Player Matchup

Hel
Hel
Gold I
 
Hel
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold I
 
Xbalanque
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
BanjoKazooted
Cerberus
Gold II
Level 148
God Stats
5W - 9L
1,345 SR
Queue Stats
399W - 402L
1,617 MMR
Party 1
Nemesis
Nemesis
Gold I
KellerSensei
Nemesis
Gold I
Level 182
God Stats
2W - 0L
1,789 SR
Queue Stats
106W - 97L
1,708 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
ivan-ahre
Sun Wukong
Gold III
Level 159
God Stats
34W - 26L
1,614 SR
Queue Stats
495W - 510L
1,516 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 159
1,549 SR
1,568 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 173
1,503 SR
1,624 MMR
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold I
ARabidCow
Neith
Gold I
Level 165
God Stats
27W - 32L
1,508 SR
Queue Stats
374W - 379L
1,706 MMR
Solo
Ares
Ares
Platinum II
AnimeNiac51
Ares
Platinum II
Level 178
God Stats
1W - 3L
1,423 SR
Queue Stats
340W - 350L
1,665 MMR
Solo
Izanami
Izanami
Gold IV
Heliumdarck
Izanami
Gold IV
Level 192
God Stats
1W - 1L
1,500 SR
Queue Stats
213W - 217L
1,547 MMR
Solo
Zhong Kui
Zhong Kui
Platinum V
Tyrrorem
Zhong Kui
Platinum V
Level 171
God Stats
7W - 4L
1,582 SR
Queue Stats
49W - 43L
1,704 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
2 / 1 / 2
7,000
636
4,288
3,057
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
 
Xbalanque
12
2 / 2 / 4
6,981
635
7,103
8,661
3,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
BanjoKazooted
Cerberus
10
3 / 1 / 6
6,517
592
4,653
7,958
4,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
KellerSensei
Nemesis
13
4 / 0 / 2
6,815
620
3,135
6,623
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Sun Wukong
ivan-ahre
Sun Wukong
12
0 / 1 / 2
6,412
583
6,417
9,648
5,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
CthulhuCu ChulainnCernunnosCharybdis

VS

Bans
LancelotCabrakanBacchusAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 1 / 0
5,808
528
2,314
6,640
2,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
ARabidCow
Neith
13
0 / 0 / 2
6,359
578
2,496
3,349
952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 5 / 2
5,776
525
2,405
10,835
4,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Izanami
Heliumdarck
Izanami
11
1 / 4 / 2
6,812
619
5,140
8,576
2,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Zhong Kui
Tyrrorem
Zhong Kui
12
1 / 1 / 0
6,730
612
6,032
9,479
7,026
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
11
Kills
5
5
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
2
3
W
Xbalanque
 
Xbalanque
2
2
4
2
L
Hercules
 
Hercules
2
1
0
2
L
Neith
ARabidCow
Neith
0
0
2
1
L
1
5
2
0.4
W
Cerberus
BanjoKazooted
Cerberus
3
1
6
6
L
Izanami
Heliumdarck
Izanami
1
4
2
0.5
W
Nemesis
KellerSensei
Nemesis
4
0
2
5
L
Zhong Kui
Tyrrorem
Zhong Kui
1
1
0
1
W
Sun Wukong
ivan-ahre
Sun Wukong
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,596
Damage
18,387
35,947
Taken
38,879
16,191
Mitigated
17,473
16,774
Healing
15,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,288
333
1,448
1,624
3,057
987
0
351
2,706
48,900
0
W
Xbalanque
 
Xbalanque
7,103
4,038
0
2,576
8,661
3,089
0
334
8,327
0
53,280
L
Hercules
 
Hercules
2,314
441
0
1,585
6,640
2,321
0
943
5,697
0
35,819
L
Neith
ARabidCow
Neith
2,496
74
0
1,431
3,349
952
0
1,407
1,756
0
53,887
L
2,405
38
1,111
2,773
10,835
4,922
0
4,636
5,943
11,706
869
W
Cerberus
BanjoKazooted
Cerberus
4,653
158
0
2,532
7,958
4,853
0
1,120
6,838
20,338
3,776
L
Izanami
Heliumdarck
Izanami
5,140
3,324
0
2,485
8,576
2,252
1,070
1,388
7,188
0
50,576
W
Nemesis
KellerSensei
Nemesis
3,135
1,390
0
4,649
6,623
2,217
0
793
5,830
0
56,697
L
Zhong Kui
Tyrrorem
Zhong Kui
6,032
1,411
0
6,566
9,479
7,026
0
0
9,479
48,053
1,079
W
Sun Wukong
ivan-ahre
Sun Wukong
6,417
1,842
0
3,945
9,648
5,045
0
5,534
4,114
0
45,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,725
Gold Earned
31,485
436
Minions Killed
382
0
Camps Cleared
0
1,242,427
Distance Traveled
1,122,197
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,000
636
125
11
0
243,750
0
W
Xbalanque
6,981
635
81
7
0
210,226
3
L
Hercules
5,808
528
64
6
0
280,639
3
L
Neith
6,359
578
121
11
0
218,797
1
L
Ares
5,776
525
9
1
0
219,293
3
W
Cerberus
6,517
592
64
6
0
254,296
3
L
Izanami
6,812
619
102
9
0
207,344
5
W
Nemesis
6,815
620
86
8
0
292,609
0
L
Zhong Kui
6,730
612
86
8
0
196,124
1
W
Sun Wukong
6,412
583
80
7
0
241,546
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role