Player Matchup

Ymir
Ymir
ChefCurry510
Ymir
Level 106
God Stats
4W - 5L
1,411 SR
Queue Stats
29W - 47L
1,300 Elo+
Party 2
Scylla
Scylla
brittanator9001
Scylla
Level 145
God Stats
18W - 18L
1,520 SR
Queue Stats
190W - 173L
1,547 Elo+
Solo
Danzaburou
Danzaburou
oVo Arius
Danzaburou
Level 85
God Stats
17W - 20L
1,437 SR
Queue Stats
47W - 55L
1,366 Elo+
Party 2
Team Averages
Level 112
1,456 SR
1,404 Elo+

VS

Team Averages
Level 187
2,071 SR
2,369 Elo+
Sol
Sol
Bandy
Sol
Level 203
God Stats
1W - 0L
1,894 SR
Queue Stats
58W - 2L
2,165 Elo+
Party 1
Chaac
Chaac
Mefistö
Chaac
Level 201
God Stats
3W - 0L
2,009 SR
Queue Stats
159W - 4L
2,351 Elo+
Party 1
Cerberus
Cerberus
whaaaaaaaaaat
Cerberus
Level 157
God Stats
21W - 0L
2,309 SR
Queue Stats
273W - 0L
2,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 3
7,361
669
1,593
10,983
7,877
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 5 / 2
8,829
803
5,806
9,796
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
oVo Arius
Danzaburou
13
2 / 5 / 2
8,044
731
4,012
11,350
2,954
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Bandy
Sol
17
6 / 2 / 8
10,987
999
14,798
10,353
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Chaac
Mefistö
Chaac
15
6 / 1 / 6
9,970
906
7,630
8,845
9,132
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
whaaaaaaaaaat
Cerberus
17
4 / 1 / 10
9,948
904
7,813
12,499
12,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
4
Kills
16
16
Deaths
4
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sol
Bandy
Sol
6
2
8
5
L
0
6
3
0.25
W
Chaac
Mefistö
Chaac
6
1
6
9
L
2
5
2
0.6
L
Danzaburou
oVo Arius
Danzaburou
2
5
2
0.6
W
Cerberus
whaaaaaaaaaat
Cerberus
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,411
Damage
30,241
32,129
Taken
31,697
13,932
Mitigated
25,237
2,561
Healing
9,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Bandy
Sol
14,798
6,089
0
5,167
10,353
3,684
4,111
2,817
7,536
64,562
1,084
L
1,593
24
0
0
10,983
7,877
0
8,167
2,793
5,590
0
W
Chaac
Mefistö
Chaac
7,630
562
0
2,157
8,845
9,132
286
1,638
7,207
1,145
32,711
L
5,806
197
0
1,276
9,796
3,101
0
6,334
3,453
30,672
0
L
Danzaburou
oVo Arius
Danzaburou
4,012
538
0
1,285
11,350
2,954
0
8,559
2,783
0
8,353
W
Cerberus
whaaaaaaaaaat
Cerberus
7,813
306
0
2,230
12,499
12,421
96
3,043
9,456
21,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,234
Gold Earned
30,905
75
Minions Killed
176
0
Camps Cleared
0
495,395
Distance Traveled
629,665
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,987
999
104
9
0
187,713
0
L
Ymir
7,361
669
3
0
0
137,009
1
W
Chaac
9,970
906
52
5
0
220,990
0
L
Scylla
8,829
803
63
6
0
172,114
4
L
Danzaburou
8,044
731
9
1
0
186,272
4
W
Cerberus
9,948
904
20
2
0
220,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role