Player Matchup

Charybdis
Charybdis
Bluemask565
Charybdis
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 97L
1,531 Elo+
Party 1
Xing Tian
Xing Tian
KoolAidBigBoy
Xing Tian
Level 25
God Stats
11W - 12L
1,511 SR
Queue Stats
44W - 46L
1,467 Elo+
Party 1
Poseidon
Poseidon
Rämbö
Poseidon
Level 94
God Stats
7W - 3L
1,721 SR
Queue Stats
71W - 78L
1,438 Elo+
Solo
Mercury
Mercury
Stanknutt
Mercury
Level 113
God Stats
1W - 0L
1,520 SR
Queue Stats
5W - 7L
1,403 Elo+
Solo
Shiva
Shiva
Your2DWaifu
Shiva
Level 120
God Stats
7W - 3L
1,701 SR
Queue Stats
110W - 106L
1,547 Elo+
Party 1
Team Averages
Level 87
1,590 SR
1,477 Elo+

VS

Team Averages
Level 104
1,608 SR
1,513 Elo+
The Morrigan
The Morrigan
Aquafina_Drip00
The Morrigan
Level 127
God Stats
135W - 128L
1,500 SR
Queue Stats
247W - 233L
1,498 Elo+
Solo
Artio
Artio
Im_a_new00
Artio
Level 69
God Stats
3W - 2L
1,828 SR
Queue Stats
199W - 185L
1,522 Elo+
Solo
Fenrir
Fenrir
KloppD
Fenrir
Level 84
God Stats
3W - 9L
1,338 SR
Queue Stats
127W - 115L
1,484 Elo+
Party 2
Geb
Geb
N78 Isaac
Geb
Level 153
God Stats
14W - 8L
1,697 SR
Queue Stats
40W - 30L
1,576 Elo+
Solo
Danzaburou
Danzaburou
UwUSkrimp
Danzaburou
Level 87
God Stats
9W - 6L
1,675 SR
Queue Stats
130W - 118L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bluemask565
Charybdis
14
4 / 3 / 8
9,360
551
8,048
10,351
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Xing Tian
KoolAidBigBoy
Xing Tian
14
4 / 1 / 8
8,691
511
9,081
14,688
8,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Poseidon
Rämbö
Poseidon
18
7 / 1 / 5
11,617
683
11,709
8,648
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Stanknutt
Mercury
16
4 / 1 / 5
9,823
578
7,410
10,751
3,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
8 / 1 / 5
11,248
662
15,764
17,947
11,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Aquafina_Drip00
The Morrigan
13
1 / 3 / 2
7,718
454
7,239
6,205
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
13
0 / 8 / 1
7,587
446
6,346
19,512
9,430
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
KloppD
Fenrir
13
6 / 4 / 0
8,005
471
6,483
14,436
5,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
0 / 6 / 3
7,172
422
4,945
15,861
9,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
UwUSkrimp
Danzaburou
11
0 / 6 / 2
7,183
423
9,192
12,894
3,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
27
Kills
7
7
Deaths
27
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Aquafina_Drip00
The Morrigan
1
3
2
0.67
W
Charybdis
Bluemask565
Charybdis
4
3
8
2.67
L
Artio
0
8
1
0.06
L
Fenrir
KloppD
Fenrir
6
4
0
1.5
W
Xing Tian
KoolAidBigBoy
Xing Tian
4
1
8
8
L
0
6
3
0.25
W
Poseidon
Rämbö
Poseidon
7
1
5
9.5
W
Mercury
Stanknutt
Mercury
4
1
5
6.5
L
Danzaburou
UwUSkrimp
Danzaburou
0
6
2
0.17
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,012
Damage
34,205
62,385
Taken
68,908
29,452
Mitigated
30,262
14,439
Healing
14,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Aquafina_Drip00
The Morrigan
7,239
711
0
1,190
6,205
1,989
0
2,458
3,705
50,378
0
W
Charybdis
Bluemask565
Charybdis
8,048
4,010
0
5,143
10,351
2,948
1,067
2,791
7,540
0
60,792
L
Artio
6,346
612
177
7,465
19,512
9,430
0
2,221
17,193
53,934
0
L
Fenrir
KloppD
Fenrir
6,483
939
0
1,806
14,436
5,346
0
5,167
9,101
0
56,602
W
Xing Tian
KoolAidBigBoy
Xing Tian
9,081
367
0
2,092
14,688
8,243
538
2,905
11,703
24,794
0
L
4,945
608
0
1,973
15,861
9,680
0
5,617
9,707
24,747
0
W
Poseidon
Rämbö
Poseidon
11,709
2,156
0
3,283
8,648
2,623
1,285
2,558
5,800
118,302
856
W
Mercury
Stanknutt
Mercury
7,410
3,157
0
346
10,751
3,847
1,001
3,624
6,947
0
74,328
L
Danzaburou
UwUSkrimp
Danzaburou
9,192
4,804
0
2,387
12,894
3,817
0
5,067
7,325
0
51,078
W
15,764
2,704
240
3,335
17,947
11,791
959
6,348
11,473
1,198
78,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,739
Gold Earned
37,665
563
Minions Killed
380
0
Camps Cleared
0
1,869,773
Distance Traveled
1,648,242
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,718
454
104
6
0
305,587
0
W
Charybdis
9,360
551
106
6
0
302,805
0
L
Artio
7,587
446
78
5
0
320,750
6
L
Fenrir
8,005
471
77
5
0
372,489
0
W
Xing Tian
8,691
511
18
1
0
373,170
0
L
Geb
7,172
422
23
1
0
362,567
6
W
Poseidon
11,617
683
209
12
0
418,290
2
W
Mercury
9,823
578
111
7
0
442,805
8
L
Danzaburou
7,183
423
98
6
0
286,849
0
W
Shiva
11,248
662
119
7
0
332,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role