
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Bryce2o4
Anubis
Level 128
God Stats
2W - 3L
1,307 SR
Queue Stats
224W - 228L
1,534 Elo+
Solo
Chaac
Chaac
Joshfarsaie
Chaac
Level 154
God Stats
4W - 7L
1,437 SR
Queue Stats
175W - 183L
1,502 Elo+
Solo
Thoth
Thoth
KalamityQTip125
Thoth
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 36L
1,487 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
yile05
Ah Muzen Cab
Level 115
God Stats
6W - 10L
1,361 SR
Queue Stats
474W - 497L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Champxn
Bakasura
7
0 / 2 / 0
5,971
543
799
2,207
1,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
1 / 2 / 2
7,133
648
9,420
8,841
9,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fafnir
LoadMaster
Fafnir
16
2 / 1 / 1
7,502
682
4,371
10,572
12,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 4 / 2
6,697
609
6,196
10,446
6,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 6 / 2
6,700
609
6,218
13,928
5,966
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 1 / 10
8,186
744
1,190
10,034
6,195
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Anubis
Bryce2o4
Anubis
16
2 / 0 / 11
9,168
833
9,168
10,285
4,843
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
1 / 1 / 14
8,900
809
11,996
13,387
13,232
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

16
7 / 1 / 7
9,564
869
11,314
9,074
3,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Muzen Cab
yile05
Ah Muzen Cab
14
5 / 1 / 8
9,056
823
9,002
7,886
3,245
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
65
3
Kills
15
15
Deaths
4
7
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
1
10
5
W
Anubis
Bryce2o4
Anubis
2
0
11
7.5
L
Bakasura
Champxn
Bakasura
0
2
0
0
L
1
2
2
1
W
1
1
14
8
W
7
1
7
10.5
L
Fafnir
LoadMaster
Fafnir
2
1
1
2.5
L
0
4
2
0.25
L
0
6
2
0.17
W
Ah Muzen Cab
yile05
Ah Muzen Cab
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,004
Damage
42,670
45,994
Taken
50,666
35,411
Mitigated
30,992
18,893
Healing
32,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
1,190
165
20,298
4,298
10,034
6,195
1,249
3,084
6,640
1,829
0
W
Anubis
Bryce2o4
Anubis
9,168
587
528
1,123
10,285
4,843
404
3,592
6,374
23,072
0
L
Bakasura
Champxn
Bakasura
799
518
0
72
2,207
1,044
0
888
1,319
0
747
L
9,420
772
29
1,986
8,841
9,516
0
3,907
4,934
0
14,741
W
11,996
589
876
3,570
13,387
13,232
346
2,829
10,129
56
23,105
W
11,314
519
722
782
9,074
3,477
2,080
4,205
4,590
31,436
517
L
Fafnir
LoadMaster
Fafnir
4,371
1,560
286
2,650
10,572
12,445
0
5,721
4,851
14,987
942
L
6,196
316
7,498
4,724
10,446
6,440
0
4,713
5,733
14,217
0
L
6,218
225
893
755
13,928
5,966
0
6,270
7,658
13,065
0
W
Ah Muzen Cab
yile05
Ah Muzen Cab
9,002
2,141
0
730
7,886
3,245
390
2,511
5,227
0
20,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,003
Gold Earned
44,874
102
Minions Killed
133
0
Camps Cleared
0
766,390
Distance Traveled
994,993
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,186
744
2
0
0
149,469
0
W
Anubis
9,168
833
37
3
0
213,213
0
L
Bakasura
5,971
543
3
0
0
35,506
0
L
Osiris
7,133
648
34
3
0
212,337
0
W
Chaac
8,900
809
15
1
0
237,732
0
W
Thoth
9,564
869
52
5
0
222,348
0
L
Fafnir
7,502
682
20
2
0
150,114
0
L
Hel
6,697
609
31
3
0
190,718
0
L
Khepri
6,700
609
14
1
0
177,715
0
W
Ah Muzen Cab
9,056
823
27
2
0
172,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role