Player Matchup

Geb
Geb
AlanBeatlesRock
Geb
Level 163
God Stats
2W - 3L
1,611 SR
Queue Stats
80W - 82L
1,516 Elo+
Solo
Ganesha
Ganesha
PuffGodOG
Ganesha
Level 157
God Stats
1W - 3L
1,191 SR
Queue Stats
259W - 260L
1,505 Elo+
Party 1
Janus
Janus
TTG-Maurizio
Janus
Level 156
God Stats
3W - 1L
1,883 SR
Queue Stats
304W - 326L
1,573 Elo+
Party 1
Sol
Sol
qt_XxinsanityxX
Sol
Level 127
God Stats
0W - 3L
1,122 SR
Queue Stats
222W - 227L
1,572 Elo+
Party 1
Mulan
Mulan
thelumberzach
Mulan
Level 128
God Stats
2W - 5L
1,518 SR
Queue Stats
41W - 43L
1,488 Elo+
Solo
Team Averages
Level 146
1,465 SR
1,531 Elo+

VS

Team Averages
Level 162
1,581 SR
1,515 Elo+
Arachne
Arachne
AZBigLawtMAN
Arachne
Level 146
God Stats
12W - 5L
1,706 SR
Queue Stats
44W - 49L
1,468 Elo+
Solo
Janus
Janus
AlexRFLestrange
Janus
Level 158
God Stats
3W - 2L
1,480 SR
Queue Stats
242W - 221L
1,487 Elo+
Party 2
Ah Puch
Ah Puch
Alexonism
Ah Puch
Level 170
God Stats
40W - 29L
1,584 SR
Queue Stats
695W - 640L
1,501 Elo+
Solo
Horus
Horus
ItsMechaJesus
Horus
Level 195
God Stats
2W - 1L
1,636 SR
Queue Stats
256W - 224L
1,631 Elo+
Solo
Artemis
Artemis
LuC Rose 7u7
Artemis
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 69L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
5,069
422
2,144
6,782
2,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ganesha
PuffGodOG
Ganesha
12
1 / 5 / 6
6,521
543
5,270
11,058
3,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 3 / 0
6,602
550
8,279
5,026
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 2 / 0
5,486
457
5,564
6,938
1,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 4 / 0
6,901
575
3,903
13,689
6,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AZBigLawtMAN
Arachne
13
7 / 1 / 2
7,268
606
4,207
9,706
2,908
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
2 / 3 / 2
6,754
563
4,160
6,508
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ah Puch
Alexonism
Ah Puch
13
4 / 3 / 1
7,602
634
11,765
7,676
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 7
6,337
528
6,337
8,368
4,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
LuC Rose 7u7
Artemis
11
2 / 0 / 3
6,938
578
4,698
5,758
1,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
7
Kills
15
15
Deaths
8
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
AZBigLawtMAN
Arachne
7
1
2
8
L
0
1
1
0.5
W
2
3
2
1
W
Ah Puch
Alexonism
Ah Puch
4
3
1
1.5
W
0
1
7
3.5
W
Artemis
LuC Rose 7u7
Artemis
2
0
3
3.5
L
Ganesha
PuffGodOG
Ganesha
1
5
6
0.8
L
3
3
0
1
L
0
2
0
0
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,160
Damage
31,167
43,493
Taken
38,016
15,864
Mitigated
12,679
11,155
Healing
12,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AZBigLawtMAN
Arachne
4,207
3,291
0
3,081
9,706
2,908
0
3,984
5,500
0
45,655
L
2,144
301
1,204
1,128
6,782
2,905
0
1,758
4,843
8,668
0
W
4,160
124
0
1,200
6,508
1,532
210
4,134
2,078
44,489
1,074
W
Ah Puch
Alexonism
Ah Puch
11,765
159
0
2,199
7,676
2,280
250
2,073
5,603
51,808
1,696
W
6,337
2,827
480
3,605
8,368
4,196
0
5,851
2,337
0
13,771
W
Artemis
LuC Rose 7u7
Artemis
4,698
1,878
0
1,574
5,758
1,763
380
3,708
1,924
0
43,121
L
Ganesha
PuffGodOG
Ganesha
5,270
494
0
1,638
11,058
3,977
0
4,196
6,622
36,385
0
L
8,279
417
0
507
5,026
1,377
0
564
4,374
50,789
542
L
5,564
1,723
0
2,465
6,938
1,377
0
535
6,335
30,580
7,848
L
3,903
281
0
4,213
13,689
6,228
0
7,249
5,544
0
37,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,579
Gold Earned
34,899
329
Minions Killed
347
0
Camps Cleared
0
1,238,381
Distance Traveled
1,176,233
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,268
606
69
6
0
254,234
0
L
Geb
5,069
422
16
1
0
259,077
0
W
Janus
6,754
563
93
8
0
225,391
0
W
Ah Puch
7,602
634
84
7
0
211,184
0
W
Horus
6,337
528
18
2
0
269,013
2
W
Artemis
6,938
578
83
7
0
216,411
0
L
Ganesha
6,521
543
45
4
0
264,775
0
L
Janus
6,602
550
114
10
0
249,226
0
L
Sol
5,486
457
64
5
0
226,221
2
L
Mulan
6,901
575
90
8
0
239,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role