Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Dennywise-777-
Mulan
Level 153
God Stats
4W - 9L
1,041 SR
Queue Stats
123W - 110L
1,486 Elo+
Solo
Maui
Maui
RampageRafa
Maui
Level 78
God Stats
15W - 24L
1,414 SR
Queue Stats
216W - 217L
1,536 Elo+
Solo
Ix Chel
Ix Chel
elibabwa
Ix Chel
Level 29
God Stats
2W - 2L
1,442 SR
Queue Stats
20W - 26L
1,395 Elo+
Party 2
Team Averages
Level 78
1,379 SR
1,483 Elo+

VS

Team Averages
Level 99
1,373 SR
1,481 Elo+
Chang'e
Chang'e
Alexcuau
Chang'e
Level 147
God Stats
29W - 33L
1,504 SR
Queue Stats
827W - 776L
1,469 Elo+
Solo
Ne Zha
Ne Zha
Brave4life3
Ne Zha
Level 148
God Stats
62W - 56L
1,452 SR
Queue Stats
123W - 137L
1,429 Elo+
Solo
Cthulhu
Cthulhu
NovaNixie
Cthulhu
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Shiva
Shiva
PaladinTakito
Shiva
Level 20
God Stats
0W - 1L
1,217 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
PirateCat97
Cernunnos
Level 83
God Stats
1W - 5L
1,190 SR
Queue Stats
112W - 92L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
2 / 0 / 1
6,391
639
7,001
6,460
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
 
Pele
12
2 / 1 / 3
6,386
639
3,373
7,907
2,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
5 / 3 / 5
7,085
709
5,880
7,856
3,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 0 / 3
5,997
600
1,586
5,265
2,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ix Chel
elibabwa
Ix Chel
11
4 / 1 / 2
6,754
675
4,134
5,061
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Alexcuau
Chang'e
4
0 / 0 / 0
3,825
383
516
1,222
232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
8
1 / 1 / 0
5,083
508
2,701
6,099
2,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
NovaNixie
Cthulhu
8
1 / 6 / 2
5,364
536
4,588
8,584
6,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 6 / 1
5,927
593
4,663
8,706
3,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cernunnos
PirateCat97
Cernunnos
9
0 / 1 / 0
4,992
499
4,576
5,760
1,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
14
Kills
5
5
Deaths
14
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
0
1
2.5
W
Pele
 
Pele
2
1
3
3.5
L
Chang'e
Alexcuau
Chang'e
0
0
0
0
L
Ne Zha
1
1
0
1
W
5
3
5
2.5
L
Cthulhu
NovaNixie
Cthulhu
1
6
2
0.33
L
3
6
1
0.58
L
Cernunnos
PirateCat97
Cernunnos
0
1
0
0
W
1
0
3
2.5
W
Ix Chel
elibabwa
Ix Chel
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,974
Damage
17,044
32,549
Taken
30,371
12,127
Mitigated
13,452
10,257
Healing
4,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,001
2,896
0
3,634
6,460
1,788
1,072
458
6,002
0
45,214
W
Pele
 
Pele
3,373
687
0
1,133
7,907
2,961
0
666
7,201
0
57,409
L
Chang'e
Alexcuau
Chang'e
516
108
0
867
1,222
232
0
174
984
6,364
0
L
Ne Zha
2,701
376
0
694
6,099
2,208
0
749
5,310
36
18,345
W
5,880
1,521
0
1,457
7,856
3,088
0
2,867
4,949
0
36,761
L
Cthulhu
NovaNixie
Cthulhu
4,588
815
0
800
8,584
6,023
0
840
7,648
22,493
301
L
4,663
1,330
55
502
8,706
3,418
0
2,703
5,801
0
24,214
L
Cernunnos
PirateCat97
Cernunnos
4,576
2,254
0
1,617
5,760
1,571
0
576
5,144
0
35,424
W
1,586
393
0
1,460
5,265
2,863
216
195
5,070
15,202
2,366
W
Ix Chel
elibabwa
Ix Chel
4,134
532
268
2,305
5,061
1,427
412
537
4,488
32,628
1,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,613
Gold Earned
25,191
361
Minions Killed
199
0
Camps Cleared
0
1,031,222
Distance Traveled
847,812
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,391
639
88
9
0
190,237
0
W
Pele
6,386
639
102
10
0
269,798
2
L
Chang'e
3,825
383
17
2
0
54,413
0
L
Ne Zha
5,083
508
22
2
0
217,651
0
W
Mulan
7,085
709
62
6
0
179,070
0
L
Cthulhu
5,364
536
50
5
0
172,433
0
L
Shiva
5,927
593
44
4
0
220,305
0
L
Cernunnos
4,992
499
66
7
0
183,010
0
W
Maui
5,997
600
45
5
0
208,342
3
W
Ix Chel
6,754
675
64
6
0
183,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role