Player Matchup

Hou Yi
Hou Yi
Platinum III
Darth Djuyce
Hou Yi
Platinum III
Level 145
God Stats
106W - 138L
1,620 SR
Queue Stats
1,639W - 1,658L
1,840 MMR
Solo
Jormungandr
Jormungandr
Platinum I
KeiH_Alice
Jormungandr
Platinum I
Level 61
God Stats
13W - 6L
1,732 SR
Queue Stats
129W - 111L
1,949 MMR
Solo
Raijin
Raijin
Diamond III
PIGSAW
Raijin
Diamond III
Level 192
God Stats
5W - 2L
1,689 SR
Queue Stats
440W - 430L
2,248 MMR
Solo
Mercury
Mercury
Platinum II
RaGoesChicken
Mercury
Platinum II
Level 125
God Stats
7W - 1L
1,964 SR
Queue Stats
26W - 2L
2,290 MMR
Solo
Serqet
Serqet
Diamond III
XxChipixX4016
Serqet
Diamond III
Level 231
God Stats
6W - 14L
1,424 SR
Queue Stats
361W - 337L
2,125 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,686 SR
2,090 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,551 SR
1,840 MMR
Cupid
Cupid
Platinum II
 
Cupid
Platinum II
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond II
 
Cerberus
Diamond II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
ANGELZAFIRO
Ne Zha
Platinum IV
Level 172
God Stats
4W - 5L
1,495 SR
Queue Stats
294W - 306L
1,735 MMR
Solo
Ix Chel
Ix Chel
Diamond III
TheEltrut
Ix Chel
Diamond III
Level 120
God Stats
9W - 9L
1,712 SR
Queue Stats
128W - 106L
2,272 MMR
Party 1
Chaac
Chaac
Diamond III
Xooter
Chaac
Diamond III
Level 157
God Stats
6W - 6L
1,546 SR
Queue Stats
468W - 447L
2,193 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
1 / 0 / 3
8,192
585
4,055
4,330
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
KeiH_Alice
Jormungandr
16
4 / 0 / 7
9,581
684
8,391
8,599
4,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Raijin
PIGSAW
Raijin
14
8 / 2 / 8
8,541
610
10,683
7,171
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
16
11 / 0 / 8
9,290
664
10,686
9,964
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
4 / 3 / 5
7,589
542
7,428
14,553
5,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
SurtrLokiBake KujiraLancelot

VS

Bans
BastetAwilixCabrakanKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
1 / 5 / 1
7,807
558
4,142
9,618
3,609
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
 
Cerberus
12
0 / 6 / 0
7,292
521
3,564
13,078
5,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ne Zha
10
0 / 6 / 3
6,660
476
5,161
13,226
8,128
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
TheEltrut
Ix Chel
14
3 / 6 / 1
7,557
540
7,038
10,613
3,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Xooter
Chaac
13
1 / 5 / 0
6,992
499
5,966
11,754
7,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
10
28
Kills
5
5
Deaths
28
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
5
1
0.3
L
Cerberus
 
Cerberus
0
6
0
0
L
Ne Zha
0
6
3
0.25
W
Hou Yi
1
0
3
2.5
W
Jormungandr
KeiH_Alice
Jormungandr
4
0
7
7.5
W
Raijin
PIGSAW
Raijin
8
2
8
6
W
Mercury
11
0
8
15
L
Ix Chel
TheEltrut
Ix Chel
3
6
1
0.58
L
Chaac
Xooter
Chaac
1
5
0
0.2
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,243
Damage
25,871
44,617
Taken
58,289
16,908
Mitigated
28,044
7,956
Healing
13,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,142
1,793
26
2,918
9,618
3,609
873
1,369
8,161
0
69,098
L
Cerberus
 
Cerberus
3,564
284
0
2,555
13,078
5,619
0
6,094
6,984
46,851
119
L
Ne Zha
5,161
527
0
2,768
13,226
8,128
0
5,772
7,142
0
25,154
W
Hou Yi
4,055
2,008
0
1,700
4,330
1,518
504
0
4,330
0
67,216
W
Jormungandr
KeiH_Alice
Jormungandr
8,391
2,331
0
3,015
8,599
4,189
0
3,490
4,717
71,855
2,114
W
Raijin
PIGSAW
Raijin
10,683
855
0
320
7,171
2,052
19
1,826
5,031
46,562
607
W
Mercury
10,686
6,722
0
398
9,964
4,071
969
895
9,031
0
74,188
L
Ix Chel
TheEltrut
Ix Chel
7,038
908
392
1,455
10,613
3,256
0
2,472
7,769
48,081
0
L
Chaac
Xooter
Chaac
5,966
490
0
3,733
11,754
7,432
0
3,445
8,309
0
45,026
W
7,428
2,002
0
2,523
14,553
5,078
0
3,704
10,635
320
30,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,193
Gold Earned
36,308
470
Minions Killed
466
0
Camps Cleared
0
1,506,816
Distance Traveled
1,333,369
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,807
558
112
8
0
237,629
0
L
Cerberus
7,292
521
135
10
0
252,693
0
L
Ne Zha
6,660
476
41
3
0
248,418
3
W
Hou Yi
8,192
585
121
9
0
274,331
4
W
Jormungandr
9,581
684
112
8
0
281,528
3
W
Raijin
8,541
610
74
5
0
281,685
6
W
Mercury
9,290
664
119
9
0
375,064
0
L
Ix Chel
7,557
540
98
7
0
278,818
1
L
Chaac
6,992
499
80
6
0
315,811
0
W
Serqet
7,589
542
44
3
0
294,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role