Player Matchup

Ganesha
Ganesha
Dragonkingthe3rd
Ganesha
Level 140
God Stats
2W - 0L
1,479 SR
Queue Stats
98W - 85L
1,595 Elo+
Party 1
Kuzenbo
Kuzenbo
ItsJustNikki
Kuzenbo
Level 80
God Stats
3W - 1L
1,464 SR
Queue Stats
93W - 72L
1,595 Elo+
Party 1
Rama
Rama
WarriorNomad
Rama
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,633 Elo+
Party 1
Nu Wa
Nu Wa
crickyeet
Nu Wa
Level 104
God Stats
3W - 1L
1,591 SR
Queue Stats
125W - 104L
1,593 Elo+
Party 1
Mercury
Mercury
hjake
Mercury
Level 146
God Stats
2W - 0L
1,738 SR
Queue Stats
126W - 105L
1,574 Elo+
Party 1
Team Averages
Level 97
1,554 SR
1,598 Elo+

VS

Team Averages
Level 140
1,438 SR
1,501 Elo+
Ravana
Ravana
 
Ravana
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
MonstersRebirth
Zhong Kui
Level 125
God Stats
0W - 3L
1,177 SR
Queue Stats
79W - 87L
1,479 Elo+
Solo
Tyr
Tyr
OhSoRAD117
Tyr
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
261W - 256L
1,482 Elo+
Solo
Sol
Sol
PotatoBeater610
Sol
Level 114
God Stats
5W - 1L
1,566 SR
Queue Stats
233W - 267L
1,466 Elo+
Solo
Hercules
Hercules
Vahlstrom
Hercules
Level 169
God Stats
6W - 8L
1,447 SR
Queue Stats
593W - 610L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 9
8,472
706
5,531
13,183
13,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
ItsJustNikki
Kuzenbo
17
4 / 2 / 6
10,447
871
8,155
14,508
20,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
5 / 3 / 5
10,374
865
12,265
10,074
5,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
crickyeet
Nu Wa
16
2 / 2 / 10
9,634
803
16,281
5,647
3,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
hjake
Mercury
16
2 / 3 / 11
10,212
851
8,264
14,656
14,064
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
17
5 / 4 / 7
9,620
802
12,467
19,238
8,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
MonstersRebirth
Zhong Kui
13
3 / 5 / 6
8,239
687
10,001
9,258
6,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

2
0 / 0 / 1
3,209
267
0
1,080
141
18
3 / 2 / 8
10,007
834
14,485
9,371
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Vahlstrom
Hercules
16
2 / 3 / 8
8,549
712
9,029
16,594
19,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
43
13
Kills
13
14
Deaths
14
41
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
5
4
7
2.13
W
0
4
9
1.13
W
Kuzenbo
ItsJustNikki
Kuzenbo
4
2
6
3.5
L
Zhong Kui
MonstersRebirth
Zhong Kui
3
5
6
1.2
L
0
0
1
0.5
L
3
2
8
3.5
L
Hercules
Vahlstrom
Hercules
2
3
8
2
W
5
3
5
2.5
W
Nu Wa
crickyeet
Nu Wa
2
2
10
3.5
W
Mercury
hjake
Mercury
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,496
Damage
45,982
58,068
Taken
55,541
56,401
Mitigated
37,864
20,995
Healing
23,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
12,467
1,808
243
6,296
19,238
8,906
12
10,582
8,656
0
31,727
W
5,531
483
3,531
2,098
13,183
13,192
467
5,776
7,407
15,782
0
W
Kuzenbo
ItsJustNikki
Kuzenbo
8,155
2,993
1,096
3,084
14,508
20,553
589
6,780
7,728
10,895
2,191
L
Zhong Kui
MonstersRebirth
Zhong Kui
10,001
181
928
2,249
9,258
6,524
0
5,289
3,969
17,411
0
L
0
0
0
0
1,080
141
0
1,080
0
0
0
L
14,485
3,746
775
4,492
9,371
2,925
0
5,924
3,447
45,959
3,572
L
Hercules
Vahlstrom
Hercules
9,029
1,501
350
8,094
16,594
19,368
0
6,213
10,381
0
24,079
W
12,265
9,557
0
1,536
10,074
5,464
3,920
3,932
6,142
0
29,813
W
Nu Wa
crickyeet
Nu Wa
16,281
5,253
579
0
5,647
3,128
1,503
2,131
3,516
37,564
0
W
Mercury
hjake
Mercury
8,264
946
4,365
4,706
14,656
14,064
598
5,337
8,529
0
13,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,139
Gold Earned
39,624
129
Minions Killed
173
0
Camps Cleared
0
1,109,552
Distance Traveled
817,186
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,620
802
39
3
0
229,971
0
W
Ganesha
8,472
706
0
0
0
206,329
0
W
Kuzenbo
10,447
871
18
2
0
237,842
0
L
Zhong Kui
8,239
687
19
2
0
210,125
0
L
Tyr
3,209
267
0
0
0
0
0
L
Sol
10,007
834
85
7
0
187,641
0
L
Hercules
8,549
712
30
3
0
189,449
0
W
Rama
10,374
865
43
4
0
186,248
0
W
Nu Wa
9,634
803
57
5
0
212,044
0
W
Mercury
10,212
851
11
1
0
267,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role